I try and I like it, I just miss 2 thinks to make it perfect!
1. Option to Hide the Bar when Mana is at 100%
2. Option to change the Font-string and maby the Font (i search in the lua but cant find anything to change the Font :( )
Woot! Ace version! :) Now it can match all my other bars. ;)
Note to Darravis the author:
Please set your libs as Optional Dependencies in your TOC - currently, AceDruidBar will only work if libs are embedded. (I added the Optional Dependencies line into the TOC and it loaded perfectly for me.) :)
Thanks for input, I set the libs as optional dependencies in the TOC. I'll work on adding the options to change the font string and hiding the mana bar when at full mana.
Great mod so far although I am having some problems with it not resizing correctly when I resize WoW (in windowed mode). At some points the borders are different sizes (eg left is 1px larger then right) or the x/y pos don't update. Its mostly a cosmetic thing but its one of those little things that'll slowly nag at me, I can feel it :)
Great mod so far although I am having some problems with it not resizing correctly when I resize WoW (in windowed mode). At some points the borders are different sizes (eg left is 1px larger then right) or the x/y pos don't update. Its mostly a cosmetic thing but its one of those little things that'll slowly nag at me, I can feel it :)
Fantastic idea! Tried and tested, and I already like it.
One thing, the menu disappears immediately upon doing any changes to the bar. Makes for a pretty annoyed customizer. Anything you can do about it? Oo
Fantastic idea! Tried and tested, and I already like it.
One thing, the menu disappears immediately upon doing any changes to the bar. Makes for a pretty annoyed customizer. Anything you can do about it? Oo
Seerah, what's the font you're using there? ;)
It didn't show up in Niagara for me... At least the menu is easy to access. ;)
That font is called Enviro. I believe it comes standard with Windows.
would it be possible to change the colour for the Bar and/or Font if u fall under an set amount of mana, so if i set it too ~1500 mana and i drop below the color change to a darker blue or red font?
so it would be very easy to see if i can shift out heal and shift back to kitty :>
Hi !
I'm using french client and I have an error everytime I shift in animal :
AceDruidBar-1.0\AceDruidBar.lua:319: attempt to index a nil value
It doesn't take in consideration the ~700 mana cost of my shapeshiftings
This should be fixed in the latest version of AceDruidBar.
Quote from andreasg »
Is there any documentation on how to read the current druid mana?
There is no documentation atm, I'll change the wiki later. You can use the functions AceDruidBar:GetCurrMana() and AceDruidBar:GetMaxMana() to get the current mana and max mana.
Does AceDruidBar fire events when unit frames should update their display?
Yes, the event "AceDruidBar_ManaUpdated" is fired every time the mana is updated.
But there's AceBuffGroups and AceCast. ;) I like the name, actually. There is already a mod called DruidBar and a mod called SimpleDruidBar. This sets it apart as being of the Ace variety - when I read AceDruidBar, I thought: "Ace!! Yay!!"
My 2c. :)
(There's also ShardAce, but that's only available on WoWI, I think. :) )
Ace is a library. It isn't a feature in itself, which makes it a bit strange to name your addon after it. Also things containing Ace in their name should ONLY be core Ace libraries, this policy was made when the transition from Ace to Ace 2.0 started.
Many addons had their names changed over the time, and I will suggest a name change in this situation too.
I am not here to piss on anyones parade, and it looks very useful and will enable me to add druid bar features to ag_UnitFrames. But I still need to point this out.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I try and I like it, I just miss 2 thinks to make it perfect!
1. Option to Hide the Bar when Mana is at 100%
2. Option to change the Font-string and maby the Font (i search in the lua but cant find anything to change the Font :( )
Nice Mod Thx for the work!
Note to Darravis the author:
Please set your libs as Optional Dependencies in your TOC - currently, AceDruidBar will only work if libs are embedded. (I added the Optional Dependencies line into the TOC and it loaded perfectly for me.) :)
As a side note, it seems an awful lot of people on these forums have a druid :)
-Darravis
thank you :>
do a /reload ui to see if that helps
like X-Perl?
..sorry don't like the Ace_UFs
One thing, the menu disappears immediately upon doing any changes to the bar. Makes for a pretty annoyed customizer. Anything you can do about it? Oo
Seerah, what's the font you're using there? ;)
/selfkill
It didn't show up in Niagara for me... At least the menu is easy to access. ;)
That font is called Enviro. I believe it comes standard with Windows.
I'm using french client and I have an error everytime I shift in animal :
It doesn't take in consideration the ~700 mana cost of my shapeshiftings
would it be possible to change the colour for the Bar and/or Font if u fall under an set amount of mana, so if i set it too ~1500 mana and i drop below the color change to a darker blue or red font?
so it would be very easy to see if i can shift out heal and shift back to kitty :>
Does AceDruidBar fire events when unit frames should update their display?
This should be fixed in the latest version of AceDruidBar.
There is no documentation atm, I'll change the wiki later. You can use the functions AceDruidBar:GetCurrMana() and AceDruidBar:GetMaxMana() to get the current mana and max mana.
Yes, the event "AceDruidBar_ManaUpdated" is fired every time the mana is updated.
One thing though, consider renaming the addon. We have an unofficial naming policy where we refrain from putting "Ace" into the addon name. :)
My 2c. :)
(There's also ShardAce, but that's only available on WoWI, I think. :) )
Many addons had their names changed over the time, and I will suggest a name change in this situation too.
I am not here to piss on anyones parade, and it looks very useful and will enable me to add druid bar features to ag_UnitFrames. But I still need to point this out.