Hi, I was hoping someone could create a module to allow the outter grid ring to track swing timers. I don't know how much work or memory this would take up since the ring would be constantly changing, but it would add a more interactive feel to the UI (especially if people are using unit frames to show health, then the outter ring would become redundant and only be useful as a "cool" factor).
Thanks. :)
/edit - Not sure if I said exactly what I meant:
I'm just trying to say that the mod looks great and is very practical, but to use the ring as a simple reagent counter (which in most cases is quite static) does not emphasize it's actual bar-like ability. However, it is too small to be used on something dynamic such as health or mana (which is of great importance).
Basically, it should be used on something dynamic but nothing that the player has control over.
Here are a few examples of what I mean:
1. Self Casting Bar - I know it's implemented in many places and even the default Blizzard UF. But it's nothing that the player really has control over.
2. Rogue Energy Ticker
3. Swing Timer
Examples above are nothing that the player can do to change; they also do not require a numeric value (as for casting timer, you should really know the length of spells u are casting anyway). It's there to give the player a feel of what is going on and to help plan future actions, but not anything that warrant an extra bar to be placed on the UI.
This way it gives the mod a more dynamic feel which was probably the original intent of the ring-bar.
I downloaded this addon, eager to trim down on the space taken up by various buttons and such, and now find that a lot of hardcore editing of the .LUA is necessary for this to even be usable. Unfortunately, programming languages are so far beyond me that I've got no hope of even remotely grasping how to get this done.
So, I was wondering if anybody had whipped up a file for Hunters? I realize Venantes is out there, but I'd like to be able to use one sphere-type addon for all my characters, and Henge (reportedly) works for all classes. I've already made use of the Paladin .LUA earlier, and would love to see a Hunter one.
First I have to say, that my english isn's very good :)
It would be nice, when where are some translations for other languages. First of all for the german client :)
I think this addon would be nice, when i haven't problems with it. Most buttons aren't displayed or not clickable on the german client. I think it's a problem with my german client.
When you say me how I can translate it, i would do it =)
I'm not quiet sure if it is a localization problem...
I've looked at the whole file, and the only thing that needs to be translated seems to be the "Locale_ecUS"-file, which contains lines for the options of 'Henge', but nothing about the functionality of the addon itself I guess.
I downloaded this addon, eager to trim down on the space taken up by various buttons and such, and now find that a lot of hardcore editing of the .LUA is necessary for this to even be usable. Unfortunately, programming languages are so far beyond me that I've got no hope of even remotely grasping how to get this done.
So, I was wondering if anybody had whipped up a file for Hunters? I realize Venantes is out there, but I'd like to be able to use one sphere-type addon for all my characters, and Henge (reportedly) works for all classes. I've already made use of the Paladin .LUA earlier, and would love to see a Hunter one.
Hey mode,
just wanted to say I had the same idea at first. But due a few searches and some digging I forget where they are (mabye even on like wowinterfaces.com) but there is some button .lua's you can download and just kind of copy and paste into the .lua file to get your button spheres... best of luck mate :) its a great addon.
Sorry for the lack of updates, real life has been really bad lately. I'm going to try to get back to work on Henge, but I also wanted to mention that anyone who wants to can feel free to commit any minor changes/bugfixes/etc. to SVN. Also, thanks to everyone who has posted code, I'll try to get what I can worked into SVN soon. :)
Hello,
Just tried this mod out today. I get a debug message Hengeaction:Get() Invalid Argument.
It appears only to get a few of the buffs/spells as a mage, but is missing all the portals/teleport spells along with the conjures. Which is the reason I was trying out this mod.
Heres my runescape.lua file, there was a problem with the menu table loop, I also changed the default locations on the buttons to be evenly spaced around the sphere.
Love the mod and the customization that I can do, however I had a couple questions.
In the RuneHedge.lua files I've seen posted here, both have different angles set up for their spells, but both are exactly the same in game. I've tried to change the angles but the buttons refuse to move at all. I understand the numbers I'm working with, and that each button requires about 30 degrees, but how do you actually get them to move around the sphere?
Secondly, it was asked before, but I noticed an option in Actions.lua (I think it was that file) for the type to be set to "item." Does this mean we can potentially use items in a button instead of just spells? I would love to be able to use my mana gems and water/food along with casting them.
The button location is stored in the savedvariables folder. You have to delete the WoW/WTF/Account/ACCOUNT_NAME/REALM/CHAR_NAME/SavedVariables/Henge.lua file.
Just started using this mod because it seemed like the warlock specific mods like this were starting to go awol. So far I've added to the warlock coding to get the buttons/spells I want there, but I'm wondering if there's a way to add maybe a Shift-RightClick script so if you shift+rightclick on a button, it's child menu remains open until you manually close it (perhaps with the same combination)?
For the paladin version, missing the talent Blessing of Sanctuary. Also, any possible chance of adding two more orb sets for different seals?
Paladins usually open up with one seal, judge it, and then use a different seal. It would be nice to have two more orb sets of seals so we can set up an opening seal and a follow-up seal.
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Thanks. :)
/edit - Not sure if I said exactly what I meant:
I'm just trying to say that the mod looks great and is very practical, but to use the ring as a simple reagent counter (which in most cases is quite static) does not emphasize it's actual bar-like ability. However, it is too small to be used on something dynamic such as health or mana (which is of great importance).
Basically, it should be used on something dynamic but nothing that the player has control over.
Here are a few examples of what I mean:
1. Self Casting Bar - I know it's implemented in many places and even the default Blizzard UF. But it's nothing that the player really has control over.
2. Rogue Energy Ticker
3. Swing Timer
Examples above are nothing that the player can do to change; they also do not require a numeric value (as for casting timer, you should really know the length of spells u are casting anyway). It's there to give the player a feel of what is going on and to help plan future actions, but not anything that warrant an extra bar to be placed on the UI.
This way it gives the mod a more dynamic feel which was probably the original intent of the ring-bar.
Again, thanks, and sorry about the long post.
Keep up the great work either way. ^^
So, I was wondering if anybody had whipped up a file for Hunters? I realize Venantes is out there, but I'd like to be able to use one sphere-type addon for all my characters, and Henge (reportedly) works for all classes. I've already made use of the Paladin .LUA earlier, and would love to see a Hunter one.
It would be nice, when where are some translations for other languages. First of all for the german client :)
I think this addon would be nice, when i haven't problems with it. Most buttons aren't displayed or not clickable on the german client. I think it's a problem with my german client.
When you say me how I can translate it, i would do it =)
Best regards,
cM
PS: Sorry for my bad english ^^
I've looked at the whole file, and the only thing that needs to be translated seems to be the "Locale_ecUS"-file, which contains lines for the options of 'Henge', but nothing about the functionality of the addon itself I guess.
You can find it attached to this post.
Hey mode,
just wanted to say I had the same idea at first. But due a few searches and some digging I forget where they are (mabye even on like wowinterfaces.com) but there is some button .lua's you can download and just kind of copy and paste into the .lua file to get your button spheres... best of luck mate :) its a great addon.
to
Just tried this mod out today. I get a debug message Hengeaction:Get() Invalid Argument.
It appears only to get a few of the buffs/spells as a mage, but is missing all the portals/teleport spells along with the conjures. Which is the reason I was trying out this mod.
Hopefully you can fix this.
Malfeus
In the RuneHedge.lua files I've seen posted here, both have different angles set up for their spells, but both are exactly the same in game. I've tried to change the angles but the buttons refuse to move at all. I understand the numbers I'm working with, and that each button requires about 30 degrees, but how do you actually get them to move around the sphere?
Secondly, it was asked before, but I noticed an option in Actions.lua (I think it was that file) for the type to be set to "item." Does this mean we can potentially use items in a button instead of just spells? I would love to be able to use my mana gems and water/food along with casting them.
Thanks again, and keep up the great work!
Change this in Button.lua around line 414
to: (just remove the "*"
and add this after that line
Paladins usually open up with one seal, judge it, and then use a different seal. It would be nice to have two more orb sets of seals so we can set up an opening seal and a follow-up seal.