Okay, thanks for the explanation. I guess I'm just struggling as to why you'd ever want to have a button show information other than what it's relating to. Aside from that, ran into a minor bug I'll detail below:
I set up a bar with 5 buttons, vertical arrangement. I set it up to use Shift States, dreamlayout and in such a way that only buttons are dragged to the bar under the shift event, i.e. holding down shift shows a bar with buttons in it, releasing shift shows nothing but an empty bar. What I then did was set it up to use an Action state that appeared in the menu automatically: Actionbar1 shift0. In this state, I set the bar to be hidden. What this does is hide the bar completely, when out of combat, until the shift button is pressed. The buttons appear, you can do whatever you need to do, then releasing shift hides the bar completely (again, only out of combat).
This works until the first time you enter combat. Upon entering combat, it functions as it should - pressing Shift shows nothing. Leaving combat though, pressing Shift will never cause the bar to reappear (it looks like the evaluation of the event state isn't being reset upon leaving combat, or something along those lines.)
Due to the way I'm using Waterfall, I'm not sure this is possible (unless Nargiddley ninja'd an update in while I was busy.) If I were simply using the AceOptions table system, it would be possible, but I'm using a more complex GUI than the plain Ace Options can give.
Fair enough. How about maybe just shortening the word "Infinibar" on the left (to "Bars" or even just "-") - if there's no option to just hide that left bar I mean. Still, not exactly a mod breaking issue! Just a quick suggestion. :)
Cheers for all the effort you're putting into this.
Hmmm a thought... instead of "alt self cast" could the "override" section just include a "target" option? -- that would let you make whole bars for specific targets too... Target = Party1 -- or Target = Pet... that sort of deal?
I haven't looked at the code much I'm afraid, so I don't know how you have things rigged up (too busy actually PLAYING lately) Running out of buttons on my pally, so I'm considering running infinibar for him and just macroing my self cast lol
Hi guys,
Downloaed the version from files.wowace, assume its current. Anyway, I really like the idea of the mod but how does it work? All I can get is one button per bar. I can get more buttons but it means making more bars. This cant be the way the addon works, I must be doing something wrong.
I would like to know how I get more buttons on each bar. Thanks guys and sorry for the question but there was no Readme file, what am I to do?
Hi guys,
Downloaed the version from files.wowace, assume its current. Anyway, I really like the idea of the mod but how does it work? All I can get is one button per bar. I can get more buttons but it means making more bars. This cant be the way the addon works, I must be doing something wrong.
I would like to know how I get more buttons on each bar. Thanks guys and sorry for the question but there was no Readme file, what am I to do?
Posts 149- 152 Should help you, it did me. The buttons are there just on top of each other. Have to adjust the column number to your number of buttons and I made my x y padding 40. Then you MUST hit the APPLY Format button thing to take affect.
Quote from nytekat »
The buttons are stacked on top of each other. You have to fiddle with the placement. I don't remember if a bar placement scheme was put in but what I had to do was go to button 2 and change the x and y. Put like 30-70 in x or y (depending which way you want it to go) to see what I'm talking about.
Quote from Seerah »
Where you saw the Apply button - right above that is the layout options. You click Apply to apply the layout.
Posts 149- 152 Should help you, it did me. The buttons are there just on top of each other. Have to adjust the column number to your number of buttons and I made my x y padding 40. Then you MUST hit the APPLY Format button thing to take affect.
If you want a rectangle/square of buttons, just make the number of columns be less than the number of buttons you have. For example, you create a bar with 9 buttons, set it to have a horizontal layout with 3 columns, spacing of about 40, then hit apply - you end up with a square of 3X3.
edit: the same applies for circle layouts. You'll get a bullseye effect.
You can already do the target= stuff with macro's (/cast [target=party1] Spell)
Yes, but I only have so many macros available, and it's a massive pain to change them when you want to. Be a lot easier just to have a button I can drag whatever spell into that has a specific target.
If I was only looking to do a few buttons this would be the solution, but I'm looking to do a minimum of 15. (a self cast modifier state via alt) preferably 30. (alt and shift)
And it would let people have floating buttons with a specific target. (i.e. buttons to heal specific party members, a la Group Buttons)
JJSheets, found another bug I think if it's truly a bug and not just an anomaly it's quite a massive one.
I was messing around redoing my ui started over with a fresh config, made 5 bars with 7 buttons each except the last one which was 8 buttons. Set the 5th bar to be Vertical config 2 columns. Bound some keys and put some spells on it. Now when I locked all the bars down this specific bar I could not remove spells from the buttons. I deleted it and remade it and it was the same. I made sure content locked was NOT checked and NOT in the SavedVariables. It seems still be this way, I went into the savedvariables completely kill the config from that button. Went back into the game made bar #5 again and sure enough i could add stuff to the bar but not remove it once it was added.
JJSheets, found another bug I think if it's truly a bug and not just an anomaly it's quite a massive one.
I was messing around redoing my ui started over with a fresh config, made 5 bars with 7 buttons each except the last one which was 8 buttons. Set the 5th bar to be Vertical config 2 columns. Bound some keys and put some spells on it. Now when I locked all the bars down this specific bar I could not remove spells from the buttons. I deleted it and remade it and it was the same. I made sure content locked was NOT checked and NOT in the SavedVariables. It seems still be this way, I went into the savedvariables completely kill the config from that button. Went back into the game made bar #5 again and sure enough i could add stuff to the bar but not remove it once it was added.
If what you're adding to this bar is items, then this is a known issue. Without a basic PickupItem() function from the Blizzard API, I cannot easily program in dragging items off of a button. As it stands I could program an ugly hack that would only work if your character currently possessed the given item, but I really don't want to write ugly hacks.
If you're having problems, however, with a spell or macro, let me know so I can figure this one out.
I could be wrong, but I don't think it counts towards your macro count if you write out the macro in the Infinibar config.
That just lists the macro by name, doesn't let you type in your own macro. -- Unless I'm missing what you're talking about.
Yeah, at the moment InfiniBar doesn't support macros this way. In time there will be a way to put a unique macro in a button, bypassing Blizzard's macros, but at the moment it isn't set up that way.
I could be wrong, but I don't think it counts towards your macro count if you write out the macro in the Infinibar config.
That just lists the macro by name, doesn't let you type in your own macro. -- Unless I'm missing what you're talking about.
Yeah, at the moment InfiniBar doesn't support macros this way. In time there will be a way to put a unique macro in a button, bypassing Blizzard's macros, but at the moment it isn't set up that way.
Ohh... I hadn't tried it myself, but I thought I had read that you could. :) I'm probably confusing it with a different addon. :P
I could be wrong, but I don't think it counts towards your macro count if you write out the macro in the Infinibar config.
That just lists the macro by name, doesn't let you type in your own macro. -- Unless I'm missing what you're talking about.
Yeah, at the moment InfiniBar doesn't support macros this way. In time there will be a way to put a unique macro in a button, bypassing Blizzard's macros, but at the moment it isn't set up that way.
Ohh... I hadn't tried it myself, but I thought I had read that you could. :) I'm probably confusing it with a different addon. :P
Well... you can with InfiniBar, but only if you use the completely unsupported API to put the macros in the buttons. Essentially, I'm waiting until I get a chance to get a Multi-Line edit box in Waterfall. It is a planned feature, but is very difficult to access as of this moment.
Well... you can with InfiniBar, but only if you use the completely unsupported API to put the macros in the buttons. Essentially, I'm waiting until I get a chance to get a Multi-Line edit box in Waterfall. It is a planned feature, but is very difficult to access as of this moment.
I would vote for adding it now as just a single line, if that's simple for you to do. I use up a whole bunch of macro slots for really simple stuff that I want as a button and use regularly: /wave, /cheer, /shoo etc. It's always pained me that I lose an entire slot. Pained.
I wanted to suggest if possible to add a state for If Pet Exists, mainly Id like a bar where my pet bar is that lists all the possible pets I could summon (being a warlock and all that) that would be replaced with my actual pet bar once I summon one.
I was specced frost over the weekend and would like to offer a suggestion regarting the pet bar. I would like an option to show it only if a pet exists (plus an anchor for when you don't have a pet to move it, etc.). I thought of only showing it when in combat, but then I can't have it follow or attack when I'm not in combat yet. It's an aesthetic thing to not see the empty buttons. :)
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I set up a bar with 5 buttons, vertical arrangement. I set it up to use Shift States, dreamlayout and in such a way that only buttons are dragged to the bar under the shift event, i.e. holding down shift shows a bar with buttons in it, releasing shift shows nothing but an empty bar. What I then did was set it up to use an Action state that appeared in the menu automatically: Actionbar1 shift0. In this state, I set the bar to be hidden. What this does is hide the bar completely, when out of combat, until the shift button is pressed. The buttons appear, you can do whatever you need to do, then releasing shift hides the bar completely (again, only out of combat).
This works until the first time you enter combat. Upon entering combat, it functions as it should - pressing Shift shows nothing. Leaving combat though, pressing Shift will never cause the bar to reappear (it looks like the evaluation of the event state isn't being reset upon leaving combat, or something along those lines.)
Let me know if you want any further information!
Fair enough. How about maybe just shortening the word "Infinibar" on the left (to "Bars" or even just "-") - if there's no option to just hide that left bar I mean. Still, not exactly a mod breaking issue! Just a quick suggestion. :)
Cheers for all the effort you're putting into this.
Great addon!
I haven't looked at the code much I'm afraid, so I don't know how you have things rigged up (too busy actually PLAYING lately) Running out of buttons on my pally, so I'm considering running infinibar for him and just macroing my self cast lol
Downloaed the version from files.wowace, assume its current. Anyway, I really like the idea of the mod but how does it work? All I can get is one button per bar. I can get more buttons but it means making more bars. This cant be the way the addon works, I must be doing something wrong.
I would like to know how I get more buttons on each bar. Thanks guys and sorry for the question but there was no Readme file, what am I to do?
Posts 149- 152 Should help you, it did me. The buttons are there just on top of each other. Have to adjust the column number to your number of buttons and I made my x y padding 40. Then you MUST hit the APPLY Format button thing to take affect.
If you want a rectangle/square of buttons, just make the number of columns be less than the number of buttons you have. For example, you create a bar with 9 buttons, set it to have a horizontal layout with 3 columns, spacing of about 40, then hit apply - you end up with a square of 3X3.
edit: the same applies for circle layouts. You'll get a bullseye effect.
Yes, but I only have so many macros available, and it's a massive pain to change them when you want to. Be a lot easier just to have a button I can drag whatever spell into that has a specific target.
If I was only looking to do a few buttons this would be the solution, but I'm looking to do a minimum of 15. (a self cast modifier state via alt) preferably 30. (alt and shift)
And it would let people have floating buttons with a specific target. (i.e. buttons to heal specific party members, a la Group Buttons)
I was messing around redoing my ui started over with a fresh config, made 5 bars with 7 buttons each except the last one which was 8 buttons. Set the 5th bar to be Vertical config 2 columns. Bound some keys and put some spells on it. Now when I locked all the bars down this specific bar I could not remove spells from the buttons. I deleted it and remade it and it was the same. I made sure content locked was NOT checked and NOT in the SavedVariables. It seems still be this way, I went into the savedvariables completely kill the config from that button. Went back into the game made bar #5 again and sure enough i could add stuff to the bar but not remove it once it was added.
If what you're adding to this bar is items, then this is a known issue. Without a basic PickupItem() function from the Blizzard API, I cannot easily program in dragging items off of a button. As it stands I could program an ugly hack that would only work if your character currently possessed the given item, but I really don't want to write ugly hacks.
If you're having problems, however, with a spell or macro, let me know so I can figure this one out.
That just lists the macro by name, doesn't let you type in your own macro. -- Unless I'm missing what you're talking about.
Yeah, at the moment InfiniBar doesn't support macros this way. In time there will be a way to put a unique macro in a button, bypassing Blizzard's macros, but at the moment it isn't set up that way.
Ohh... I hadn't tried it myself, but I thought I had read that you could. :) I'm probably confusing it with a different addon. :P
Well... you can with InfiniBar, but only if you use the completely unsupported API to put the macros in the buttons. Essentially, I'm waiting until I get a chance to get a Multi-Line edit box in Waterfall. It is a planned feature, but is very difficult to access as of this moment.
I would vote for adding it now as just a single line, if that's simple for you to do. I use up a whole bunch of macro slots for really simple stuff that I want as a button and use regularly: /wave, /cheer, /shoo etc. It's always pained me that I lose an entire slot. Pained.