For now i'm only using Visor2 through the Keybindings. But would love to have a GUI. Not knowing how to change the Nudge size and various other things is frustrating.
I agree. A list of at least the default UI frames (though something with most add-on frames as well would be very helpful) is a must. MoveAnything has it, so why not VisorGUI.
Now the good news: in my hourly scanning of the files directory, I have found a new addition, in the form of Visor2GUI! Find it here:
I didn't see it posted yet but the GUI for Visor2 is out on the SVN. Seems to work perfectly so far :)
edit: Does anyone know why resizing some of the blizzard minimap buttons make them dissapear? I've tried resizing the MiniMapTrackingFrame to .9 or .8 of its original scale and it ends up dissapearing everytime. I'm guessing it's a bug with the blizzard UI since it did this to me in the original Visor as well.
[2006/12/21 16:50:03-140-x1]: Visor2GUI\Core.lua:40: AceConsole-2.0: args.toggle: "get" must be a string or function
<in C code>: ?
AceEvent-2.0-21157 (Ace2):226: in function `TriggerEvent'
AceEvent-2.0-21157 (Ace2):857: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:850>
[2006/12/21 16:50:03-140-x1]: Visor2GUI\Core.lua:40: AceConsole-2.0: args.toggle: "get" must be a string or function
<in C code>: ?
AceEvent-2.0-21157 (Ace2):226: in function `TriggerEvent'
AceEvent-2.0-21157 (Ace2):857: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:850>
This Message is caused by ChatMOD released yesterday. Go back to the previous version of ChatMOD and everything will be fine.
i have soooooooo many modifications to make to my UI now that visor1 is gone, i dread the idea of doing it all via slash commands
:)
thanks for any ideas!
A gui fits this mod perfectly.
For now i'm only using Visor2 through the Keybindings. But would love to have a GUI. Not knowing how to change the Nudge size and various other things is frustrating.
I'll try it when i get back from work.
/grovel
/plead
and please a complete list of all frames!
I agree. A list of at least the default UI frames (though something with most add-on frames as well would be very helpful) is a must. MoveAnything has it, so why not VisorGUI.
Now the good news: in my hourly scanning of the files directory, I have found a new addition, in the form of Visor2GUI! Find it here:
http://www.wowace.com/files/Visor2GUI/Visor2GUI-r21560.zip
I made a list a while ago here
Steve
edit: Does anyone know why resizing some of the blizzard minimap buttons make them dissapear? I've tried resizing the MiniMapTrackingFrame to .9 or .8 of its original scale and it ends up dissapearing everytime. I'm guessing it's a bug with the blizzard UI since it did this to me in the original Visor as well.
[2006/12/21 16:50:03-140-x1]: Visor2GUI\Core.lua:40: AceConsole-2.0: args.toggle: "get" must be a string or function
<in C code>: ?
AceEvent-2.0-21157 (Ace2):226: in function `TriggerEvent'
AceEvent-2.0-21157 (Ace2):857: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:850>
This Message is caused by ChatMOD released yesterday. Go back to the previous version of ChatMOD and everything will be fine.
Kind regards
X-buZZ
Changed in Core.lua 2 Lines
---
Visor2GUI.options = {
type = 'group',
handler = Visor2GUI,
args = {
toggle = {
name = "Toggle Visor2 GUI Frame",
type = 'toggle',
desc = "This option allows you to toggle the Visor2 GUI window",
get = function()
end,
set = "Toggle",
},
},
}
---
get funtion changed... dont know if it is "right" but works anyway :D