ok i got this error when logging into one of my alts
[2008/03/08 10:54:59-27-x1]: kgPanels\kgPanels.lua:262: attempt to call method 'Fetch' (a nil value)
kgPanels\kgPanels.lua:592: in function `ResetFont'
kgPanels\kgPanels.lua:478: in function `PlaceFrame'
kgPanels\kgPanels.lua:404: in function `ApplyLayout'
kgPanels\kgPanels.lua:322: in function <Interface\AddOns\kgPanels\kgPanels.lua:318>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[1]":9: in function <[string "safecall Dispatcher[1]"]:5>
(tail call): ?:
AceAddon-3.0\AceAddon-3.0.lua:337: in function `EnableAddon'
AceAddon-3.0\AceAddon-3.0.lua:399: in function <Interface\AddOns\Ace3\AceAddon-3.0\AceAddon-3.0.lua:385>
<in C code>: in function `LoadAddOn'
Prat_AutoLoD\autolod.lua:36: in function <Interface\AddOns\Prat_AutoLoD\autolod.lua:34>
Prat_AutoLoD\autolod.lua:137: in function `Load'
Prat-2.0 63303.63496\Prat.lua:836: in function <Interface\AddOns\Prat\Prat.lua:826>
<in C code>: in function `pcall'
AceAddon-2.0-57245 (Ace2):24: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:23>
AceAddon-2.0-57245 (Ace2):998: in function `ManualEnable'
AceAddon-2.0-57245 (Ace2):926: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:919>
<in C code>: ?
AceEvent-2.0-63812 (Ace2):260: in function `TriggerEvent'
AceEvent-2.0-63812 (Ace2):917: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:910>
---
Update: happens on all characters
Update2: same thing happening with quartz gonna do some more testing
Do this mod have a condition window like the discord mod in the past?
Means that you can choose in which conditions something happens(for example someone gets in your party, or you get e specific buff) with the Panels and afterward you can choose what happens( dissepear, change the texture, scaling position ect.)
Alrighty everyone, AceDBOptions-3.0 has moved to trunk. That means kgPanels will be promoted to trunk soon as well. If anyone could provide translations it would be appreciated.
Alrighty everyone, AceDBOptions-3.0 has moved to trunk. That means kgPanels will be promoted to trunk soon as well. If anyone could provide translations it would be appreciated.
Kagaro
Go Go!
i have to rebuild all my panels. Looking forward to this.
nice looking forward to seeing if it will work with my old layout.
got this error here is what i did
1 /kgpanels
2 /kgpanels config
3 made a new layout
4 swaps back to my current layout
the error spewed up some where while doing above
[2008/03/10 15:53:33-110-x1]: kgPanelsConfig\PanelHelper.lua:935: attempt to call global 'IsAddonLoaded' (a nil value)
AceConfigDialog-3.0\AceConfigDialog-3.0.lua:234: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:188>
(tail call): ?:
AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1118: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:912>
AceConfigDialog-3.0\AceConfigDialog-3.0.lua:939: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:912>
AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1270: in function `FeedGroup'
AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1191: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1170>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[3]":9: in function <[string "safecall Dispatcher[3]"]:5>
(tail call): ?:
AceGUI-3.0\AceGUI-3.0.lua:217: in function `Fire'
...g\Libs\AceGUI-3.0\widgets\AceGUIWidget-TreeGroup.lua:453: in function `SetSelected':
...g\Libs\AceGUI-3.0\widgets\AceGUIWidget-TreeGroup.lua:103: in function <...g\Libs\AceGUI-3.0\widgets\AceGUIWidget-TreeGroup.lua:99>:
---
Btw could you post a quick and dirty guides to gradients seems doing them they way i did in eepanels it dont like it they just dont look right and always are solid
heya kagaro, planning to update to this soon. something i've been wanting in eepanels2 is the ability to ignore mouseover unit and world (not button) tooltips, without ignoring mouse clicks. is it possible to make these two seperate options, so you can have one active without having the other active?
i have a large bottom panel across the width of my screen, this panel has some free space in it. i have one large panel instead of many small ones, because it is just much easier to set up and i like the way it looks (kind of a viewport type look). i have intercept mouse clicks enabled, mostly because i don't want unit/world object (chair for example) tooltips popping up when i hover over any of these objects that the bottom panel is overlapping. however, i have some important self casting spells bound to my middle mouse, and i would like to still be able to use those even when clicking on the panel, instead of having to move my mouse outside the panel to middle click.
i want to hide the tooltips without intercepting mouse clicks. as far as i know, you can't have one without the other in eepanels2. i would like to see the two become exclusive of one another. the one option split into two, "intercept mouse clicks" and "hide mouseover tooltips (or some similar name)".
from the sounds of it though, it does not sound like this is possible. if not, then i guess i will mess around with creating multiple panels :P
something i've been thinking about i mentioned it before about using dog tags. do you think this would be possible making panels what would show info into each one eg time armor mail etc?
You still haven't collared me on the UP forums about that you know ;)
Kaerus: you can be selective on wether a panel intercepts mouse clicks. You could try setting the large frame strat to ARTWORK or BACKGROUND. Frames can either receive mouse events or not. If someone if aware of some api to be selective im all ears, but so far i havent see a way to do that. As for dogtags, as I said before if you wish to use them in a script more power to you, kgPanels will not natively support them, its not a unit frame, just background. Also to use dogtags you will need to be specific on what unit your marking, and handle all the registration and refreshes your self. IF you want to show something like mail you could just add a script to listen the events and change the panel as you wish.
I had more time tonight than i thought I would (died in P3 on kael) soo i coded up most of the import, will finalize tommarrow if I can and have it up tommarrow or the next day (eePanels2 import)
EDIT: eePanels2 import now works, it doesnt do script though
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Yes yes, disembedded, ok hmm other than what's in the Ace3 RC1 of the branch, what else do i need to put in the lib folder of KgPanels plz ?
Update: happens on all characters
Update2: same thing happening with quartz gonna do some more testing
Means that you can choose in which conditions something happens(for example someone gets in your party, or you get e specific buff) with the Panels and afterward you can choose what happens( dissepear, change the texture, scaling position ect.)
Kagaro
Go Go!
i have to rebuild all my panels. Looking forward to this.
got this error here is what i did
1 /kgpanels
2 /kgpanels config
3 made a new layout
4 swaps back to my current layout
the error spewed up some where while doing above
Btw could you post a quick and dirty guides to gradients seems doing them they way i did in eepanels it dont like it they just dont look right and always are solid
yeap ill post a export once i get a chance cos ive noticed the middle colour picker resets to white alot (not in game so cant remember the option atm)
The Frame api allows either EnableMouse (true|false)
i have a large bottom panel across the width of my screen, this panel has some free space in it. i have one large panel instead of many small ones, because it is just much easier to set up and i like the way it looks (kind of a viewport type look). i have intercept mouse clicks enabled, mostly because i don't want unit/world object (chair for example) tooltips popping up when i hover over any of these objects that the bottom panel is overlapping. however, i have some important self casting spells bound to my middle mouse, and i would like to still be able to use those even when clicking on the panel, instead of having to move my mouse outside the panel to middle click.
i want to hide the tooltips without intercepting mouse clicks. as far as i know, you can't have one without the other in eepanels2. i would like to see the two become exclusive of one another. the one option split into two, "intercept mouse clicks" and "hide mouseover tooltips (or some similar name)".
from the sounds of it though, it does not sound like this is possible. if not, then i guess i will mess around with creating multiple panels :P
You still haven't collared me on the UP forums about that you know ;)
lol yeah you just reminded me ok ill post something up later
EDIT: eePanels2 import now works, it doesnt do script though