From the top of the thread, try setting the teture to something like this: \\Interface\\Addons\\eePanels\\icon.tga
You also need to make sure the texture can be seen. The color (and the colors transparency) of a panel sits on top of the texture. So, you'll need to either:
a) Change the blend mode to something like 'add'.
b) Change the transparency of the color to allow the teture to show.
mh k...
working
BUT
how the hell am I going to make my own graphics work?
making some pic a .tga file won't do it
just if I paste it into one of the standard graphics it will show up in my interface...
even resizing a graphic (eg. icon.tga) will no longer show it in my UI... wtf?
using Adobe Photoshop and Ulead Photoshop
mh k...
working
BUT
how the hell am I going to make my own graphics work?
making some pic a .tga file won't do it
just if I paste it into one of the standard graphics it will show up in my interface...
even resizing a graphic (eg. icon.tga) will no longer show it in my UI... wtf?
using Adobe Photoshop and Ulead Photoshop
'm pretty sure Photoshop can save files to .tga format. If it doesn't, you can get Paint.net, which is free and what I use. You can't simply rename a .png or .jpg to .tga though. You'll have to open the file in one of those programs and have it save/export to .tga format.
Make sure you save it in 32-bit color depth (you'll see a popup asking about this if you use Paint.net).
all you need to know to create custom graphics is that the saved .tga file
needs to be 32bits/pixel and the image dimensions have to be to the power
of 2, e.g. 2, 4, 8, 16, 32, 64, 128, 256, 512
although i find that they can be really finecky the smaller the dimensions
and lastly, alpha layer for those transparent areas.
now if anyone knows the answer to this i would be very greatful.
the image below is what my necro skin is supposed to look like but in wow
it's dull.. is this fixable? http://img100.imageshack.us/my.php?image=moo2hb0.jpg
Here's a taste of what I'm planning to release. I figured I woud do red, blue and black/silver themes.
If we could texture the borders, I would be in heaven! I hope there's plans to implement this soon.
I'm working on converting a HUD with Askus' dragon textures to plop right in the center.
I'd like to get rid of Skinner, but it functions so well. I can't quite reproduce the gradient effect using eepanels yet. =( I would like to use eePanels by itself rather that 2 texture mods in my package.
I also noticed the .tga files coming thru as dull. If I can figure out how to increase the dpi, I'll try it. >.<
Edit: I think I found why the textures were dim, and I've updated it.
As far as border textures... I'm debating it. It's mostly because of wanting to keep the interface clean without 1000 options. It'd be a little tricky since I want to keep the radio-buttons for picking the border types I have in now. We'll see.
As far the skinner gradient, skinner also uses a texture to achieve that look. If you have Surfaces installed, set the backdrop to //Interface//Addons//Surfaces//Images//Smooth.tga. It'll look pretty much the same.
changing the dpi doesn't change anything.. i re-downloaded r21265 and the
dim image problem is still there.
if you want to keep the radio-buttons for the border types i have an idea
that would work for creating custom borders although it would obviously
require a little more coding.
lets say the folders are setup like so
eePanels/textures/borders/<border name>
and in the <border name> folder would be image files named
topleft.tga
top.tga
topright.tga
left.tga
right.tga
bottomleft.tga
bottom.tga
bottomright.tga
then in the eePanels menu in game you can have an options below "border texture"
called "add custom border" which would be a dialogue box where you type <border name>
this would add a new radio-button of that name and read the tga files from
folder of that name. the images should only need to be 32x32 so should need to add any
options to change image sizes etc.
just an idea :D
The newest version is 21719. There's now a ~15 minute wait time before zips are created.
As far as the border, I don't think you can change the top/left/right/bottom border independently. But yeah, it'll be handled like how agUF handles changing the text for health/mana/level, if I do it.
Just curious, is there a way to support 1024? I just find 512 limiting, I'm having to overlap frames when I would rather not if I had the option.
Thanks =)
A way to copy settings between panels would be handy. I made a nice (relative) panel for my General Chat, with custom colors/etc., then realized I needed a second one for my other chat window and had a heck of a time getting all the settings to match (mostly colors). Maybe an option of holding additional 'presets' beyond Global and Defaults? Or create new panel from Panel 1/2/3/etc?
I goth the same problem, i can get my one picture to work.
if i use \\Interface\\Addons\\eePanels\\icon.tga ( the orginal pictue it works fine )
then it have to be something white my savings from adobe photoshop ore Paint.net
Any one know how ore is there some ting special i have to do white the picture ??
I goth the same problem, i can get my one picture to work.
if i use \\Interface\\Addons\\eePanels\\icon.tga ( the orginal pictue it works fine )
then it have to be something white my savings from adobe photoshop ore Paint.net
Any one know how ore is there some ting special i have to do white the picture ??
As someone posted above, the image's dimensions must be a multiple of 2 (8, 16, 32, 64) and apparently the image dimensions can't be larger that 512 pixels. They also have to be in .tga format.
Maybe an option of holding additional 'presets' beyond Global and Defaults? Or create new panel from Panel 1/2/3/etc?
I've been thinking about putting in some sort of copy for a while, but I'm just not sure how I'd do it. I could put in a method to copy all of the settings from a panel easily enough, but that would include the x,y coordinates as well (so the panel would basically be on top of the panel you copied from) which I know would disorient people. I could copy everything but the coordinates, but the x or y coordinate might be something they wanted copied.
What I really wanted to do was put in a way to copy just a specific field of a panel. Unfortunately, I can't think of an elegant way to write it without it taking 100+ lines of code to write, which I want to stay away from as I'm trying to keep the addon light. So, it's on hiatus for now until I decide exactly how I'm going to do it.
Hey EE...
Is there a way I can "hook" unit frames to your panels? For example, I was thinking of having a panel to background my raid frames, so it pops up when my raid frames do.
Any thoughts?
And just to clarify, I'm not requesting you support it in your mod, just wondering if there's a way to code it for my purposes.
Look at the 12th reply back on the 1st page of this thread. It gives the variable you can use to access a panel. You just need to check if the panel exists, and then toggle its visibility based on your raid frame's visbility.
\\Interface\\Addons\\eePanels\\icon.tga
You also need to make sure the texture can be seen. The color (and the colors transparency) of a panel sits on top of the texture. So, you'll need to either:
a) Change the blend mode to something like 'add'.
b) Change the transparency of the color to allow the teture to show.
working
BUT
how the hell am I going to make my own graphics work?
making some pic a .tga file won't do it
just if I paste it into one of the standard graphics it will show up in my interface...
even resizing a graphic (eg. icon.tga) will no longer show it in my UI... wtf?
using Adobe Photoshop and Ulead Photoshop
'm pretty sure Photoshop can save files to .tga format. If it doesn't, you can get Paint.net, which is free and what I use. You can't simply rename a .png or .jpg to .tga though. You'll have to open the file in one of those programs and have it save/export to .tga format.
Make sure you save it in 32-bit color depth (you'll see a popup asking about this if you use Paint.net).
I will still use my "trick" cause it won't work otherwise (.jpg -> Paint.net -> .tga -> nothing :()
but thanks for your help anyways ;_;
been a bit tricky, but in the end...
^^
i came up with the below.
http://img86.imageshack.us/my.php?image=moohk5.jpg
all you need to know to create custom graphics is that the saved .tga file
needs to be 32bits/pixel and the image dimensions have to be to the power
of 2, e.g. 2, 4, 8, 16, 32, 64, 128, 256, 512
although i find that they can be really finecky the smaller the dimensions
and lastly, alpha layer for those transparent areas.
now if anyone knows the answer to this i would be very greatful.
the image below is what my necro skin is supposed to look like but in wow
it's dull.. is this fixable?
http://img100.imageshack.us/my.php?image=moo2hb0.jpg
92 should do it
Here's a taste of what I'm planning to release. I figured I woud do red, blue and black/silver themes.
If we could texture the borders, I would be in heaven! I hope there's plans to implement this soon.
I'm working on converting a HUD with Askus' dragon textures to plop right in the center.
I'd like to get rid of Skinner, but it functions so well. I can't quite reproduce the gradient effect using eepanels yet. =( I would like to use eePanels by itself rather that 2 texture mods in my package.
I also noticed the .tga files coming thru as dull. If I can figure out how to increase the dpi, I'll try it. >.<
Edit: Scratched the ghey dragon designs!!
As far as border textures... I'm debating it. It's mostly because of wanting to keep the interface clean without 1000 options. It'd be a little tricky since I want to keep the radio-buttons for picking the border types I have in now. We'll see.
As far the skinner gradient, skinner also uses a texture to achieve that look. If you have Surfaces installed, set the backdrop to //Interface//Addons//Surfaces//Images//Smooth.tga. It'll look pretty much the same.
dim image problem is still there.
if you want to keep the radio-buttons for the border types i have an idea
that would work for creating custom borders although it would obviously
require a little more coding.
lets say the folders are setup like so
eePanels/textures/borders/<border name>
and in the <border name> folder would be image files named
topleft.tga
top.tga
topright.tga
left.tga
right.tga
bottomleft.tga
bottom.tga
bottomright.tga
then in the eePanels menu in game you can have an options below "border texture"
called "add custom border" which would be a dialogue box where you type <border name>
this would add a new radio-button of that name and read the tga files from
folder of that name. the images should only need to be 32x32 so should need to add any
options to change image sizes etc.
just an idea :D
As far as the border, I don't think you can change the top/left/right/bottom border independently. But yeah, it'll be handled like how agUF handles changing the text for health/mana/level, if I do it.
Thanks =)
You might be able to find some answers on the Discord mod website, since someone there has probably asked the same questions before.
I goth the same problem, i can get my one picture to work.
if i use \\Interface\\Addons\\eePanels\\icon.tga ( the orginal pictue it works fine )
then it have to be something white my savings from adobe photoshop ore Paint.net
Any one know how ore is there some ting special i have to do white the picture ??
thanks
As someone posted above, the image's dimensions must be a multiple of 2 (8, 16, 32, 64) and apparently the image dimensions can't be larger that 512 pixels. They also have to be in .tga format.
I've been thinking about putting in some sort of copy for a while, but I'm just not sure how I'd do it. I could put in a method to copy all of the settings from a panel easily enough, but that would include the x,y coordinates as well (so the panel would basically be on top of the panel you copied from) which I know would disorient people. I could copy everything but the coordinates, but the x or y coordinate might be something they wanted copied.
What I really wanted to do was put in a way to copy just a specific field of a panel. Unfortunately, I can't think of an elegant way to write it without it taking 100+ lines of code to write, which I want to stay away from as I'm trying to keep the addon light. So, it's on hiatus for now until I decide exactly how I'm going to do it.
Is there a way I can "hook" unit frames to your panels? For example, I was thinking of having a panel to background my raid frames, so it pops up when my raid frames do.
Any thoughts?
And just to clarify, I'm not requesting you support it in your mod, just wondering if there's a way to code it for my purposes.
Thanks =)