Ok, what I am about to say is based on the assumption that you want to start this mouselook thing whenever you are over unit frame, and you want to use a mouse button to do it.
Sounds backwards to me... I perfer mouselook to be always on, unless I hold down a button to get my pointer back. the button held down to get the pointer is a momentary toggle, and currently, I like it on the thumb button of my mouse. (used to be the 'e' key, right next to wasd.)
While I'm holding that button down, I want the mouse buttons to do what they usually do, but while mouselook lock is engaged, I want my buttons to provide forward and backward movement.
My center mousebutton (wheel) is reserved for Vent :P
Ah, I misunderstood. (Is it obvious that I don't use this mod?) The click-cast idea should still work, in theory, but you would have to use your button differently (specifically, click once to start/stop; click again to stop/start). I know you can watch for anydown in general with RegisterForClicks, but I don't know if it's possible with Clique.
Ah, I misunderstood. (Is it obvious that I don't use this mod?)
This version of MouseLook does what you think it does. :) I guess Trimble has taken the opposite approach so to speak. Both are of course valid. But I think they cater to very different playing styles.
Btw, the best mouselook-mode I've seen in a game was the one in Star Wars Galaxies. It was sort of a combination of the two modes mentioned above. That is, there was a small area in the center of the screen where the mouse could move freely. When you moved the mouse to the edge of that area, your char turned. You would exit this mode by right-clicking IIRC. The result was that you often did not have to worry about what mode you were in. Most of the time the things you want to click will be right in front of your char anyway. :)
This version of MouseLook does what you think it does. :) I guess Trimble has taken the opposite approach so to speak.
Yeah, I should have made it clear above in my comment that I wrote the OTHER version of mouselook, and my comment was not intended to describe how THIS(thread) version of mouselook works.
Quote from Bam »
Btw, the best mouselook-mode I've seen in a game was the one in Star Wars Galaxies.
Oh wow, I HATED that mode. I ended up reducing the size of the "reticle" to the point that it always stayed in the center of the screen, and the camera freely looked around at all times. It just felt sluggish to not have free camera all the time.
Got a question on something Trimble mentioned.... Before 2.4 I had my mouselook set up to run my mousebuttons as forward/backward movement also and a toggle on my mouse4 (5 button sidewinder). since updating my addons I'm not able to bind either mouse1 or 2 to anything at all. Is there a work around for this or is it a blizzard nerf???