i guess its a possibility but the 6th button will do the exact same thing, but instead of telling what frames by slash, you just show/hide the frame before the first toggle. ill explain more when its done.
the thing with the way you suggested is that we can't really do it cause of the way i wroted Tooggle. It would need to have extra tables per buttons or have tables with more than 2 value(which is not possible i think). Thats why a 6th button will be easier.
edit: or maybe a option to switch between normal toggle(show/hide all frames) and a special toggle(show/hide per frames) for each of the button.
like /tg set b1 [normal/special]
what do you think?
So that sixth button would change the default state of a frame on a button, or am I still confused ?
About your edit,I do not understand it, I think ^^
What I had in mind was to have a frame hidden and another one shown when pressing a single key, for instance.
Would you special toggle do that (I am confused here too since you talked about each of the button) ?
ebb don't work for me, tooggle accept it as command and says it toggles the ebb bars, but nothing happens to the bars.
Any Idea why this won't work for me?
And also, it would be nice if I could only toggle buffs, but not debuffs, because while I'm in a fight I don't care wich buffs I have, but I certainly want to see my debuffs.
Thanks again for this great addon :)
mmmm, make sure you are using Elkano's BuffbarS, and not Elkano's Buffbar. other than that i dont really understand why :|. If you tell me you are using the right EBB ill check it further.
So that sixth button would change the default state of a frame on a button, or am I still confused ?
About your edit,I do not understand it, I think ^^
What I had in mind was to have a frame hidden and another one shown when pressing a single key, for instance.
Would you special toggle do that (I am confused here too since you talked about each of the button) ?
Yes, exactly.
If you set, exemple, Omen and Violation to Button1. And Both are shown on screen.
Normal button1: when you key press, it will toggle off both frames. key press again will toggle them both on.
Special button1: If you close Omen, so that only Violation is visible. And you key press, it will toggle Omen on, Violation off. key press again will bring back Violation and hide omen.
Normal buttons: the mod check the button1 1st frame,if its visible, then it hide ALL the frames assigned to that buttons.
Special buttons: the mod will check independently every frame. If frame1 is visible, then hide frame1, if not show it. If frame2 is visible then hide frame2, if not show it. etc..
you understand better now? i hope its clear lol english is not my main language and i still have some issues about explaining my self with the good words lol.
Yes, exactly.
If you set, exemple, Omen and Violation to Button1. And Both are shown on screen.
Normal button1: when you key press, it will toggle off both frames. key press again will toggle them both on.
Special button1: If you close Omen, so that only Violation is visible. And you key press, it will toggle Omen on, Violation off. key press again will bring back Violation and hide omen.
Normal buttons: the mod check the button1 1st frame,if its visible, then it hide ALL the frames assigned to that buttons.
Special buttons: the mod will check independently every frame. If frame1 is visible, then hide frame1, if not show it. If frame2 is visible then hide frame2, if not show it. etc..
you understand better now? i hope its clear lol english is not my main language and i still have some issues about explaining my self with the good words lol.
first off, thanks to Coldfury for the work on this great mod.
i've been using Dash for a few months and i really like it, but it needs a bit more development/more options imo. i really was thinking that Tooggle would replace it for me because it is closer to what i wanted from Dash, but Dash's ability to activate/deactivate by merely moving the mouse to the upper-right corner of the screen has become second nature and so intuitive to me that i had to go back to it and give up Tooggle.
so a feature request:
the ability to add one (or more) "buttons" (or perhaps a "button" specifically designated for such use) to toggle by moving the mouse to a (preferably user-defined) corner of the screen.
first off, thanks to Coldfury for the work on this great mod.
i've been using Dash for a few months and i really like it, but it needs a bit more development/more options imo. i really was thinking that Tooggle would replace it for me because it is closer to what i wanted from Dash, but Dash's ability to activate/deactivate by merely moving the mouse to the upper-right corner of the screen has become second nature and so intuitive to me that i had to go back to it and give up Tooggle.
so a feature request:
the ability to add one (or more) "buttons" (or perhaps a "button" specifically designated for such use) to toggle by moving the mouse to a (preferably user-defined) corner of the screen.
p.s. events would be nice too
i will try to add this, i think ive got an idea on how i could do this :)
So far it's been working well with B3 Bars, eepanels, omen, violation and minimap. With chat frames it gets a little wierd, but I think that's mostly an interaction with prat. Things like tabs will stay up when the window itself is gone. It will also sometimes take a window away and nest it back with window 1. I'll be tinkering with it some more this and next week.
Thanks for the mod!
-update-
Seem to have found an issue with eepanels... I have eepanel 1 bound to toggle key1. If I try to bind any other eepanel's to another toggle key, it will bind it to toggle key 1 no matter what (will also list it there).
first off, thanks to Coldfury for the work on this great mod.
i've been using Dash for a few months and i really like it, but it needs a bit more development/more options imo. i really was thinking that Tooggle would replace it for me because it is closer to what i wanted from Dash, but Dash's ability to activate/deactivate by merely moving the mouse to the upper-right corner of the screen has become second nature and so intuitive to me that i had to go back to it and give up Tooggle.
so a feature request:
the ability to add one (or more) "buttons" (or perhaps a "button" specifically designated for such use) to toggle by moving the mouse to a (preferably user-defined) corner of the screen.
Done! v1.4 is out. Approuval on WoW-I should be done soon.
I did it that you can assign buttons to mouse-over toggle instead of creating another "button" for it because like that, you can have multiple buttons toggling at the same time and some of them can be on "Special" toggle mode.
I added the mouse-over toggle mode like Dash as requested. Tell me what you think about it.
1 question i was asking myself is, is it best to mouse-over once, show frames, mouse-over another time, hide frames. or show while mouse-over, and hide on mouse out?
that's really great! really looking forward to trying it out tonight.
time to rethink my entire interface...
personally, i think (again, like Dash) mouse over to show frames and mouse over again to hide frames is preferable. that way, one can interact with items that are hidden/shown by mouseover, rather than merely display them.
for example, with Dash, i hide the nQuestLog tracker and a Bartender bar (this makes Dash unusable in combat, but also keeps it from popping up by accident in combat), but i like to be able to click on them when they're visible.
also, frames like omen/violation might not need to visible at all times, but a flick of the wrist makes them visible while in party/raid/etc...
I need to contact Tuller for that since Bongos2 seems to dynamically create each button separately with no actual "bar".
if i dont find a solution with Tuller, i could reparent bongos buttons to virtual bars and hide them like that and maybe put it as a Tooggle "plugin", i'll see how ill do it.
this addon is the best I love about addons at all. It is very simple and very useful making me rethink the functioning of my whole UI.
I would like to ask one simple question. It may be a bug but maybe I'm just doing something wrong. Somebody has written down "no problems with BT3 bars". Toggle of bars works like a charm, however, those visible (made visible by Toogle and not by BT3 options) are behaving weirdly. I cannot use abilities on them, cannot change items in slots, the whole bar is rather grey (as if it was inactive).
Wouldn't it be possible to call the function directly in BT3 rather then using its own in Toogle? This way, the bar is visible and BT3 option says it's hidden. And vice versa.
this addon is the best I love about addons at all. It is very simple and very useful making me rethink the functioning of my whole UI.
I would like to ask one simple question. It may be a bug but maybe I'm just doing something wrong. Somebody has written down "no problems with BT3 bars". Toggle of bars works like a charm, however, those visible (made visible by Toogle and not by BT3 options) are behaving weirdly. I cannot use abilities on them, cannot change items in slots, the whole bar is rather grey (as if it was inactive).
Wouldn't it be possible to call the function directly in BT3 rather then using its own in Toogle? This way, the bar is visible and BT3 option says it's hidden. And vice versa.
I will look at it :).
btw, to keep you guys up-to-date of whats going on, Im in the process of rewriting a big part of the code to make it more effiecient, and addind a GUI + environment based toggle :).
So that sixth button would change the default state of a frame on a button, or am I still confused ?
About your edit,I do not understand it, I think ^^
What I had in mind was to have a frame hidden and another one shown when pressing a single key, for instance.
Would you special toggle do that (I am confused here too since you talked about each of the button) ?
mmmm, make sure you are using Elkano's BuffbarS, and not Elkano's Buffbar. other than that i dont really understand why :|. If you tell me you are using the right EBB ill check it further.
Yes, exactly.
If you set, exemple, Omen and Violation to Button1. And Both are shown on screen.
Normal button1: when you key press, it will toggle off both frames. key press again will toggle them both on.
Special button1: If you close Omen, so that only Violation is visible. And you key press, it will toggle Omen on, Violation off. key press again will bring back Violation and hide omen.
Normal buttons: the mod check the button1 1st frame,if its visible, then it hide ALL the frames assigned to that buttons.
Special buttons: the mod will check independently every frame. If frame1 is visible, then hide frame1, if not show it. If frame2 is visible then hide frame2, if not show it. etc..
you understand better now? i hope its clear lol english is not my main language and i still have some issues about explaining my self with the good words lol.
ill update the first post when i have some time.
?: oh well, it works now... so nevermind ;)
Would it be possible to toggle a specific Buffframe? That would be awesome :)
I think I got it, and I will try that tonight :]
i guess i could do that, but it would be a problem since its not everybody having the same bar groups.
Instead i will show you how you can add it urself. I just need to look it up and do some testing and ill post that.
i've been using Dash for a few months and i really like it, but it needs a bit more development/more options imo. i really was thinking that Tooggle would replace it for me because it is closer to what i wanted from Dash, but Dash's ability to activate/deactivate by merely moving the mouse to the upper-right corner of the screen has become second nature and so intuitive to me that i had to go back to it and give up Tooggle.
so a feature request:
the ability to add one (or more) "buttons" (or perhaps a "button" specifically designated for such use) to toggle by moving the mouse to a (preferably user-defined) corner of the screen.
p.s. events would be nice too
i will try to add this, i think ive got an idea on how i could do this :)
So far it's been working well with B3 Bars, eepanels, omen, violation and minimap. With chat frames it gets a little wierd, but I think that's mostly an interaction with prat. Things like tabs will stay up when the window itself is gone. It will also sometimes take a window away and nest it back with window 1. I'll be tinkering with it some more this and next week.
Thanks for the mod!
-update-
Seem to have found an issue with eepanels... I have eepanel 1 bound to toggle key1. If I try to bind any other eepanel's to another toggle key, it will bind it to toggle key 1 no matter what (will also list it there).
Also any chance of adding autobar?
-Z-
-Z-
well my bad, i tought i fixed this a while back but i guess i didnt save properly. Its done now, go get v1.3.1 and enjoy :)
Note: mouse-over toggle should be in by the end of the weekend or ~monday.
Done! v1.4 is out. Approuval on WoW-I should be done soon.
I did it that you can assign buttons to mouse-over toggle instead of creating another "button" for it because like that, you can have multiple buttons toggling at the same time and some of them can be on "Special" toggle mode.
I added the mouse-over toggle mode like Dash as requested. Tell me what you think about it.
1 question i was asking myself is, is it best to mouse-over once, show frames, mouse-over another time, hide frames. or show while mouse-over, and hide on mouse out?
comments, feedback, suggestions always welcome
time to rethink my entire interface...
personally, i think (again, like Dash) mouse over to show frames and mouse over again to hide frames is preferable. that way, one can interact with items that are hidden/shown by mouseover, rather than merely display them.
for example, with Dash, i hide the nQuestLog tracker and a Bartender bar (this makes Dash unusable in combat, but also keeps it from popping up by accident in combat), but i like to be able to click on them when they're visible.
also, frames like omen/violation might not need to visible at all times, but a flick of the wrist makes them visible while in party/raid/etc...
thanks for making my UI better!
I need to contact Tuller for that since Bongos2 seems to dynamically create each button separately with no actual "bar".
if i dont find a solution with Tuller, i could reparent bongos buttons to virtual bars and hide them like that and maybe put it as a Tooggle "plugin", i'll see how ill do it.
this addon is the best I love about addons at all. It is very simple and very useful making me rethink the functioning of my whole UI.
I would like to ask one simple question. It may be a bug but maybe I'm just doing something wrong. Somebody has written down "no problems with BT3 bars". Toggle of bars works like a charm, however, those visible (made visible by Toogle and not by BT3 options) are behaving weirdly. I cannot use abilities on them, cannot change items in slots, the whole bar is rather grey (as if it was inactive).
Wouldn't it be possible to call the function directly in BT3 rather then using its own in Toogle? This way, the bar is visible and BT3 option says it's hidden. And vice versa.
I will look at it :).
btw, to keep you guys up-to-date of whats going on, Im in the process of rewriting a big part of the code to make it more effiecient, and addind a GUI + environment based toggle :).