Tested Henge today.
Looks nice, looking forward to test warlock module.
IMHO, this addon has potential to become the new standard among the 'necrosis-style' mods.
Just a request to get this addon to work with WinAceUpdater. I believe you're missing a latest.txt in the root directory.
It's because it's in branches. That file is created automatically when a addon is updated in the trunk. But Henge is not in the trunk, only in branches. So you have to update/download until Author puts it in the trunk.
I hope this gets regular updates. I've wanted this for a long time, I don't know how to mod, but I always wanted it for my warrior. It would be good to see autocast options put on the buttons by right-click that work like autobuff.
This is a really exciting mod as it could replace alot of the mundane parts of wow. I don't know how TBC will effect autocast abilities though.
Count: 1
Error: ...\AddOns\Henge\Libs\SpellCache-1.0\SpellCache-1.0.lua:26: SpellCache-1.0 requires Deformat-2.0 to function properly
--------------------------------------------------
Count: 1
Error: Interface\AddOns\Henge\Spells.lua:4: Cannot find a library instance of SpellCache-1.0.
--------------------------------------------------
Count: 1
Error: Interface\AddOns\Henge\OMenu.lua:5: Cannot find a library instance of SpellCache-1.0.
--------------------------------------------------
Count: 1
Error: ...terface\AddOns\Henge\Modules\RageHenge\RageHenge.lua:52: attempt to index global `HengeSpell' (a nil value)
I hope this gets regular updates. I've wanted this for a long time, I don't know how to mod, but I always wanted it for my warrior. It would be good to see autocast options put on the buttons by right-click that work like autobuff.
This is a really exciting mod as it could replace alot of the mundane parts of wow. I don't know how TBC will effect autocast abilities though.
mods cannot cast spells in TBC. they have to be bound to a button or macro
Just to let everyone know, I've been hard at work on the WoW 2.0 version of Henge, and while auto-casting during battle is no longer possible (I personally agree with Blizz on that one), everything else has actually gotten significantly easier with the new SecureButton actions. Basically, as long as the action is defined *before* battle starts, it's actually easier for addons to cast spells, use items, etc. A lot of the code is being rewritten for WoW 2.0, but overall it will be a major improvement, and I'm working hard to have it ready by the time the new patch comes out. I may put it into a TBC branch soon, but I still have a little more to do before then. As soon as the patch is out and I get the code for Henge core finished, I'll be able to devote more time to modules for other classes and such. Also, once I get that done I'll write up an API documentation page for people that want to write Henge modules. And as far as paladins, I'm going to work on that as part of my effort to be ready for TBC, since I get the feeling there will be a lot more people with pallys :)
Earth set up to work with all good earth totems, water for most good totems, fire for all useful totems, and air has Windfury WEAPON instead of totem.
I also like that the defaults are magma, Windwall, Stoneskin, and healing Stream. I keep laughing about that.
The only other totem I would -really- ask you you put in is Enamored Water Spirit. It's a trinket, level 50 quest item, amazing high end raiding trinket, and the ability to select it would really help.
Nice mod.
Edit:
Can't seem to unlock the mod now. I locked it and it won't move/unlock via click menu or /henge command.
The WoW 2.0 branch has been imported, and it should fix the problems most have been having with it. It unfortunately won't be able to keep any options you had set (positions, etc) but the design is much cleaner, and once I've implemented a proper configuration dialog, and possibly make Henge provide an AceLibrary for plugins, the core should be basically done. Once the core is ready, then I'll begin working on the various class plugins. Also, as far as Enamored Water Spirit, once I get the item functions fully working in the WoW 2.0 branch, I'll be adding Enamored Water Spirit as a separate click on the Water Totem button (probably shift-left click).
The WoW 2.0 branch has been imported, and it should fix the problems most have been having with it. It unfortunately won't be able to keep any options you had set (positions, etc) but the design is much cleaner, and once I've implemented a proper configuration dialog, and possibly make Henge provide an AceLibrary for plugins, the core should be basically done. Once the core is ready, then I'll begin working on the various class plugins. Also, as far as Enamored Water Spirit, once I get the item functions fully working in the WoW 2.0 branch, I'll be adding Enamored Water Spirit as a separate click on the Water Totem button (probably shift-left click).
So um......marry me?
<3
Just to clarify, this basicly means you're abandoning the 1.0 WoW stuff and are just coding/debugging/ect for 2.0? Perfectly understandable and no complaints, I'm just curious.
when switching totems the right click menu doesn't go away until you click on something other than henge... usually this results in me clearing my target...
can the menu go away when something is selected?
is it possible to drop a totem from the menu without having to right click, select a totem, click off on the world frame, then click the totem henge button?
I love the concept so far
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Looks nice, looking forward to test warlock module.
IMHO, this addon has potential to become the new standard among the 'necrosis-style' mods.
It's because it's in branches. That file is created automatically when a addon is updated in the trunk. But Henge is not in the trunk, only in branches. So you have to update/download until Author puts it in the trunk.
This is a really exciting mod as it could replace alot of the mundane parts of wow. I don't know how TBC will effect autocast abilities though.
Error: ...\AddOns\Henge\Libs\SpellCache-1.0\SpellCache-1.0.lua:26: SpellCache-1.0 requires Deformat-2.0 to function properly
--------------------------------------------------
Count: 1
Error: Interface\AddOns\Henge\Spells.lua:4: Cannot find a library instance of SpellCache-1.0.
--------------------------------------------------
Count: 1
Error: Interface\AddOns\Henge\OMenu.lua:5: Cannot find a library instance of SpellCache-1.0.
--------------------------------------------------
Count: 1
Error: ...terface\AddOns\Henge\Modules\RageHenge\RageHenge.lua:52: attempt to index global `HengeSpell' (a nil value)
File: Interface\AddOns\Henge\Button.lua
Line: 156
Count: 1
mods cannot cast spells in TBC. they have to be bound to a button or macro
1) I tried it with my warrior and i cant add new Buttons.
2) the "main frame" is always in the Front regardless which Options-Window / Bags or something else would be in front of it!
EDIT: i know its still no final version only wanted to comment on it :)
And on my shaman its working flawlessly, Good Job
Earth set up to work with all good earth totems, water for most good totems, fire for all useful totems, and air has Windfury WEAPON instead of totem.
I also like that the defaults are magma, Windwall, Stoneskin, and healing Stream. I keep laughing about that.
The only other totem I would -really- ask you you put in is Enamored Water Spirit. It's a trinket, level 50 quest item, amazing high end raiding trinket, and the ability to select it would really help.
Nice mod.
Edit:
Can't seem to unlock the mod now. I locked it and it won't move/unlock via click menu or /henge command.
I can't wait for this to be finished, BTW. I like the little circle UI widget.
So um......marry me?
<3
Just to clarify, this basicly means you're abandoning the 1.0 WoW stuff and are just coding/debugging/ect for 2.0? Perfectly understandable and no complaints, I'm just curious.
can the menu go away when something is selected?
is it possible to drop a totem from the menu without having to right click, select a totem, click off on the world frame, then click the totem henge button?
I love the concept so far