I haven't used Klappa since it first came out, but honestly, I only really kept an eye on it because it didn't use action id's. Good luck with wherever you wish to take this mod, though, Kaybe. :)
Icons are still showing under the "skin" of cyCircled.
If you mean this for round skins, I have no idea how to solve this problem.
Perhaps someone else??
Quote from Slice »
Since it now uses button ID's, it's become useless to me. I used it for some extra buttons, but now it just mimicks my action bar.
Klappa is a great idea. Guess I need to find something else.
Slice
Or you can still use the old version. ;-)
I thought a long time about to use action ids and in the end they made a lot of programming easier and solved a lot of problems I had.
I dont need 120 buttons, so I decided to use them.
But like I said before, the previous version is still working, so you can use it instead of the new one.
If you mean this for round skins, I have no idea how to solve this problem.
Perhaps someone else??
No, I mean on square skins. The edges of the icon are extending past the border texture.
Edit: Here's the problem: Klappa is not allowing cyCircled to set the icon's size. This HAS to happen in order for it to work for all skins. If you look at cyCircled's skin.lua, you'll see a setting for the icon's width and height for each skin. Because the actual skin/border is dependent on that size, Klappa setting the icon size (or not honoring that sizing) breaks it.
For example, I edited the Klappa plug-in and forced the size = 32. That made it work perfectly for the Vol skin, but broke it for some of the others.
For the record, it seems that cyCircled is supposed to have control of everything in regards to the buttons' appearance. That's why the old "background" was showing through in previous versions. I haven't checked the latest update, but if you check cyCircled's skins.lua, you'll see what all is affected. You might just check for cC and allow it hook into the settings appropriately (unless you've done this already.. I'll test it later). :D
Edit: One more thing. Can you add a check into there to see if the button that's being dragged actually has a spell? Right now, if you click and drag and empty button, it throws an error.
Since it now uses button ID's, it's become useless to me. I used it for some extra buttons, but now it just mimicks my action bar.
Klappa is a great idea. Guess I need to find something else.
Slice
Same.. this mod just became completely useless to me.. Now it's just another regular bar mod with a few new idea's.. guess I gotta find a reaplcement now.. too bad.. I really liked Klappa :(
Edit: Does anyone know what version was the last one to NOT use Action ID's? Maybe I'll just stick with using that instead.
Same.. this mod just became completely useless to me.. Now it's just another regular bar mod with a few new idea's.. guess I gotta find a reaplcement now.. too bad.. I really liked Klappa :(
Edit: Does anyone know what version was the last one to NOT use Action ID's? Maybe I'll just stick with using that instead.
Why are you guys so negative?? Perhaps there will be a version without actionIDs again ;-)
Not being negative, but while you don't use all your buttons, a lot of us do. My warrior for instance uses a 16 button bar depending what stance he is in. That's 48 buttons right there 16 for def, beserk and battle. I routinely build my interface with at least 100 buttons, depending on the toon.
Klappa was really nice that it didn't tie up any id's.
Factor in trying to figure out which mod is using which id's and trying to configure them so they are compatible....too much hassle.
And it generally starts to become a hassle as soon as 2 or more Addons use actionIDs...
Yup... I have (on my druid) two bars for caster form (a healing-oriented set and a more well-rounded PvPish set)... a bar for bear, a bar for unstealthed cat, and a bar for stealthed cat. They are all 12 buttons, so right there that's 60 buttons. To make matters worse, they aren't in a consecutive block of 60 (because I believe the default UI doesn't have them in consecutive blocks, and I want to be able to use the default in case something happens before a raid or something and I need to ditch my mods). I was already allocating another 25 buttons to Geist... that puts me at 85 IDs already, and confusingly laid out.
I -did- manage to find the IDs I need (luckily I don't use Klappa on my druid, only my warlock) thanks mostly to autobar handling more and more of my less-frequently-used abilities (summon, ritual of souls, stone conjuration, etc) that I don't mind clicking, but yeah, in my opinion the move to use IDs makes the addon a lot less flexible for a lot of us.
That said, you should write the mod for yourself first, and if it works out best to use IDs, then go for it. There are older versions and other mods for those of us with stricter requirements. I mostly reiterate what was already said to reinforce the idea that there are many of us who greatly appreciated the work you had previously done with ID-free buttons.
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Klappa is a great idea. Guess I need to find something else.
Slice
If you mean this for round skins, I have no idea how to solve this problem.
Perhaps someone else??
Or you can still use the old version. ;-)
I thought a long time about to use action ids and in the end they made a lot of programming easier and solved a lot of problems I had.
I dont need 120 buttons, so I decided to use them.
But like I said before, the previous version is still working, so you can use it instead of the new one.
No, I mean on square skins. The edges of the icon are extending past the border texture.
Edit: Here's the problem: Klappa is not allowing cyCircled to set the icon's size. This HAS to happen in order for it to work for all skins. If you look at cyCircled's skin.lua, you'll see a setting for the icon's width and height for each skin. Because the actual skin/border is dependent on that size, Klappa setting the icon size (or not honoring that sizing) breaks it.
For example, I edited the Klappa plug-in and forced the size = 32. That made it work perfectly for the Vol skin, but broke it for some of the others.
I have updated Klappa, cyC should now work better with Klappa.
Jerry, dont know what do you mean??
For the record, it seems that cyCircled is supposed to have control of everything in regards to the buttons' appearance. That's why the old "background" was showing through in previous versions. I haven't checked the latest update, but if you check cyCircled's skins.lua, you'll see what all is affected. You might just check for cC and allow it hook into the settings appropriately (unless you've done this already.. I'll test it later). :D
Edit: One more thing. Can you add a check into there to see if the button that's being dragged actually has a spell? Right now, if you click and drag and empty button, it throws an error.
Edit2: cyCircled changes working perfectly! :D
Same for me.. was great without the button IDs.. now all screwed up
HOME OF THE FREE, BECAUSE OF THE BRAVE
if i have a single button on a bar that pops up into two buttons and i click the middle button it becomes the first.
3 3
2 -> 1
1 2
I don't think that will work when using action IDs. On another note: WTB support for Right-click! :P
This should already work, doesnt it?
It didn't work for my self cast (Interfae settings) when I tried it. Of course I was half asleep. I'll test it a bit more thoroughly.
Same.. this mod just became completely useless to me.. Now it's just another regular bar mod with a few new idea's.. guess I gotta find a reaplcement now.. too bad.. I really liked Klappa :(
Edit: Does anyone know what version was the last one to NOT use Action ID's? Maybe I'll just stick with using that instead.
r50232 I guess.
Not being negative, but while you don't use all your buttons, a lot of us do. My warrior for instance uses a 16 button bar depending what stance he is in. That's 48 buttons right there 16 for def, beserk and battle. I routinely build my interface with at least 100 buttons, depending on the toon.
Klappa was really nice that it didn't tie up any id's.
Factor in trying to figure out which mod is using which id's and trying to configure them so they are compatible....too much hassle.
Yup... I have (on my druid) two bars for caster form (a healing-oriented set and a more well-rounded PvPish set)... a bar for bear, a bar for unstealthed cat, and a bar for stealthed cat. They are all 12 buttons, so right there that's 60 buttons. To make matters worse, they aren't in a consecutive block of 60 (because I believe the default UI doesn't have them in consecutive blocks, and I want to be able to use the default in case something happens before a raid or something and I need to ditch my mods). I was already allocating another 25 buttons to Geist... that puts me at 85 IDs already, and confusingly laid out.
I -did- manage to find the IDs I need (luckily I don't use Klappa on my druid, only my warlock) thanks mostly to autobar handling more and more of my less-frequently-used abilities (summon, ritual of souls, stone conjuration, etc) that I don't mind clicking, but yeah, in my opinion the move to use IDs makes the addon a lot less flexible for a lot of us.
That said, you should write the mod for yourself first, and if it works out best to use IDs, then go for it. There are older versions and other mods for those of us with stricter requirements. I mostly reiterate what was already said to reinforce the idea that there are many of us who greatly appreciated the work you had previously done with ID-free buttons.