edit: '/cdt anchor' was giving me an error from AceConsole, so I redownloaded the zip file (from the German curse-gaming this time) and I manually updated all the libaries and the error disappeared.
So either the zip file on curse-gaming.com is difference or one of the libraries is outdated.
There's is a little problem with item cds.
If i interpreted your code right you determine the cd by scanning the bags for item with the same name and read their cd.
When the item you use is the last you have but shares a cd with others, no bar will come up because you can't find another to determine the cd.
I noticed that when trying to find out why mana gems aren't working and tested with combat mana potions/mana potions
@AcidStorm: I'm aware of that problem but haven't decided on a fix yet.
I could just revert back to the way cdt1 worked and scan every cd which would require the groups pane again or use that attempt only for items and pets I just don't know :(
Hot damn! I've been using CDT for ages, and I didn't switch to oCD for exactly the reason you mentioned. I'll be dowloadiing this as soon as I get out of ZG :D
Excellent mod. I liked the way the old CDT worked, but have gotten used to this.
First, Faerie Fire (Feral) is missing an icon.
Second, is there a way to have it so that it checks CDs once on login to see if anything is? The only reason I ask is because if things like rebirth are used, and you crash or something, you lose the time left on the cooldown and it can be misleading/confusing as to if it is useable.
One problem. It didn't register me using my mana pot or ZHC when I was spaming FoL on patchwerk... basically I spam FoL non-stop and massclick either mana pot or ZHC untill it registers, but when it popped, it didn't show up in the cooldown timers - it works fine when not spamming FoL while clicking the actionbar
Awesome, I've been using this for a bit, here's the feedback I have so far
**Errors:
/cdt anchor gives the following error:
Interface\FrameXML\ChatFrame.lua:2170:AceConsole-2.0: Option Handler "ToggleAnchor" not found.
/cdt test also gives an error, "RunTestTimer" not found.
**Bugs(?):
Minor thing, but if you click your shoot bow/gun/etc button, but cancel it by moving/esc/etc, the 'shoot' timer bar is still displayed.
**Feature Requests:
An option to decide how high bars will stack up before setting up a new row would be great. In the first version you could set it to two rows, but that wasn't quite ideal for me, because it would go to two before I needed it to. Basically what I'm asking for is a feature that would let me set it to say, 6 rows, and after 6 bars were showing, the 7th would appear to the right of the bottom bar, and start a new column.
Also, any chance you could add an option to plug in 'aliases'? I'd like to have my Adrenaline Rush bar display 'AR' instead, for example.
So either the zip file on curse-gaming.com is difference or one of the libraries is outdated.
As in if your frost tree got pummeled [Frost spells - x.x]
If i interpreted your code right you determine the cd by scanning the bags for item with the same name and read their cd.
When the item you use is the last you have but shares a cd with others, no bar will come up because you can't find another to determine the cd.
I noticed that when trying to find out why mana gems aren't working and tested with combat mana potions/mana potions
I could just revert back to the way cdt1 worked and scan every cd which would require the groups pane again or use that attempt only for items and pets I just don't know :(
I also didn't get a cooldown to appear for frenzied regeneration.
works fine with mine
First, Faerie Fire (Feral) is missing an icon.
Second, is there a way to have it so that it checks CDs once on login to see if anything is? The only reason I ask is because if things like rebirth are used, and you crash or something, you lose the time left on the cooldown and it can be misleading/confusing as to if it is useable.
Keep up the great work.
-DR
One problem. It didn't register me using my mana pot or ZHC when I was spaming FoL on patchwerk... basically I spam FoL non-stop and massclick either mana pot or ZHC untill it registers, but when it popped, it didn't show up in the cooldown timers - it works fine when not spamming FoL while clicking the actionbar
Power Word: Shied r...
**Errors:
/cdt anchor gives the following error:
Interface\FrameXML\ChatFrame.lua:2170:AceConsole-2.0: Option Handler "ToggleAnchor" not found.
/cdt test also gives an error, "RunTestTimer" not found.
**Bugs(?):
Minor thing, but if you click your shoot bow/gun/etc button, but cancel it by moving/esc/etc, the 'shoot' timer bar is still displayed.
**Feature Requests:
An option to decide how high bars will stack up before setting up a new row would be great. In the first version you could set it to two rows, but that wasn't quite ideal for me, because it would go to two before I needed it to. Basically what I'm asking for is a feature that would let me set it to say, 6 rows, and after 6 bars were showing, the 7th would appear to the right of the bottom bar, and start a new column.
Also, any chance you could add an option to plug in 'aliases'? I'd like to have my Adrenaline Rush bar display 'AR' instead, for example.
It works great so far, keep up the good work!
but Nature's Grasp and Frenzied Regeneration don't shows cdt bars.
and column's would be nice :D
Hey, several play-sessions later I stopped getting these errors. I don't know why exactly, but I can move the bar around and do test and such.
One thing I've noticed though that if I trigger a spell using a macro, it doesn't seem to pick it up on CDT, any plans for a fix?
you allow changing of bg alpha but not the actual alpha... have the bg alhpa affect the foreground as well, or make an entirely new variable.
All my macro triggered spells work fine with CDT, not sure why it doesn't for some.
/script CastSpellByName("Adrenaline Rush");
/script CastSpellByName("Blade Flurry");
No cooldowns are shown