Thanks for adding this to WowAce, i just have 1 request. It's currently not working with TipTac (docking to tooltip), would it be possible to make that work?
Also, the functionality I used it for doesn't seem to work atm... I mean, type "/grim PLAYERNAME" and report the last 15 events in the channel of your choice.
It probably hasn't been updated for the 2.4 combat log system, and is still looking for the old "X's Y hits Z for N." and "Z dies." messages that no longer exist.
"[2008/03/30 20:17:32-29-x1]: GrimReaper-2.0 66742\GrimReaper.lua:1838: attempt to index upvalue 'schoolColour' (a nil value)
GrimReaper-2.0 66742\GrimReaper.lua:2144: in function `DoLines'
GrimReaper-2.0 66742\GrimReaper.lua:2359: in function `Tip'
GrimReaper-2.0 66742\GrimReaper.lua:2785: in function <Interface\AddOns\GrimReaper\GrimReaper.lua:2783>
<in C code>: in function `SetUnit'
ArcHUD2\Nameplates.lua:30: in function `OnEnter'
ArcHUD2\Nameplates.lua:51: in function <Interface\AddOns\ArcHUD2\Nameplates.lua:51>"
I'm not sure what you mean by "standalone", but being on wowace is no guarantee of something being updated, or functional. I took a look, and you're right, it has been updated, but perhaps it's still in transitional stages and not yet fully functional in 2.4. The recent changelog messages seem to agree with this, with externals being added and "fixed error" messages. I don't use the addon, so I can't really tell you anything more. Maybe see if you can find some contact information for the author.
i`m getting this errors and GrimReaper doen`t working for me at all. tried to reinstall Ace2 and Grim reaper. can anyone help please?
[2008/04/13 11:24:41-24-x1]: GrimReaper\Locales\localization.lua:10: Cannot find a library instance of "AceLocale-2.2".
Ace2\AceLibrary\AceLibrary.lua:49: in function `LibStub'
GrimReaper\Locales\localization.lua:10: in main chunk
[2008/04/13 11:24:41-24-x1]: GrimReaper\Locales\localization.zhCN.lua:10: Cannot find a library instance of "AceLocale-2.2".
Ace2\AceLibrary\AceLibrary.lua:49: in function `LibStub'
GrimReaper\Locales\localization.zhCN.lua:10: in main chunk
[2008/04/15 21:01:02-1567-x8]: GrimReaper-2.0 69883\GrimReaper.lua:1375: Usage: GrimReaperInfoTip1:SetPoint("point" [, region or nil] [, "relativePoint"] [, offsetX, offsetY])
GrimReaper-2.0 69883\GrimReaper.lua:1375: in function <Interface\AddOns\GrimReaper\GrimReaper.lua:1345>
[2008/04/16 20:06:48-2797-x106]: GrimReaper-2.0 69883\GrimReaper.lua:1375: Usage: GrimReaperInfoTip1:SetPoint("point" [, region or nil] [, "relativePoint"] [, offsetX, offsetY])
GrimReaper-2.0 69883\GrimReaper.lua:1375: in function <Interface\AddOns\GrimReaper\GrimReaper.lua:1345>
---
I get this error whenever I mouse over any entry in the list of events for whoever's events I'm looking at.
Thanks for adding this to WowAce, i just have 1 request. It's currently not working with TipTac (docking to tooltip), would it be possible to make that work?
This a Grimreaper fault or TipTac, because it is still occuring for me too
It messes with the raid mark menu on npcs.
I have the main assist mark (skull for us), off-tank and 1 cc-mark keybound,
but I still need to use the menu to mark mobs on occasion, sometimes combat-marking too.
This is the raid marking menu on NPCs without GrimReaper installed:
And this is the same menu with GrimReaper:
As you can see the marks are nested one level deeper which makes for very unwieldy mouse marking.
As the mod can be used standalone now it's not really good that it breaks the default raid marking menu.
I don't know how x-perl unitframes handles raid-marking so maybe the issue is not present there
but I want to use the standalone GrimReaper version, and this change is mod-breaking for me.
The end result is GrimReaper is disabled on any toon of mine that does raid-leading or assisting and might
need combat-marking and it's on those toons that it's most useful.
Can't you just add the extra combatlog option below the raid markers instead of nesting them one level deeper?
Edit: It also does no checking if I'm party leader|assistant|raid leader so I get an extra (useless) menu on all mobs
regardless if I can mark or not.
Edit2: For any that have same problem as me this is a patch for your local copy to remove the nested marking menu
from enemy targets and have it show flat like normal.
Open GrimReaper.lua in a text editor and
comment out lines 2788 to 2801
Line numbers based on r73260
--[[ for i = 2,DropDownList1.numButtons do
getglobal("DropDownList1Button"..i):Hide()
end
DropDownList1.numButtons = 1
if (GetNumRaidMembers() > 0 or GetNumPartyMembers() > 0) then
local info = UIDropDownMenu_CreateInfo()
info.text = RAID_TARGET_ICON
info.dist = 0
info.value = "RAID_TARGET_ICON"
info.hasArrow = 1
info.notCheckable = 1
UIDropDownMenu_AddButton(info, UIDROPDOWNMENU_MENU_LEVEL)
end]]
Well, it may not be quite what you're looking for, but I find GnomeCharmer to be much quicker for marking. Instead of right-clicking the unit frame and selecting an icon, you just double-right-click the unit in the 3d world and select an icon.
Well, it may not be quite what you're looking for, but I find GnomeCharmer to be much quicker for marking. Instead of right-clicking the unit frame and selecting an icon, you just double-right-click the unit in the 3d world and select an icon.
Thanks for the suggestion. :)
I'm using SimpleRaitTargetIcons (SRTI) that offers similar functionality to what you described,
but I could never get used to radial menus especially when they popup in a cluster of mobs.
When I need to mouse-mark (my basic marks are keybound so this is the exception) I find it
easier to do it from the target frame that is somewhat removed from the action.
I ended up editing my local copy of GrimReaper and taking out the code that nests the markers.
2008/05/14 16:04:04-4172-x1]: GrimReaper-2.0 72123\GrimReaper.lua:833: attempt to index upvalue 'schoolColour' (a nil value)
AceAddon-2.0-57245 (Ace2):926: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:919>
<in C code>: ?
AceEvent-2.0-66043 (Ace2):260: in function `TriggerEvent'
AceEvent-2.0-66043 (Ace2):910: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:903>
2008/05/14 16:04:04-4172-x1]: GrimReaper-2.0 72123\GrimReaper.lua:833: attempt to index upvalue 'schoolColour' (a nil value)
AceAddon-2.0-57245 (Ace2):926: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:919>
<in C code>: ?
AceEvent-2.0-66043 (Ace2):260: in function `TriggerEvent'
AceEvent-2.0-66043 (Ace2):910: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:903>
---
I am also getting this error when I start up wow and it loads the interface. Grim reaper seem to be conflicting with something. Also, there needs to be an option to hide the minimap bubble, because its taking up minimap bubble real-estate and doesnt do anything useful.
These are the mods I have installed, one of which is undoubtedly conficting with Grim Reaper:
GrimReaper-2.0 66742\GrimReaper.lua:2144: in function `DoLines'
GrimReaper-2.0 66742\GrimReaper.lua:2359: in function `Tip'
GrimReaper-2.0 66742\GrimReaper.lua:2785: in function <Interface\AddOns\GrimReaper\GrimReaper.lua:2783>
<in C code>: in function `SetUnit'
ArcHUD2\Nameplates.lua:30: in function `OnEnter'
ArcHUD2\Nameplates.lua:51: in function <Interface\AddOns\ArcHUD2\Nameplates.lua:51>"
Over and over and over again. Halp?
[2008/04/13 11:24:41-24-x1]: GrimReaper\Locales\localization.lua:10: Cannot find a library instance of "AceLocale-2.2".
Ace2\AceLibrary\AceLibrary.lua:49: in function `LibStub'
GrimReaper\Locales\localization.lua:10: in main chunk
[2008/04/13 11:24:41-24-x1]: GrimReaper\Locales\localization.zhCN.lua:10: Cannot find a library instance of "AceLocale-2.2".
Ace2\AceLibrary\AceLibrary.lua:49: in function `LibStub'
GrimReaper\Locales\localization.zhCN.lua:10: in main chunk
GrimReaper-2.0 69883\GrimReaper.lua:1375: in function <Interface\AddOns\GrimReaper\GrimReaper.lua:1345>
---
I get this error whenever I mouse over any entry in the list of events for whoever's events I'm looking at.
This a Grimreaper fault or TipTac, because it is still occuring for me too
It messes with the raid mark menu on npcs.
I have the main assist mark (skull for us), off-tank and 1 cc-mark keybound,
but I still need to use the menu to mark mobs on occasion, sometimes combat-marking too.
This is the raid marking menu on NPCs without GrimReaper installed:
And this is the same menu with GrimReaper:
As you can see the marks are nested one level deeper which makes for very unwieldy mouse marking.
Is this necessary for the mod in any way?
As the mod can be used standalone now it's not really good that it breaks the default raid marking menu.
I don't know how x-perl unitframes handles raid-marking so maybe the issue is not present there
but I want to use the standalone GrimReaper version, and this change is mod-breaking for me.
The end result is GrimReaper is disabled on any toon of mine that does raid-leading or assisting and might
need combat-marking and it's on those toons that it's most useful.
Can't you just add the extra combatlog option below the raid markers instead of nesting them one level deeper?
Edit: It also does no checking if I'm party leader|assistant|raid leader so I get an extra (useless) menu on all mobs
regardless if I can mark or not.
Edit2: For any that have same problem as me this is a patch for your local copy to remove the nested marking menu
from enemy targets and have it show flat like normal.
Open GrimReaper.lua in a text editor and
comment out lines 2788 to 2801
Line numbers based on r73260
Thanks.
I'm using SimpleRaitTargetIcons (SRTI) that offers similar functionality to what you described,
but I could never get used to radial menus especially when they popup in a cluster of mobs.
When I need to mouse-mark (my basic marks are keybound so this is the exception) I find it
easier to do it from the target frame that is somewhat removed from the action.
I ended up editing my local copy of GrimReaper and taking out the code that nests the markers.
2008/05/14 16:04:04-4172-x1]: GrimReaper-2.0 72123\GrimReaper.lua:833: attempt to index upvalue 'schoolColour' (a nil value)
AceAddon-2.0-57245 (Ace2):926: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:919>
<in C code>: ?
AceEvent-2.0-66043 (Ace2):260: in function `TriggerEvent'
AceEvent-2.0-66043 (Ace2):910: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:903>
---
I am also getting this error when I start up wow and it loads the interface. Grim reaper seem to be conflicting with something. Also, there needs to be an option to hide the minimap bubble, because its taking up minimap bubble real-estate and doesnt do anything useful.
These are the mods I have installed, one of which is undoubtedly conficting with Grim Reaper:
Atlas_1.11.0
AtlasLoot
AutoBar
Bartender4
BasicChatMods
Critline5.0
CarboniteQuest
CCBreaker
Cellular
ClassTimer
CrushChance
DeadlyBossMods
Decursive
eCastingBar
EndeavorsRageBar
FishingBuddyEBA
GatherHud
GatherMate
GotWood
GrimReaper (Broken)
GroupCalender
Guild_Log
Historian
MailboxComplete
MobHealth
Numen
Ogri'Lazy
Omen
OmniCC
OptiTaunt
Outfitter
Recount
ScrollingCombatText
SharedMedia
SimpleMinimap
SpamSentry
TimeToDie
TitanPanel
TrashTimer
XPerl & all plugins
One of these mods is conflicting with Grim Reaper because it works when I install it by itself.
Good mod, needs fixing tho.