Looking forward to using this as a replacement bag mod, but it still opens the normal backpack when I hit F12 or B. Otherwise so far, so good. =) I'm currently using oneBag/Bank but I like the idea of being able to sort my bags by categories a la EngInventory.
Looking forward to using this as a replacement bag mod, but it still opens the normal backpack when I hit F12 or B. Otherwise so far, so good. =) I'm currently using oneBag/Bank but I like the idea of being able to sort my bags by categories a la EngInventory.
There is an working enginventory working fine on curse, tbh it doesn't use that much resources and probably don't seem myself changing as i'm already use to the layout unless this has additional benefits over it.
v1.23 has scaling, keybinding and a bunch of other stuff people requested.
it's my first mod, and i'm learning as i'm going, so some stuff may take longer than normal to get done. if you do have any suggestions though, post them here and i'll see what i can do.
in regards to laggy, it should only be slow (if it gets slow) when you play with something in either the bank (main, not bags) or backpack as i couldn't find a way to get reliably notified of changes in just those places so it scans everything again, just to be safe, if either of those are touched.
the other place it will slow down is some of the window options that change it's appearance, they tend to recalc and redraw the entire window everytime you move a slider or colour wheel around.
category wise though it does need some (maybe a lot of) work on the categories that it assigns to items as their defaults. if you think periodic table will help in that default assignment can you post a link to it for me so i can take a look at it.
Great addon with a lot of potential. I notice the saved variables file is kinda big though (considering I only had one character loaded). I'd also like transparancy options, eventually. Otherwise, I love it. I can't wait to see how it progresses.
The first true replacement for EngInv/Bags. I could never get vBagnon to work the way I wanted it to (I really wanted it to work just like EngBags, just with the performance gains). This appears to be that replacement. I see you already have stubs to add quality coloring and the like, which is about the only request I had.
I was going to suggest having some defaults sets for categorization, but really - it was so easy to configure that it wasn't a huge deal.
Ah... I guess I do have one request. Maybe a 'swap' ability, to in effect allow wholesale group moving. For example, let's say I have group 1 as Default, and group 15 as Quest Items. An option to 'swap' 1 and 15 so that 1 becomes Quest Items and 15 becomes default would be handy. Obviously, this is an easy case, but it would be of greater use if you have complex categorization. This is a very minor feature though.
possible to implement same for the bank like onebak i mean arkbank
click on the small icons next to the main one, bag opens your bags, box opens the bank, key open the keyring, main icon will change as you swap around. i'm not looking at breaking this up into separate mods for each one (bag, keyring, bank) at this point.
Quote from Daagar »
Maybe a 'swap' ability, to in effect allow wholesale group moving.
you want to effectively be able to swap bar positions? should be possible but i dont think i can do it via the menus like i'm currently doing as every change triggers a window rebuild and that wouldnt work the way you want. i'll see if i can figure another way to do that.
Quote from Sariash »
screenshots
you can also move the EMPTY (SOUL) category onto the same bar as the shards that way they're all on the one bar
Quote from Amadeo »
I notice the saved variables file is kinda big though (considering I only had one character loaded). I'd also like transparancy options, eventually.
kinda big is relative :), mines about 1mb for 9 characters with fairly full bags and banks, but i actually need all that info for this to work, i do try to minimize the size of the db wherever possible though.
possible to implement same for the bank like onebak i mean arkbank
click on the small icons next to the main one, bag opens your bags, box opens the bank, key open the keyring, main icon will change as you swap around. i'm not looking at breaking this up into separate mods for each one (bag, keyring, bank) at this point.
when you go to the bank and talk him the bank open in a different box... that is the default.
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There is an working enginventory working fine on curse, tbh it doesn't use that much resources and probably don't seem myself changing as i'm already use to the layout unless this has additional benefits over it.
Nice job !
give it a try ! (vbagnon user)
Obviously there's some things that aren't done yet (like scaling, some default sorting scheme), but what's already in is just amazing.
Edit: Hope the author sees this, have you considered using PeriodicTable for item categories (at least the default ones)?
it's my first mod, and i'm learning as i'm going, so some stuff may take longer than normal to get done. if you do have any suggestions though, post them here and i'll see what i can do.
in regards to laggy, it should only be slow (if it gets slow) when you play with something in either the bank (main, not bags) or backpack as i couldn't find a way to get reliably notified of changes in just those places so it scans everything again, just to be safe, if either of those are touched.
the other place it will slow down is some of the window options that change it's appearance, they tend to recalc and redraw the entire window everytime you move a slider or colour wheel around.
category wise though it does need some (maybe a lot of) work on the categories that it assigns to items as their defaults. if you think periodic table will help in that default assignment can you post a link to it for me so i can take a look at it.
Here's a link to the library that is Periodic Table:
http://www.wowace.com/files/PeriodicTable/PeriodicTable-r21279.zip
The description says: "Library of itemID sets."
I didn't manage to find any wiki on it, but from what I've heard the code should be quite well-commented.
permit to reduce padding between icons borders and frames colored borders.
drag & drop of frames in edit mod perhaps ?
Cheers
I was going to suggest having some defaults sets for categorization, but really - it was so easy to configure that it wasn't a huge deal.
Ah... I guess I do have one request. Maybe a 'swap' ability, to in effect allow wholesale group moving. For example, let's say I have group 1 as Default, and group 15 as Quest Items. An option to 'swap' 1 and 15 so that 1 becomes Quest Items and 15 becomes default would be handy. Obviously, this is an easy case, but it would be of greater use if you have complex categorization. This is a very minor feature though.
click on the small icons next to the main one, bag opens your bags, box opens the bank, key open the keyring, main icon will change as you swap around. i'm not looking at breaking this up into separate mods for each one (bag, keyring, bank) at this point.
you want to effectively be able to swap bar positions? should be possible but i dont think i can do it via the menus like i'm currently doing as every change triggers a window rebuild and that wouldnt work the way you want. i'll see if i can figure another way to do that.
you can also move the EMPTY (SOUL) category onto the same bar as the shards that way they're all on the one bar
kinda big is relative :), mines about 1mb for 9 characters with fairly full bags and banks, but i actually need all that info for this to work, i do try to minimize the size of the db wherever possible though.
click on the small icons next to the main one, bag opens your bags, box opens the bank, key open the keyring, main icon will change as you swap around. i'm not looking at breaking this up into separate mods for each one (bag, keyring, bank) at this point.
when you go to the bank and talk him the bank open in a different box... that is the default.