Apologies for commiting to your project without asking. Made a slight change to a PT3 API function that required some tweaking for all :GetSetTable calls. Let me know if the change or any of my code causes you problems. Again, my apologies.
Is there something I need to get the Conjure Mana Emerald to work? I did a reset on my shared setup once I got the Conjure Mana Emerald spell and it still only conjures Mana Ruby.
Ok, this is the first version with the new bag scanning code. The integration is not complete yet but I think the current state is already better than before. Enjoy.
Several outstanding issues have been fixed, some others remain. It is hard for me to tell if this fixes the lag as my machine is really fast now. It should reduce updates by about 1/3 as far as I can tell from timing them and even eliminate them in some cases. It all tests well on Druid & Warrior. No idea if it helps hunters or not. Low level mage seems fine too. If you still experience lag let me know under what conditions.
Oh yes and the issue of using items in combat when you have more than 1 stack of them: patch 2.1 will fix it finally. Meanwhile you can get some relief by making sure the first used (usually top leftmost) stack has 5 items.
Quote from Naka »
Is there something I need to get the Conjure Mana Emerald to work? ...
[2007/03/20 20:01:56-569-x1]: AutoBar-2.00.00.31 beta\AutoBarSearch.lua:188: attempt to index field '?' (a nil value)
---
and while exploring confog
[2007/03/20 20:12:52-569-x1]: AutoBar-2.00.00.31 beta\Core.lua:1465: attempt to index field '?' (a nil value)
AutoBar-2.00.00.31 beta\Core.lua:1373: in function `LayoutUpdate'
cyCircled-0.5\plugins\AutoBar.lua:60: in function <Interface\AddOns\cyCircled\plugins\AutoBar.lua:56>
(tail call): ?:
AutoBarConfig\AutoBarConfig.lua:427: in function `AutoBarConfigSliderValueChanged'
AutoBarConfig\AutoBarConfig.lua:25: in function `OnShow'
<string>:"AutoBarConfigSlotFrame:OnHide":3: in function <[string "AutoBarConfigSlotFrame:OnHide"]:1>
<in C code>: in function `Hide'
Interface\FrameXML\UIParent.lua:1034: in function `CloseSpecialWindows':
Cartographer_LookNFeel-2.0\LookNFeel.lua:704: in function <...nterface\AddOns\Cartographer_LookNFeel\LookNFeel.lua:700>
(tail call): ?:
XLoot-0.9.28305\XLoot.lua:304: in function <Interface\AddOns\XLoot\XLoot.lua:299>
(tail call): ?:
<in C code>: in function `securecall'
Interface\FrameXML\UIParent.lua:1065: in function `CloseWindows':
Interface\FrameXML\UIParent.lua:1091: in function <Interface\FrameXML\UIParent.lua:1081>:
<in C code>: in function `securecall'
Interface\FrameXML\UIParent.lua:1631: in function `ToggleGameMenu':
<string>:"TOGGLEGAMEMENU":2: in function <[string "TOGGLEGAMEMENU"]:1>
---
if( AutoBar_Category_Info[slotItem]) then
return slotItem, AutoBar_Category_Info[slotItem].items;
else
return nil, nil;
end
Just a quick fix that at least makes my buttons show up again. I guess there are some items that are not handled yet.
Thanks, I checked in your fix. Looks like there are unconverted obsolete categories floating around. I am planning to add versioning to the saved variables before this gets out of beta which should fix that. Meanwhile, a reset on the profile tab should clear out any bad stuff and pick up the new categories.
Updated yesterday from a version from a week ago and the lag is 10 time as heavy. On every inventory change (looting etc) there is a complete freeze for halve a second.
thats why I always have a backup of old Version: 2.00.00.20 beta wich has problems with appearence, CyCircled and config menus, but still ok and completely lag-free :)
[2007/03/22 23:52:40-578-x1]: AutoBar-2.00.00.31 beta\Core.lua:1465: attempt to index field '?' (a nil value)
AutoBar-2.00.00.31 beta\Core.lua:1373: in function `LayoutUpdate'
cyCircled-0.5\plugins\AutoBar.lua:60: in function <Interface\AddOns\cyCircled\plugins\AutoBar.lua:56>
(tail call): ?:
AutoBarConfig\AutoBarConfig.lua:427: in function `AutoBarConfigSliderValueChanged'
AutoBarConfig\AutoBarConfig.lua:25: in function `OnShow'
<string>:"AutoBarConfigFrame:OnShow":2: in function <[string "AutoBarConfigFrame:OnShow"]:1>
<in C code>: in function `Show'
AutoBar-2.00.00.31 beta\Core.lua:143: in function `func'
AceConsole-2.0-30624 (Skinner):1854: in function <...ce\AddOns\Skinner\libs\AceConsole\AceConsole-2.0.lua:1510>
AceConsole-2.0-30624 (Skinner):2470: in function `value'
Interface\FrameXML\ChatFrame.lua:3094: in function <Interface\FrameXML\ChatFrame.lua:3043>:
<in C code>: ?
<in C code>: in function `ChatEdit_ParseText'
Interface\FrameXML\ChatFrame.lua:2821: in function `ChatEdit_SendText':
Interface\FrameXML\ChatFrame.lua:2842: in function `ChatEdit_OnEnterPressed':
<string>:"ChatFrameEditBox:OnEnterPressed":2: in function <[string "ChatFrameEditBox:OnEnterPressed"]:1>
---
Rollback Post to RevisionRollBack
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Apologies for commiting to your project without asking. Made a slight change to a PT3 API function that required some tweaking for all :GetSetTable calls. Let me know if the change or any of my code causes you problems. Again, my apologies.
cannot find a library instance for babble spell..for almost all the module
waiting for another update.. very hard to play without this special bar ^^
Edit babble-Spell-2.2.lua
Add -- before the line ["Sanctified Crusader"] = "Crois\195\169 Sanctifi\195\169",
Should be line 3375
autobar should work and other broken addons
Several outstanding issues have been fixed, some others remain. It is hard for me to tell if this fixes the lag as my machine is really fast now. It should reduce updates by about 1/3 as far as I can tell from timing them and even eliminate them in some cases. It all tests well on Druid & Warrior. No idea if it helps hunters or not. Low level mage seems fine too. If you still experience lag let me know under what conditions.
Oh yes and the issue of using items in combat when you have more than 1 stack of them: patch 2.1 will fix it finally. Meanwhile you can get some relief by making sure the first used (usually top leftmost) stack has 5 items.
Try it again in the new version.
and while exploring confog
replace
with
Just a quick fix that at least makes my buttons show up again. I guess there are some items that are not handled yet.
Thanks, I checked in your fix. Looks like there are unconverted obsolete categories floating around. I am planning to add versioning to the saved variables before this gets out of beta which should fix that. Meanwhile, a reset on the profile tab should clear out any bad stuff and pick up the new categories.
Even after reseting, I've got the same error if I try to override something with an empty button (before the fix I mean).
not in combat, but on every change in your inventory
for half a second
:(
this didnt happen till last patch I think...
[2007/03/22 06:08:02-36-x8]: AutoBar-2.00.00.31 beta\Core.lua:1465: attempt to index field '?' (a nil value)
I got only this from Bugsack no more Information....