looking for assistance from someone who can possibly help me. :)
Please post the complete error made with BugSack.
I believe no author will look through the code, searching for one }, without knowing witch line to search for.
Knowing the line makes it much easier to find the error.
It never went to bug grabber, but it was line 96, I figured, since the code is basically the same cut and paste, then I have the same error multiple times. :(
Edit: Okay, most of this is more module support than anything. But I will say: If health is the text and rage is the outer bar, it doesn't update the frames properly at all. They only update if you force it.
The rest of it:
I'd like to see a fundamental change in how this mod handles Warriors- it can certainly be a bit more friendly to us.
For one, now that there are three shouts, I'd think that the shout menu should be openable-by-right click, instead of auto-demo there.
Allowing us to use the middle button basically as an oversized button of whatever we like would be good for Warriors, as you very rarely find a Warrior who has the same tendencies, and our class is pretty varied on how things are handled.
An extra button for the half-hour abilities would be a good way to encourage more widespread use of them, and generally be more useful. This would change with stances.
It may even be a nice time to have a specific button for the charging abilities, each for each stance, changing upon stance change.
I know updates are slow moving, but hopefully soon things should get rolling again.
Also, there was some unintended breakage, but I believe the newest commit should fix most of it.
@quaunaut: Good ideas, I'll definitely keep those in mind.
I know updates are slow moving, but hopefully soon things should get rolling again.
Also, there was some unintended breakage, but I believe the newest commit should fix most of it.
@quaunaut: Good ideas, I'll definitely keep those in mind.
hey takadi - i know ur still in dev with this addon but... wondering if u could post on your wikki the api methods for the class modules, im sure there is a few of us that would be willing to help out code our particular class's module :D
@Telal your problem is almost all missing commas check your pm inbox for more details.
This is my idea of what Treehenge should look like most major functions a toned down version without the heals or something might be better for standard setup. Like it or hate it it's just a suggestion and my current hack to get it working for my beloved druid. I love this add-on I hope it stays active for a very long time. I'm new to these forums so please forgive my zeal if I'm posting things in the wrong spot. I realize it can be annoying to have people give suggestions on some body of work you're working on so please take it as verdant support for your work.
-- Create the HengeLocale global table if needed
if not HengeLocale then
HengeLocale = {}
end
-- Load up AceLocale
local ML = AceLibrary("AceLocale-2.2"):new("TreeHenge")
local isLoaded = false
-- Create our translation loader
function HengeLocale:LoadTreeHenge()
if not isLoaded then
-- Register our translations
ML:RegisterTranslations("enUS", function() return {
["Mana"] = true,
["Heavy Healing Spells"] = true,
["Instant Healing Spells"] = true,
["Restoration Tools"] = true,
["Remove Illness"] = true,
["Crowd Control"] = true,
["Handle Animals"] = true
} end)
isLoaded = true
end
-- Return the translation table
return ML
end
First off, I'd like to state how much I love this addon. After dissecting some of the more complete modules I was able to create a few modules to my liking.
There are a few minor annoyances, though.
* Could we possibly get a toggle for tooltips? After a few minutes, I learn my setups very well and just get annoyed with the tooltip popping up constantly on mouse-over.
* Instead of a menu button showing it's children on mouse-over, could it be changed to open on right click? Or at least an option to make it open on right click?
* When using a menu button, right clicking one of it's children to set as default does not automatically update the icon on the menu button. A manual update must be used.
So is this mod RIP or something? Theres been no updates in like 3 months. Its completely understandable if the author has a busy life or whatever, but theres no reason why someone else couldn't take over if the author is unable to. Theres no reason a mod this good should be just left to be forgotten in the dark.
So is this mod RIP or something? Theres been no updates in like 3 months. Its completely understandable if the author has a busy life or whatever, but theres no reason why someone else couldn't take over if the author is unable to. Theres no reason a mod this good should be just left to be forgotten in the dark.
Not sure where you getting three months but Takadi stated before that he was reworking some things.
Latest changelog:
2007-02-03T17:51:01.058782Z
Henge: Some fixes for the new menu button design, now working much more smoothly.
2007-01-27T19:18:38.508010Z
Henge: Some changes for menu buttons, various fixes, etc.
i only said so long because this mod came out in Nov. 06 and has not seen any significant change in any way. I understand when people are busy, but its not to much to ask to have a little help on this project if its over his head or if he's just to busy or whatever. No need for hostility, I just want to see this mod functional, because it has great potential. I've downloaded every updated version and have not noticed any changes, to make this project more complete. I'm sorry if I'm impatient, but I've been looking for a mod of this type for a long long time, and would like to see some work being done on it. Guess I've just been spoiled with bi-weekly updates on 90% of my mods. I apologize if it seems I'm being rude. Like I said, I just want to see this project get finished and have some working modules for each and every class.
No problem. Didn't intend for that come off as hostile in any way I was just pointing out that he had mentioned he was reworking the button handling code and it was taking a lot of time.
@UprightMonkey: No, it's not RIP, real life has been in the way a lot lately, plus the work I've been doing trying to improve the buttons/menus. And about people helping out with the mod, I have no issues with people helping out, and if anyone wants to work on the various modules, commit bug fixes, etc. thats fine with me. :)
@twystedpair: The toggle for tooltips is a good idea, I'll try to have that in the next update. As for the menu buttons, I couldn't quite get Blizzard's SecureStateHeader junk to let me have a cast on left click, open menu on right click, which was what I was originally trying to do, but I'll keep looking for a way to make it work. As for the updating, that'll be fixed in the next update.
Woot! Thanks for taking the time to inform us on your current progress! We appreciate all the work your doing! Although I'm not the best coder in the world, I'll see what I can do to help complete the shaman/pally modules. Again, thank you for your time on this mod! Can't wait to see it finished.
Same here, awaiting eagerly on the progress! Although I already integrated the proposals above for treehenge and stonehenge which are already very helpful (stonehenge + chronometer is great for instance)
I have been looking for a Necrosis replacement since patch 2.0 and finally got around to trying mew warlock mods last night. I have to say out of all of the mods I tried I am most fond of Henge. I still have to work with it more to get everything setup how I want but certainly this add-on is very nice. I understand that the modules are all in development and I will look at StoneHenge posted here and will probably have to create my own version for what I want.
Is the code for StoneHenge posted above by Telal functional?
One thing that was driving me nuts was that there are no per character profiles. Everything is global in that if Henge is installed it is enabled for all characters and I was not able to find a setting to disable Henger per character. A guildie suggested using the add-ons menu at the character selection screen to set a per character loading profile. Adding the typical profile system that most Ace2 mods use would be very nice. A person would be able to setup a layout and copy it between characters and then modify it for that character.
Keep working on this. This framework method has too much potential to let just slip away.
Rollback Post to RevisionRollBack
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I updated the addon, but cannot see it ingame...
Anyone help?
I get errors that there is a '}' expected to close a '{' near a ']', but I can't find it! :(
Please post the complete error made with BugSack.
I believe no author will look through the code, searching for one }, without knowing witch line to search for.
Knowing the line makes it much easier to find the error.
The rest of it:
I'd like to see a fundamental change in how this mod handles Warriors- it can certainly be a bit more friendly to us.
For one, now that there are three shouts, I'd think that the shout menu should be openable-by-right click, instead of auto-demo there.
Allowing us to use the middle button basically as an oversized button of whatever we like would be good for Warriors, as you very rarely find a Warrior who has the same tendencies, and our class is pretty varied on how things are handled.
An extra button for the half-hour abilities would be a good way to encourage more widespread use of them, and generally be more useful. This would change with stances.
It may even be a nice time to have a specific button for the charging abilities, each for each stance, changing upon stance change.
Also, there was some unintended breakage, but I believe the newest commit should fix most of it.
@quaunaut: Good ideas, I'll definitely keep those in mind.
hey takadi - i know ur still in dev with this addon but... wondering if u could post on your wikki the api methods for the class modules, im sure there is a few of us that would be willing to help out code our particular class's module :D
This is my idea of what Treehenge should look like most major functions a toned down version without the heals or something might be better for standard setup. Like it or hate it it's just a suggestion and my current hack to get it working for my beloved druid. I love this add-on I hope it stays active for a very long time. I'm new to these forums so please forgive my zeal if I'm posting things in the wrong spot. I realize it can be annoying to have people give suggestions on some body of work you're working on so please take it as verdant support for your work.
And most of the Localizing.
There are a few minor annoyances, though.
* Could we possibly get a toggle for tooltips? After a few minutes, I learn my setups very well and just get annoyed with the tooltip popping up constantly on mouse-over.
* Instead of a menu button showing it's children on mouse-over, could it be changed to open on right click? Or at least an option to make it open on right click?
* When using a menu button, right clicking one of it's children to set as default does not automatically update the icon on the menu button. A manual update must be used.
Not sure where you getting three months but Takadi stated before that he was reworking some things.
Latest changelog:
2007-02-03T17:51:01.058782Z
Henge: Some fixes for the new menu button design, now working much more smoothly.
2007-01-27T19:18:38.508010Z
Henge: Some changes for menu buttons, various fixes, etc.
I can't wait for it to be finished as well.
@twystedpair: The toggle for tooltips is a good idea, I'll try to have that in the next update. As for the menu buttons, I couldn't quite get Blizzard's SecureStateHeader junk to let me have a cast on left click, open menu on right click, which was what I was originally trying to do, but I'll keep looking for a way to make it work. As for the updating, that'll be fixed in the next update.
Is the code for StoneHenge posted above by Telal functional?
One thing that was driving me nuts was that there are no per character profiles. Everything is global in that if Henge is installed it is enabled for all characters and I was not able to find a setting to disable Henger per character. A guildie suggested using the add-ons menu at the character selection screen to set a per character loading profile. Adding the typical profile system that most Ace2 mods use would be very nice. A person would be able to setup a layout and copy it between characters and then modify it for that character.
Keep working on this. This framework method has too much potential to let just slip away.