All the groups are set to the middle of the screen instead of wherever they were at, and are stuck on 'locked'.
I'm getting all sorts of crazy 'wrong skill showing up' issues as well, such as having distract kick a 30 second blind cooldown up, etc.
I second that, CoolDownTimers2 is trying to index nil values and such errors. Details follow:
On loading the char:
"Interface\AddOns\CooldownTimers2\Core.lua:223: CDTTooltip:SetOwner(): Can't set owner to self"
Clicking the "locked" tick-item from the fubar menu on any group:
"Interface\AddOns\CooldownTimers2\fubar-plugin.lua:379: attempt to index field 'anchors' (a nil value)"
The bars are not showing, but there're no errors when I use a spell with cooldown. The bars just aren't there.
Requesting update to use SurfaceLib instead of internal textures.
I would like to second that request please too.. although in the grand scheme of things its hardly vital! :D
What I would like perhaps is if the 'test' bar took the settings that you have defined for the cooldown part you are working with - this way I could get a better idea of positioning for them all.
Other than that, GREAT mod - been using it for a few weeks now and miss it when I aint running it! :D
It isn't nessicarily coming from your cooldown mod, even though it would seem to, alot of bar mods also have code in relation to spell/etc cooldowns. Blizzard changed how you write that stuff in xml, and it throws this error if you don't change it. do a search for I think Cooldown name=
or Model= on the forums here to find out the fix for it, I think it was in one of the other cooldown mod threads.
It isn't nessicarily coming from your cooldown mod, even though it would seem to, alot of bar mods also have code in relation to spell/etc cooldowns. Blizzard changed how you write that stuff in xml, and it throws this error if you don't change it. do a search for I think Cooldown name=
or Model= on the forums here to find out the fix for it, I think it was in one of the other cooldown mod threads.
Found this while looking for cooldown mods and it's really really nice (love the condense feature).
Got this bug while using:
[2007/01/13 19:28:31-536-x1]: CooldownTimers2-2.0\fubar-plugin.lua:572: attempt to index field '?' (a nil value)
FuBarPlugin-2.0-24601:980: in function <...\FuBarPlugin-2.0\FuBarPlugin-2.0\FuBarPlugin-2.0.lua:957>
Dewdrop-2.0-23612 (DewdropLib):1601: in function <...erface\AddOns\DewdropLib\Dewdrop-2.0\Dewdrop-2.0.lua:1550>
Dewdrop-2.0-23612 (DewdropLib):1976: in function <...erface\AddOns\DewdropLib\Dewdrop-2.0\Dewdrop-2.0.lua:1958>
Also found that while it displayed a cooldown when I equipped my tinkets (30s) it doesn't display a cooldown when I use them. Is that even possible to do?
CDT2 was working near-perfect for me. The only exception was things with varying cooldowns based on the situation, i.e. shared trinket cooldowns, and the initial 30-sec usage delay for an item when equipped.
Symptom - With trinkets Talisman of Ascendance and Mind Quickening Gem equipped
1. Use ToA trinket, 60 second CD triggered on ToA, 20 second CD triggered on MQD... all displayed OK using CDT
2. Wait for CDs
3. Use MQG trinket, 5 minute CD triggered on MQG, 20 second CD triggered on ToA... ToA displays OK but MQG shows a 20 second CD
It also affects items in your inventory.
The problem is, depending on your mindset, either CandyBar lib or CDT2's usage of CandyBar lib. CDT2 will register an animated bar with CandyBar lib *once* - when the item/skill name is seen for the first time - this includes the item/skill's CD duration. If the item/skill happens again with a different duration, the animated bar provided by CandyBar will have the first duration seen as it's maximum.
My workaround is to set the duration of the CandyBar animated bar each time the animation starts. I call it a workaround because I'm not sure if it's the best way of doing it, but it fixes the issue for me.
r24558 CooldownTimers2\Core.lua line 624 is:
self:RegisterCandyBar("cdt-"..skillName, duration, skilloptions.name or skillName, skilloptions.icon, unpack(colors));
Just trying to optimize my UI now and am going to try a near-buttonless UI so am keen on a good cooldown mod. I stumbled across this and like it a lot however I'd really like to be able to disable/change the string for the cooldown text as I really only need to have the icon and the time remaining.
Any possibility of getting the font references simplified? As of now, there's like 2 files that have to be edited in order to add a font. I'm using ClearFont and CDT over rides it.
Any of you have problems with CDT2 malfunctioning over time?
As in, with a fresh "install" everything is peachy, then after a few hours CDT2 randomly stops tracking certain skills. Mostly stealth, gouge, etc. Problem goes away if I delete all the related files and re-copy them.
I love this mod but it's not picking up all of my spells. It picks up trinkets and items fine, and about half of my Abilties. Foe example, it picks up Gouge and Kidney Shot, but not Coldblood, Vanish, Sprint, Evasion, and some others.
They appear in the dropdown list of abilties, and are enabled, but still do not show up as bars when they are used.
Is there a way to show just one bar for the global cooldown?
I know I can reduce the minimum cooldown option, but then that shows all the spells when on the GCD.
The reason I ask is because sometimes when I'm panicking, I'll press some spells, but because I'm in panic mode, I realise that they didn't actually go off because I did them too early.
If I saw a GCD bar everytime, I'd feel more in control of my button pressing.....
Still having the issues with cooldowns on the my Rogue not working. They work once or twice and stop all together. I can delete the savedvariables and they work for a while and then stop again.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
still nothing new concerning the "not registering my spells" issue?
I kicked every other mod dealing with cooldowns, but still... sigh
All the groups are set to the middle of the screen instead of wherever they were at, and are stuck on 'locked'.
I'm getting all sorts of crazy 'wrong skill showing up' issues as well, such as having distract kick a 30 second blind cooldown up, etc.
On loading the char:
"Interface\AddOns\CooldownTimers2\Core.lua:223: CDTTooltip:SetOwner(): Can't set owner to self"
Clicking the "locked" tick-item from the fubar menu on any group:
"Interface\AddOns\CooldownTimers2\fubar-plugin.lua:379: attempt to index field 'anchors' (a nil value)"
The bars are not showing, but there're no errors when I use a spell with cooldown. The bars just aren't there.
It doesn't, at least not for me. :(
Same problem as before.
I would like to second that request please too.. although in the grand scheme of things its hardly vital! :D
What I would like perhaps is if the 'test' bar took the settings that you have defined for the cooldown part you are working with - this way I could get a better idea of positioning for them all.
Other than that, GREAT mod - been using it for a few weeks now and miss it when I aint running it! :D
"Interface\FrameXML\Cooldown.lua:4:attempt to call method 'SetCooldown' (a nil value)"
Disabling the addon doesn't even work anymore. Any ideas or upcoming fixes?
Thanks.
or Model= on the forums here to find out the fix for it, I think it was in one of the other cooldown mod threads.
Edit: Dug it up, checkout
http://www.wowace.com/forums/index.php?topic=4072.msg74888#msg74888
Thanks alot.
Got this bug while using:
[2007/01/13 19:28:31-536-x1]: CooldownTimers2-2.0\fubar-plugin.lua:572: attempt to index field '?' (a nil value)
FuBarPlugin-2.0-24601:980: in function <...\FuBarPlugin-2.0\FuBarPlugin-2.0\FuBarPlugin-2.0.lua:957>
Dewdrop-2.0-23612 (DewdropLib):1601: in function <...erface\AddOns\DewdropLib\Dewdrop-2.0\Dewdrop-2.0.lua:1550>
Dewdrop-2.0-23612 (DewdropLib):1976: in function <...erface\AddOns\DewdropLib\Dewdrop-2.0\Dewdrop-2.0.lua:1958>
Also found that while it displayed a cooldown when I equipped my tinkets (30s) it doesn't display a cooldown when I use them. Is that even possible to do?
Symptom - With trinkets Talisman of Ascendance and Mind Quickening Gem equipped
1. Use ToA trinket, 60 second CD triggered on ToA, 20 second CD triggered on MQD... all displayed OK using CDT
2. Wait for CDs
3. Use MQG trinket, 5 minute CD triggered on MQG, 20 second CD triggered on ToA... ToA displays OK but MQG shows a 20 second CD
It also affects items in your inventory.
The problem is, depending on your mindset, either CandyBar lib or CDT2's usage of CandyBar lib. CDT2 will register an animated bar with CandyBar lib *once* - when the item/skill name is seen for the first time - this includes the item/skill's CD duration. If the item/skill happens again with a different duration, the animated bar provided by CandyBar will have the first duration seen as it's maximum.
My workaround is to set the duration of the CandyBar animated bar each time the animation starts. I call it a workaround because I'm not sure if it's the best way of doing it, but it fixes the issue for me.
r24558 CooldownTimers2\Core.lua line 624 is:
After this, add two lines:
I don't have the facilities here to submit a patch suitable for SVN.
Hope that helps.
As in, with a fresh "install" everything is peachy, then after a few hours CDT2 randomly stops tracking certain skills. Mostly stealth, gouge, etc. Problem goes away if I delete all the related files and re-copy them.
They appear in the dropdown list of abilties, and are enabled, but still do not show up as bars when they are used.
I know I can reduce the minimum cooldown option, but then that shows all the spells when on the GCD.
The reason I ask is because sometimes when I'm panicking, I'll press some spells, but because I'm in panic mode, I realise that they didn't actually go off because I did them too early.
If I saw a GCD bar everytime, I'd feel more in control of my button pressing.....
but:
spell cooldowns dont work (deDE)
items work fine
any ideas?
edit:
playing a paladin too