any chance to update bottons in combat in the future ? :(
if not, really no need to use my best best favorite addon anymore :(
Not sure what you mean. Do you want cooldowns showing up? Or do you want the order changed during combat?
What I think Xtro is getting at is that AutoBar doesn't update items when in combat. E.g. when you have a healthstone and a healthpot in one slot, enter combat then use the healthstone the icon won't update to the healthpot.
One fix I might suggest is to make the main bar work more like AutoRack and just provide buttons referencing InventorySlots as opposed to items.
Then in combat when you use the Healthstone you can shuffle the inventory around to move the Healthpot into the slot.
after using an item with a hotkey the button gets a border that will not disappear until you reload ui (zoomed style).
I have the same problem only I use default button instead. What I get is an extra border around my button that is bigger then the normal button border. My button are scaled down but I'm not sure if the border is the original size or just a bit bigger then my other button. I'll try to rescale and see if the extra border change size.
@xlevus : yes ty mate. that was what I try to explain. I have a button for my mana stones. I use 3 mana stone in a boss combat. When I use biggest stone, autobar dont show second stone on button. and when I click to mana stone button, it cant use second mana stone. I hope this will fix soon. If it is not updated in combat, rly no need to use this addon. Simple wow side bars can do same thing :( :(
[2007/01/13 07:26:31-526-x1]: AutoBar-2.00.00.26 beta\AutoBarProfile.lua:311: attempt to call global 'CanCastSpell' (a nil value)
AceAddon-2.0-23383 (FuBar):455: in function <...face\AddOns\FuBar\libs\AceAddon-2.0\AceAddon-2.0.lua:432>
<in C code>: ?
AceEvent-2.0-23383 (FuBar):320: in function `TriggerEvent'
AceEvent-2.0-23383 (FuBar):962: in function <...face\AddOns\FuBar\libs\AceEvent-2.0\AceEvent-2.0.lua:955>
---
error since last update this morning. great addon, one of my favorites
I played yesterday a little with my Rogue and Checked that aplying Roguepoisons to Weapons function. This was in a few Versions not available, so i tell you, you are the best, because you find the way to implement it again :). Realy good work :)
I have the same bug. On my Main it still working but on my mage twink i only see the green button and many errors like that:
Message: ..\AddOns\AutoBar\AutoBarProfile.lua line 588:
attempt to index field '?' (a nil value)
Debug:
[C]: ?
AutoBar\AutoBarProfile.lua:588: GetProfile()
[string "AutoBarAnchorFrameHandle:OnEnter"]:2:
[string "AutoBarAnchorFrameHandle:OnEnter"]:1
It looks like those errors only seem to show up for mages, at least as far as I can tell, if I had to guess, probably something to do with the 'right click summon water' thingy
Edit: Doing it on my warlock also, same with healthstones, I suppose.
I have the same bug. On my Main it still working but on my mage twink i only see the green button and many errors like that:
Message: ..\AddOns\AutoBar\AutoBarProfile.lua line 588:
attempt to index field '?' (a nil value)
Debug:
[C]: ?
AutoBar\AutoBarProfile.lua:588: GetProfile()
[string "AutoBarAnchorFrameHandle:OnEnter"]:2:
[string "AutoBarAnchorFrameHandle:OnEnter"]:1
Quote from Nirek »
It looks like those errors only seem to show up for mages, at least as far as I can tell, if I had to guess, probably something to do with the 'right click summon water' thingy
Edit: Doing it on my warlock also, same with healthstones, I suppose.
Indeed Mages and Warlocks for sure...it was working with my level one warrior AH seller; got mad and removed the addon, so I dont know if it works for other classes.
After removing addon and all *autobar* files, reinstalling newest version didnt fix the problem it was still there on my mage at least. Then I removed everything again and installed an old version which I downloaded 12/16/06 and my mage is working again.
My rogue, druid, hunter, priest, warrior are all fine.
On my paladin, mage, and warlock:
[2007/01/13 13:33:20-253-x1]: AutoBar-2.00.00.26 beta\AutoBarProfile.lua:335: attempt to call global 'CanCastSpell' (a nil value)
AceAddon-2.0-23383 (Ace2):455: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:432>
<in C code>: ?
AceEvent-2.0-23383 (Ace2):320: in function `TriggerEvent'
AceEvent-2.0-23383 (Ace2):962: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:955>
---
[2007/01/13 13:33:33-253-x1]: AutoBar-2.00.00.26 beta\Core.lua:182: Usage: ClearOverrideBindings(owner)
<in C code>: ?
AceEvent-2.0-23383 (Ace2):251: in function `TriggerEvent'
AceEvent-2.0-23383 (Ace2):962: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:955>
---
[2007/01/13 13:33:35-253-x1]: AutoBar-2.00.00.26 beta\Core.lua:450: attempt to index field 'buttons' (a nil value)
---
After doing some updating & trying out diff versions this week, I can report that the 1 sec lag/pause is back again. I have narrowed it down to r24386 as the latest working no lag/pause version. The way u can easly test this is with a mage, conjure food/water & start to run at the end of the cast, when autobar updates the count it will pause/freeze the game for 1-2 secs + . Ive done testing with every version available on the file server & with r24499 onward the lag/freeze is back that was fixed in r23063. My guess is whatever was added to -- First cut at support for equipped items. is the cause of the problem. I would love to help solve the problem cause autobar is really unusable for me with the pause/freezing & would like to be able to enjoy all the rich new features u add. Thanks for your hardwork & time to continue improve a essential addon :)
.r24499 | toadkiller | 2007-01-10 07:05:07 -0500 (Wed, 10 Jan 2007) | 4 lines
AutoBar:
-- First cut at support for equipped items.
-- Partial fix for layout centering issues.
attempt to call global 'CanCastSpell' (a nil value)
Ok, I think I actually fixed it this time
Quote from rattle »
Any chance to lower the available icon gapping to 0 from 1...
can go down to -1 now
Quote from ChillJF »
... the 1 sec lag/pause is back again...
Yes, right now its back if you slect a centered layout for the buttons. If you pick one of the corner ones it should be gone again. After I rearrange some of the code a bit it should be better for centered layouts as well.
Quote from Xtro »
... I use 3 mana stone in a boss combat. When I use biggest stone, autobar dont show second stone on button. and when I click to mana stone button, it cant use second mana stone...
I take it the popup menu doesnt cut it for you either?
I will work on fixing that part again after I get a stable release out.
@toadkiller : ty for info mate. I was wondering if it is impossible again after wow secure frames. I am very glad it is possible to do. I will wait your great works. ty again :)
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Not sure what you mean. Do you want cooldowns showing up? Or do you want the order changed during combat?
One fix I might suggest is to make the main bar work more like AutoRack and just provide buttons referencing InventorySlots as opposed to items.
Then in combat when you use the Healthstone you can shuffle the inventory around to move the Healthpot into the slot.
after using an item with a hotkey the button gets a border that will not disappear until you reload ui (zoomed style).
I have the same problem only I use default button instead. What I get is an extra border around my button that is bigger then the normal button border. My button are scaled down but I'm not sure if the border is the original size or just a bit bigger then my other button. I'll try to rescale and see if the extra border change size.
AceAddon-2.0-23383 (FuBar):455: in function <...face\AddOns\FuBar\libs\AceAddon-2.0\AceAddon-2.0.lua:432>
<in C code>: ?
AceEvent-2.0-23383 (FuBar):320: in function `TriggerEvent'
AceEvent-2.0-23383 (FuBar):962: in function <...face\AddOns\FuBar\libs\AceEvent-2.0\AceEvent-2.0.lua:955>
---
error since last update this morning. great addon, one of my favorites
I played yesterday a little with my Rogue and Checked that aplying Roguepoisons to Weapons function. This was in a few Versions not available, so i tell you, you are the best, because you find the way to implement it again :). Realy good work :)
Message: ..\AddOns\AutoBar\AutoBarProfile.lua line 588:
attempt to index field '?' (a nil value)
Debug:
[C]: ?
AutoBar\AutoBarProfile.lua:588: GetProfile()
[string "AutoBarAnchorFrameHandle:OnEnter"]:2:
[string "AutoBarAnchorFrameHandle:OnEnter"]:1
Edit: Doing it on my warlock also, same with healthstones, I suppose.
Indeed Mages and Warlocks for sure...it was working with my level one warrior AH seller; got mad and removed the addon, so I dont know if it works for other classes.
After removing addon and all *autobar* files, reinstalling newest version didnt fix the problem it was still there on my mage at least. Then I removed everything again and installed an old version which I downloaded 12/16/06 and my mage is working again.
So the problem is in fact the new autobar.
On my paladin, mage, and warlock:
.r24499 | toadkiller | 2007-01-10 07:05:07 -0500 (Wed, 10 Jan 2007) | 4 lines
AutoBar:
-- First cut at support for equipped items.
-- Partial fix for layout centering issues.
Any chance to lower the available icon gapping to 0 from 1, makes dream layout look nicer without the 1 pixel space.
Great job on adding it btw, only thing i missed :)
On Warlock and Mage, still getting:
Error occured in: Global
Count: 1
Message: ..\AddOns\AutoBar\AutoBarProfile.lua line 343:
attempt to call global 'CanCastSpell' (a nil value)
Debug:
Ace2\AceAddon-2.0\AceAddon-2.0.lua:25:
Ace2\AceAddon-2.0\AceAddon-2.0.lua:23
Ace2\AceAddon-2.0\AceAddon-2.0.lua:595: InitializeAddon()
Ace2\AceAddon-2.0\AceAddon-2.0.lua:455:
Ace2\AceAddon-2.0\AceAddon-2.0.lua:432
[C]: ?
Ace2\AceEvent-2.0\AceEvent-2.0.lua:320: TriggerEvent()
Ace2\AceEvent-2.0\AceEvent-2.0.lua:962:
Ace2\AceEvent-2.0\AceEvent-2.0.lua:955
Ok, I think I actually fixed it this time
can go down to -1 now
Yes, right now its back if you slect a centered layout for the buttons. If you pick one of the corner ones it should be gone again. After I rearrange some of the code a bit it should be better for centered layouts as well.
I take it the popup menu doesnt cut it for you either?
I will work on fixing that part again after I get a stable release out.