Yeah, it was a bit messy. I actually checked TipTac to compare and it was much easier to understand and better structured for a total noobs point of view (but with some logical brain functions). I'll test fiddling a bit with it, thanks.
Edit: I changed it on 2 places (gametooltip and unittooltip), and added y adjusting for the height. Which works fine, except;
But the problem is that the tooltip width/height reading is on the previous tooltip. So basically if you point on two different things it will move around the offset. But if you let the tooltip fade out and point again to the same target it will adjust correct. But I got the idea, now I just need to add an update on the tooltip before it sets the offset.
Edit2: I tried Cowtip instead, which seems to work fine. Although doing a good config with Dogtag in Linetext is not easy either. But atm I got a satisfactory tooltip with it, although I'm not near the smooth default colors in TinyTip.