[2006/09/14 22:05:23-352]: CooldownTimers\CooldownTimers.lua:598: attempt to index local `frame' (a nil value)
CooldownTimers\CooldownTimers.lua:598: in function `func'
Metrognome\Metrognome-2.0.lua:180: in function <...ce\AddOns\BulkMail\lib\Metrognome\Metrognome-2.0.lua:174>
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Happened when I did /cdt alert frame msbt
Its been repeating over and over. BugSack says the last error has repeated 1417 times. O_o
[2006/09/15 19:34:37-359]: CooldownTimers\CooldownTimers.lua:744: attempt to index field `alert' (a nil value)
CooldownTimers\CooldownTimers.lua:744: in function `?'
AceConsole-2.0\AceConsole-2.0.lua:1035: in function <...ns\Bartender2\Libs\AceConsole-2.0\AceConsole-2.0.lua:838>
AceConsole-2.0\AceConsole-2.0.lua:1600: in function `value'
FrameXML\ChatFrame.lua:2170: in function `ChatEdit_ParseText'
FrameXML\ChatFrame.lua:1941: in function `ChatEdit_SendText'
FrameXML\ChatFrame.lua:1963: in function `ChatEdit_OnEnterPressed'
<string>:"ChatFrameEditBox:OnEnterPressed":2: in main chunk
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Gotten when performing /cdt anchor using the latest version linked on your first post. The command still toggles the anchor on and off as it is intended, you just get this error when its executed.
Awesome port. I'm liking the SCT alerts. Just a few nitpicks:
I'd like to be able to specify which SCT "Frame" the alert is being sent to (ie. Frame 1 or 2, instead of the Message frame). Also, it doesn't seem to be picking up on talented cooldowns yet. I'm sure both of these things are changable in the .lua manually, but it would be nice for less savvy users to be able to specify talented cooldowns via slash command, if its not possible to have it pick up on it automatically. One example being: 2/2 Improved Intercept is a 20s cooldown instead of 30s, which was not reflected on my timer.
@Randrage: changes to cooldowns based on talents should be supported. Right now CDT2 scans the spellbook for skills with cd and extracts the cd directly from the tooltip (where it should be correct).
If CDT shows a bar for a spell it should have the correct cd also (if CDT2 is not aware of the cd it won't show a bar). Only thing I can imagine is that talents are not taken into account until you open the spellbook (would be somewhat ridiculous). Will test that later.
I noticed a small problem when using Raptor Strike. Since Raptor Strike is an "on next attack" skill you can activate it before actually engaging the target, and Raptor Strike will go off once you are in melee range of the target. When using Raptor Strike that way, no cooldown timer bar appears, but if you use Raptor Strike while already in melee combat with the target, the cooldown bar works fine.
Thanks, just saw it in the SpellStatusLib thread ;)
Another thing I noticed while wiping for 5 hours straight on Heigan yesterday was that no CooldownTimer bar is shown when my Feign Death gets resisted... I guess that could also be a problem with SpellStatusLib, too?
I absolutely love this mod but playing a fire spec'd mage it's got one major flaw... it completely miss-handles Combustion.
Combustion applies a buff to the mage that persists until they have landed three crit fire spells, and with each fire spell the buff stacks to increase the mage's crit chance by 10%.
This effect has a 3 minute cooldown but this cooldown does not commence when you activate Combustion, but instead when it wears off. This means the 3 minute timer should not trigger until the caster loses the effect of combustion.
Added Combustion to the delayed spells list.
As for showing trap cd when they get resisted: I'm pretty sure, that the traps are on cd even if they get resisted (would be somewhat overpowered otherwise)
As for showing trap cd when they get resisted: I'm pretty sure, that the traps are on cd even if they get resisted (would be somewhat overpowered otherwise)
If that was a reply to my question... I think you misunderstood ;) I'm not talking about Trap cooldowns, I'm speaking about the cooldown of Feign Death.
Example:
Hit Feign Death, you can see your char dropping on the floor on screen.
A 30 sek CooldownTimer bar starts. <-- This is how it should work.
Hit Feign Death, Feign Death gets resisted (can only occur in PVE, chance increases with number of mobs nearby). The Hunter doesn't drop on the floor, a "Resisted" message appears instead, Feign Death is now on cooldown. No 30 sek. CooldownTimer bar starts. <--- That's the bug ;)
Another couple of bugs I found:
1) If I start combat with Auto Shot, a bar appears displaying it's "cooldown" (wich is actually the weapon speed). That bar disappears once I use the first special attack (Arcane Shot, Multi-Shot etc.) and doesn't appear again. If I initiate combat with a special attack (which automatically activates Auto Shot afterwards, just like special melee attacks activate auto attack), no bar starts for Auto Shot at all.
2) The cooldown bar for Multi-Shot sometimes resets to full (10 seconds) everytime an Auto Shot is fired.... but not all the time. Will do some testing later to find out what causes this.
It's me again, sorry to keep bugging you with all this hunter stuff :(
Regarding the Multi-Shot coolodwn issue I posted about earlier: the cooldown bar keeps resetting to 10 sec. as long as Auto Shot ist active, if I deactivate Auto Shot, the bar decreases normally (but by then is of course way off, and I have to stop shooting :D).
And a new issue I ran into: if I start casting an Aimed Shot and then cancel it (by either me moving or the target getting into minimum / out of maximum range), a cooldown bar for Aimed Shot starts, though it was never fired.
Edit: Nearly forgot... Feign Death needs to be added to the list of delayed spells, too, since the cooldown starts after canceling FD, not after hitting the button.
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Can confirm that it does not. Just attempted:
/script CastSpellByName("Hammer of Justice(Rank 1)");
/cast Holy Light
To get a timerbar on Hammer of Justice. No timer bar was created.
Happened when I did /cdt alert frame msbt
Its been repeating over and over. BugSack says the last error has repeated 1417 times. O_o
@spells cast from macros not appearing: I'm aware of that issue and working on a solution.
I downloaded the 2.08 version from curse-gaming.com. It doesn't work, too. Iam playing a warlock on german client.
Gotten when performing /cdt anchor using the latest version linked on your first post. The command still toggles the anchor on and off as it is intended, you just get this error when its executed.
I'd like to be able to specify which SCT "Frame" the alert is being sent to (ie. Frame 1 or 2, instead of the Message frame). Also, it doesn't seem to be picking up on talented cooldowns yet. I'm sure both of these things are changable in the .lua manually, but it would be nice for less savvy users to be able to specify talented cooldowns via slash command, if its not possible to have it pick up on it automatically. One example being: 2/2 Improved Intercept is a 20s cooldown instead of 30s, which was not reflected on my timer.
As for the SCT frames I will take a look at it.
*edit* working fine now, maybe I just had to open my spellbook or mouse over it? lol
Thanks (color options on SCT alerts would be nifty too, but hardly necessary :)
Another thing I noticed while wiping for 5 hours straight on Heigan yesterday was that no CooldownTimer bar is shown when my Feign Death gets resisted... I guess that could also be a problem with SpellStatusLib, too?
Combustion applies a buff to the mage that persists until they have landed three crit fire spells, and with each fire spell the buff stacks to increase the mage's crit chance by 10%.
This effect has a 3 minute cooldown but this cooldown does not commence when you activate Combustion, but instead when it wears off. This means the 3 minute timer should not trigger until the caster loses the effect of combustion.
As for showing trap cd when they get resisted: I'm pretty sure, that the traps are on cd even if they get resisted (would be somewhat overpowered otherwise)
If that was a reply to my question... I think you misunderstood ;) I'm not talking about Trap cooldowns, I'm speaking about the cooldown of Feign Death.
Example:
Hit Feign Death, you can see your char dropping on the floor on screen.
A 30 sek CooldownTimer bar starts. <-- This is how it should work.
Hit Feign Death, Feign Death gets resisted (can only occur in PVE, chance increases with number of mobs nearby). The Hunter doesn't drop on the floor, a "Resisted" message appears instead, Feign Death is now on cooldown.
No 30 sek. CooldownTimer bar starts. <--- That's the bug ;)
Another couple of bugs I found:
1) If I start combat with Auto Shot, a bar appears displaying it's "cooldown" (wich is actually the weapon speed). That bar disappears once I use the first special attack (Arcane Shot, Multi-Shot etc.) and doesn't appear again. If I initiate combat with a special attack (which automatically activates Auto Shot afterwards, just like special melee attacks activate auto attack), no bar starts for Auto Shot at all.
2) The cooldown bar for Multi-Shot sometimes resets to full (10 seconds) everytime an Auto Shot is fired.... but not all the time. Will do some testing later to find out what causes this.
Regarding the Multi-Shot coolodwn issue I posted about earlier: the cooldown bar keeps resetting to 10 sec. as long as Auto Shot ist active, if I deactivate Auto Shot, the bar decreases normally (but by then is of course way off, and I have to stop shooting :D).
And a new issue I ran into: if I start casting an Aimed Shot and then cancel it (by either me moving or the target getting into minimum / out of maximum range), a cooldown bar for Aimed Shot starts, though it was never fired.
Edit: Nearly forgot... Feign Death needs to be added to the list of delayed spells, too, since the cooldown starts after canceling FD, not after hitting the button.