Good day, old bean. How does this day find you? The air has taken on a bit of a chill here and the leaves have begun to turn brown in my orchard. Claire is doing well and she remains in good humour.
The other day, I spoke with Count Cladhaire and had that old copy of Autobar removed from the file repository. I hope I was not being too forward but it was looking rather dingy and tattered and it had a most peculiar odor about it.
Respectfully yours,
Malreth von Neumann, Esq.
Bwahaha, nice RP. I had noticed this because I had to search through WinAceUpdater to find that annoying instance to turn the updating off for it but to my surprise it disappeared. Thanks :D
Mr. Toadkiller,
... The other day, I spoke with Count Cladhaire and had that old copy of Autobar removed from the file repository. I hope I was not being too forward but it was looking rather dingy and tattered and it had a most peculiar odor about it.
Respectfully yours,
Malreth von Neumann, Esq.
Sniff, I think im gonna cry! Lol that damn things been the bane of my existence for so long I kinda grew used to it. Good riddance tho.
Ok nice I can reproduce it on some of my characters. The bug is in some temporary code & will go away once I switch to using AceDB for the profile & display options. You should be able to fix it by modifying the alignment for both shared & character layout.
Still having problems with the location on the start, wasn't able to fix it by modifying the aligment for both shared & character no matter what I tried.
Another issue related to centered positioning that is perhaps more annoying than the mispositioning at the start is that when you get new items like conjured water and food the bar just expands and doesn't center itself again like it should. Even here typing /atb fixes the positioning.
... what happened with Combat Mana/Healing Potions ?
the "pvp" combat potions that are not pvp only are now under the regular potion list. Well, that is how PeriodicTable lists them. I think its ok to move them since in BC you are going to have to choose which to use anyway so they may as well be with the regular potions in a popup.
I still want them used before regular pots because they much cheaper. When I added them manually they show wrong item count.
I still want them used before regular pots because they much cheaper. When I added them manually they show wrong item count.
Indeed, the switch to PeriodicTable loses the ordering information I used to have. I will come up with a way to get the extra information back in for the sorting step.
The count issue for duplicate slot items will get fixed when I finally rewrite the core routines.
In other news I scored a beta invite so I will be converting to 2.0 shortly.
Ya my bandages don't seem to be changing with my health status, I do remember it working awhile ago.
My health potions do change tho.
Looking at the pre PeriodicTable version I see no evidence that they ever did. If it is possible in BC to have that functionality for bandages I will add it in. I suspect that kind of automatic picking will be history though, especially during combat.
I'm looking at the water categorey at the moment. From the slot think I've worked it uses mage conjured water first, then % then normal.
Is there a way of changing the order of the normal water it uses. eg use the lowest rank as default?
Not at the moment. However you can turn on the popup feature & select whichever item you want.
i have a bug =(
my +stats food doesnt show up at all, no matter how hard i try
it was there, but at some point just dissapear.
may be its Periodic Table error?
i have a bug =(
my +stats food doesnt show up at all, no matter how hard i try
it was there, but at some point just dissapear.
may be its Periodic Table error?
Have you gone to the profile tab & hit one of the reset buttons? I know the squid (agi) as well as various well fed foods, the AD sunfruit juice & fruit & others show up for me.
i have a bug =(
my +stats food doesnt show up at all, no matter how hard i try
it was there, but at some point just dissapear.
may be its Periodic Table error?
Have you gone to the profile tab & hit one of the reset buttons? I know the squid (agi) as well as various well fed foods, the AD sunfruit juice & fruit & others show up for me.
worked, thank you.
another thing - new Skinner (formerly oSkin) doesnt skin it at all
Is there a process to address basic food that does not show up?
presently I cant get the basic Mutton Chop to show up (its level 15 food with no stats). As well as Candy Corn (part of the hallooween food).
I figure candy corn isnt in PT because its a festival food... but the basic Mutton Chop should be there since its vendor bought. It should show up on the default basic layer...
Thanks.
Is there a process to address basic food that does not show up?
presently I cant get the basic Mutton Chop to show up (its level 15 food with no stats). As well as Candy Corn (part of the hallooween food).
I figure candy corn isnt in PT because its a festival food... but the basic Mutton Chop should be there since its vendor bought. It should show up on the default basic layer...
Thanks.
1) You can post about it. That way it makes it into the next build.
2) If you have access you can commit a change to PT. It should be fairly obvious where an item should be.
3) You can temporarily drag the item onto an open category on the slot edit dialog if you do not want to wait for it to get added. (Which reminds me that I need to enable direct dragging to the slot itself.)
Right now I am away for txgiving. If I get an editing environment going here I will see about adding these. I thought I already did candy corn though. You may want to check the food categories, you may be missing one. Or try one of the reset options on the profile tab. You can always revert if the effect is undesirable.
Thanks for the reply, and ill take a look at dragging that bad boy, as well as see where im buggered on the candy corn.
Enjoy your hiatus on TGiving.... lifes too short.
Both of the foods are already in. If a reset from the profile page does not clear it up then do a dl from curse gaming. It is more up to date.
I have editing going. Sadly I forgot to mail svn or BC instructions so I can not upload or test. I can modify 1.12 though via curse gaming. I will probably overhaul the whole buffs potions scrolls mess this weekend then.
Do not worry, tomorrows USC vs Notre Dame game viewed from the center line about 25 seats up takes precedence over WoW.
Hehe, finally the toc data shows up on the wiki page.
I think this is also the final pre 2.0 version unless some bug fixes are needed or I decide to overhaul the whole buffs potions scrolls mess as that is mostly independent of 2.0.
hi do you think there's a chance you could add a feature, that when you right click the food or water button and your playing a mage it will conjure instead of consuming it?
getting the following error on PTR. Using the TBC beta autobar from wowinterface.
2006/12/03 09:53:57-27-x2]: AutoBar\Core.lua:780: Usage: GetItemCooldown(itemID|"name"|"itemlink")
<in C code>: in function `GetItemCooldown'
AutoBar\Core.lua:780: in function `SetButton'
AutoBar\Core.lua:864: in function `ButtonsUpdate'
AutoBar\Core.lua:1081: in function `AutoBar_ScanBags'
AutoBar\Core.lua:490: in function `obj_method'
AceEvent-2.0\AceEvent-2.0.lua:285: in function `TriggerEvent'
AceEvent-2.0\AceEvent-2.0.lua:846: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:839>
---
Rollback Post to RevisionRollBack
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I'm looking at the water categorey at the moment. From the slot think I've worked it uses mage conjured water first, then % then normal.
Is there a way of changing the order of the normal water it uses. eg use the lowest rank as default?
Bwahaha, nice RP. I had noticed this because I had to search through WinAceUpdater to find that annoying instance to turn the updating off for it but to my surprise it disappeared. Thanks :D
Sniff, I think im gonna cry! Lol that damn things been the bane of my existence for so long I kinda grew used to it. Good riddance tho.
Still having problems with the location on the start, wasn't able to fix it by modifying the aligment for both shared & character no matter what I tried.
Another issue related to centered positioning that is perhaps more annoying than the mispositioning at the start is that when you get new items like conjured water and food the bar just expands and doesn't center itself again like it should. Even here typing /atb fixes the positioning.
I still want them used before regular pots because they much cheaper. When I added them manually they show wrong item count.
Indeed, the switch to PeriodicTable loses the ordering information I used to have. I will come up with a way to get the extra information back in for the sorting step.
The count issue for duplicate slot items will get fixed when I finally rewrite the core routines.
In other news I scored a beta invite so I will be converting to 2.0 shortly.
Ya my bandages don't seem to be changing with my health status, I do remember it working awhile ago.
My health potions do change tho.
So I donno whats what.
I'll disable all other add ons to see if I have a conflict.
I'll get back to ya.
Looking at the pre PeriodicTable version I see no evidence that they ever did. If it is possible in BC to have that functionality for bandages I will add it in. I suspect that kind of automatic picking will be history though, especially during combat.
Not at the moment. However you can turn on the popup feature & select whichever item you want.
my +stats food doesnt show up at all, no matter how hard i try
it was there, but at some point just dissapear.
may be its Periodic Table error?
Have you gone to the profile tab & hit one of the reset buttons? I know the squid (agi) as well as various well fed foods, the AD sunfruit juice & fruit & others show up for me.
worked, thank you.
another thing - new Skinner (formerly oSkin) doesnt skin it at all
Yeah the skin code is in AutoBar. When I have a moment ill move it into Skinner which has a skin file for each mod.
presently I cant get the basic Mutton Chop to show up (its level 15 food with no stats). As well as Candy Corn (part of the hallooween food).
I figure candy corn isnt in PT because its a festival food... but the basic Mutton Chop should be there since its vendor bought. It should show up on the default basic layer...
Thanks.
1) You can post about it. That way it makes it into the next build.
2) If you have access you can commit a change to PT. It should be fairly obvious where an item should be.
3) You can temporarily drag the item onto an open category on the slot edit dialog if you do not want to wait for it to get added. (Which reminds me that I need to enable direct dragging to the slot itself.)
Right now I am away for txgiving. If I get an editing environment going here I will see about adding these. I thought I already did candy corn though. You may want to check the food categories, you may be missing one. Or try one of the reset options on the profile tab. You can always revert if the effect is undesirable.
Enjoy your hiatus on TGiving.... lifes too short.
Both of the foods are already in. If a reset from the profile page does not clear it up then do a dl from curse gaming. It is more up to date.
I have editing going. Sadly I forgot to mail svn or BC instructions so I can not upload or test. I can modify 1.12 though via curse gaming. I will probably overhaul the whole buffs potions scrolls mess this weekend then.
Do not worry, tomorrows USC vs Notre Dame game viewed from the center line about 25 seats up takes precedence over WoW.
I think this is also the final pre 2.0 version unless some bug fixes are needed or I decide to overhaul the whole buffs potions scrolls mess as that is mostly independent of 2.0.
2006/12/03 09:53:57-27-x2]: AutoBar\Core.lua:780: Usage: GetItemCooldown(itemID|"name"|"itemlink")
<in C code>: in function `GetItemCooldown'
AutoBar\Core.lua:780: in function `SetButton'
AutoBar\Core.lua:864: in function `ButtonsUpdate'
AutoBar\Core.lua:1081: in function `AutoBar_ScanBags'
AutoBar\Core.lua:490: in function `obj_method'
AceEvent-2.0\AceEvent-2.0.lua:285: in function `TriggerEvent'
AceEvent-2.0\AceEvent-2.0.lua:846: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:839>
---