Quote from: SpUpUz on Today at 12:54:13 am
possible to implement same for the bank like onebak i mean arkbank
click on the small icons next to the main one, bag opens your bags, box opens the bank, key open the keyring, main icon will change as you swap around. i'm not looking at breaking this up into separate mods for each one (bag, keyring, bank) at this point.
I like that it's one mod, but it would be nice when you talk to the banker that ArkInventory would open to your bank and replace the bank frame. Right now i have to open the normal bank widow and then open ArkInventory next to it. Kinda cumbersome. Also, if it could replace the default bag frame that would also be nice (like when opening the mail and such.)
Other that that, this is a great mod.. first one to convert me over from EngBags.
Quote from: SpUpUz on Today at 12:54:13 am
possible to implement same for the bank like onebak i mean arkbank
click on the small icons next to the main one, bag opens your bags, box opens the bank, key open the keyring, main icon will change as you swap around. i'm not looking at breaking this up into separate mods for each one (bag, keyring, bank) at this point.
I like that it's one mod, but it would be nice when you talk to the banker that ArkInventory would open to your bank and replace the bank frame. Right now i have to open the normal bank widow and then open ArkInventory next to it. Kinda cumbersome. Also, if it could replace the default bag frame that would also be nice (like when opening the mail and such.)
Other that that, this is a great mod.. first one to convert me over from EngBags.
Keep up the good work.
that is what i mean
will be cool also colored border for green blue and purple for epix.
kinda big is relative :), mines about 1mb for 9 characters with fairly full bags and banks, but i actually need all that info for this to work, i do try to minimize the size of the db wherever possible though.
Actually, I'd love if you made that feature modular. I think it's a great feature to have in a bag replacement addon, but I personally don't use that feature in my current bag addons either. Modularity would be great!
anyone have the problem of default bags opening at mailboxes etc. I cant even manage to hide the default bag frames with visor either. An option to disable default bags altogether is welcome.
Actually, I'd love if you made that feature modular. I think it's a great feature to have in a bag replacement addon, but I personally don't use that feature in my current bag addons either.
if I want to see my alts bags I use Sanity2 which is much better at searching then a bag addon.
added offline options in 1.25 so you can chose if you want to take the bank or your alt data offline
anyone have the problem of default bags opening at mailboxes etc. An option to disable default bags altogether is welcome.
the backpack opening (at the mailbox) is a blizzard thing, disable arkinventory and it still happens. at this point i still don't want to touch the default bags so they're always there in the event a bug causes this addon to stuff up - once it's been stable for a while i'll look at hiding them, or at least adding an option for it.
completly sobstitute bank with arkinventory bank when talk to banker??
i wanna have open 2 windows one for bank (ark format) and one for inv with arkinv is possible?
Making the inventory show/hide instead of the backpack at bank,mailbox,etc - all you would need to do is use the hooks I posted below - you could also remove the bindings.xml file entirely, along with the code to show/hide at the mailbox, and users could simply bind to open backpack or open all bags.
function OpenBackpack()
ARKINV:UiToggle();
end
edit: Actually, it would be best NOT to hook OpenAllBags() so people can still see what bag and slot things are!!
The only other thing it needs is the following categories.
Trinkets (Seperate from equipment)
Herbs/Ore/Gems/Etc (Tradeskill Items)
Cloth
Food/drink
permit to make indepandent frames of bags and perhaps add a keybind to toggle this virtual bag.
for instance : you make a bag for quest item (you know use x item @ this spot etc)and want to keeep it open in a corner of screen but not want to see all of inventory just quest bag, when you xp.
like vbagnon a little but with permanent separation between main frame and childs frames
I just added these to the bottom of the arkinventory.lua file and they work great. Does anyone know what function I could add to replace the bank? I don't mind adding them myself until the author makes it part of the addon.
Thanks for the attempt to create a replacement for EngBags.
A few questions.
Is it possible to rename / add new categories? (Trying to recreate my EngBags layout - cant find categories for food, water, etc.)
Is it possible to change the default assignment of items? (For example, EngBags style - item type, search tooltip, etc)
Doesn't seem to work with the !!!StandaloneLibraries. Won't find any library instances untill I put the lib folder in the addon directory again (and yes, it's the only "culprit" doing so, the rest of my addons works fine with the !!!StandaloneLibraries).
Doesn't seem to work with the !!!StandaloneLibraries. Won't find any library instances untill I put the lib folder in the addon directory again (and yes, it's the only "culprit" doing so, the rest of my addons works fine with the !!!StandaloneLibraries).
Besides that it seems to perform very well.
works well without embed in my case, try to update your libs and check if latest added (in changelog of !!!standalones) where installed.
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I like that it's one mod, but it would be nice when you talk to the banker that ArkInventory would open to your bank and replace the bank frame. Right now i have to open the normal bank widow and then open ArkInventory next to it. Kinda cumbersome. Also, if it could replace the default bag frame that would also be nice (like when opening the mail and such.)
Other that that, this is a great mod.. first one to convert me over from EngBags.
Keep up the good work.
that is what i mean
will be cool also colored border for green blue and purple for epix.
Are we using periodic table yet?
Actually, I'd love if you made that feature modular. I think it's a great feature to have in a bag replacement addon, but I personally don't use that feature in my current bag addons either. Modularity would be great!
added offline options in 1.25 so you can chose if you want to take the bank or your alt data offline
the backpack opening (at the mailbox) is a blizzard thing, disable arkinventory and it still happens. at this point i still don't want to touch the default bags so they're always there in the event a bug causes this addon to stuff up - once it's been stable for a while i'll look at hiding them, or at least adding an option for it.
i wanna have open 2 windows one for bank (ark format) and one for inv with arkinv is possible?
Making the inventory show/hide instead of the backpack at bank,mailbox,etc - all you would need to do is use the hooks I posted below - you could also remove the bindings.xml file entirely, along with the code to show/hide at the mailbox, and users could simply bind to open backpack or open all bags.
function OpenBackpack()
ARKINV:UiToggle();
end
edit: Actually, it would be best NOT to hook OpenAllBags() so people can still see what bag and slot things are!!
The only other thing it needs is the following categories.
Trinkets (Seperate from equipment)
Herbs/Ore/Gems/Etc (Tradeskill Items)
Cloth
Food/drink
And once again, amazing addon!
permit to make indepandent frames of bags and perhaps add a keybind to toggle this virtual bag.
for instance : you make a bag for quest item (you know use x item @ this spot etc)and want to keeep it open in a corner of screen but not want to see all of inventory just quest bag, when you xp.
like vbagnon a little but with permanent separation between main frame and childs frames
I just added these to the bottom of the arkinventory.lua file and they work great. Does anyone know what function I could add to replace the bank? I don't mind adding them myself until the author makes it part of the addon.
Again, keep up the great work.
A few questions.
Is it possible to rename / add new categories? (Trying to recreate my EngBags layout - cant find categories for food, water, etc.)
Is it possible to change the default assignment of items? (For example, EngBags style - item type, search tooltip, etc)
Besides that it seems to perform very well.
msaybe just add ability to sort your equipment by type? like MrPlow does this
works well without embed in my case, try to update your libs and check if latest added (in changelog of !!!standalones) where installed.