The only (minor) bug I found was if you search for an item. Then added the mats into your inventory (from your bank say) the search wouldn't update to show how many you can make (unlike the normal list). You'd have to re-search in order to see how many items you could make from what you added into your inv.
Latest SVN addresses this as well as updates to AceHook-2.1. I'm going to wait on a 'release' until I can figure out a way to have the frame level/strata adjusted correctly without having to get hacky with my code.
Is there a way to place the cgCrafty window on top of the Blizzard^s default window?
As of version 2.0.20 cgCrafty should properly place itself on the same level/strata as whichever frame you have open, no need to get hacky anymore. I wasn't able to abundantly test this with mods that allow you to move the frames around, but I do know it will work with MobileFrames and default (no frame movement). Let me know if it's buggy.
1) Allow me to select more then one thing to search for. Name AND Reagent for example instead of Name or Reagent.
2) Live filtering, wich means that the frame would update everytime I change the text in the textbox. Just a checkbox for enabling/disabling live filtering (I don't like to push the [S] button ;).
3) Option to put count in front rather then behind on tells. [Nexus Crystal]x1 becomes 1x[Nexus Crystal]
Edit: Forgot a request. Make it available on the wowace SVN so WowAceUpdater picks it up :)
1) Allow me to select more then one thing to search for. Name AND Reagent for example instead of Name or Reagent.
2) Live filtering, wich means that the frame would update everytime I change the text in the textbox. Just a checkbox for enabling/disabling live filtering (I don't like to push the [S] button ;).
3) Option to put count in front rather then behind on tells. [Nexus Crystal]x1 becomes 1x[Nexus Crystal]
I don't see the point of this.
Live filtering is an interesting idea and I'll have to see how the performance is, I might make it an option through the /commands, but you don't have to click the [S]. After you're done typing your search just hit "enter" with your cursor still in the search box and it'll submit the search.
Maybe another option in the /commands, wouldn't be too hard to implement at all.
As for the SVN, I'm all for Ace and all that WoWAce has done for the community and I completely understand the reason why the admins locked down the developer SVN, but I'm not up for jumping through hoops.
I use another tool today (that does live filtering) and searches on both Title and Reagents.
I find myself often typing fire oil when I want to do Fire Protection Potion (small FR pot). Cause this filters my trade window to only show:
Fire Oil (match on name)
Elixir of Greater Firepower (match on Reagent)
Fire Protection Potion (match on Reagent)
Standing at the vendor I can then quickly check how many vials and create the reagent (Fire Oil) and the product (Fire Protection Potion) without altering my search and it's not clutered by a lot of other recipes (1).
Personally I found it really really annoying. but that's just me. Make it optional if you do add it please :)
I added it to a branch build of cgCrafty last night just to see how it was and you're right, it's pretty annoying. Further, it churns like hell everytime the character changes and especially when the word is in it's infancy "t" to "th", etc. I immediately reverted my local version. If I do add it permanently, it will definitely be an option.
Quote from Don »
I find myself often typing fire oil when I want to do Fire Protection Potion (small FR pot). Cause this filters my trade window to only show:
Fire Oil (match on name)
Elixir of Greater Firepower (match on Reagent)
Fire Protection Potion (match on Reagent)
I understand your example, but you should also note that using the "by name" search with cgCrafty and searching for "fire" would yield the same result. I don't think I'm going to add this anytime soon, unless BC opens up a whole field of craftables I can't even imagine. Edit: CraftFilter also only looks through the names of tradeskills, not the reagents in any way. It's matching the "fire" part of your search in the same way that cgCrafty would.
2) Live filtering, wich means that the frame would update everytime I change the text in the textbox. Just a checkbox for enabling/disabling live filtering (I don't like to push the [S] button ;).
You can just press enter. You don't need to click the S button.
Quote from Don »
Edit: Forgot a request. Make it available on the wowace SVN so WowAceUpdater picks it up :)
I understand your example, but you should also note that using the "by name" search with cgCrafty and searching for "fire" would yield the same result. I don't think I'm going to add this anytime soon, unless BC opens up a whole field of craftables I can't even imagine. Edit: CraftFilter also only looks through the names of tradeskills, not the reagents in any way. It's matching the "fire" part of your search in the same way that cgCrafty would.
I'm not using CraftFilter but another one called FilterTradeSkill and typing just fire brings up a couple of transmutes and some other pots aswell ;).
However if you don't want to add the option you don't I understand adding everything that everyone wants could become a hazzle. I can always hack it into my local copy and pray I remember when I update it :)
I'm really in love with this mod, 1 thing would be nice though.
When I try to sell something in /2, usually I get 2-5 whisper for mats.. Now I then have to type in each name to send them mats, but if the mod would have a list of the last 5 whispers under the text box that would really make it easier to link :) Maybe even a checkbox next to their name and then a send button so I could send to all at once..
Don't know if it's even posible, maybe only have it catch whispers if the window is open?
WoW 2.0 friendly, or so I hope. Going to wait on a release of some of the new features I've put in till I get some of the inevitable upgrade bugs.
I just tried it on the PTR and I get the following error the first time (only) that I open a profession:
Cannot register library "AceEvent-2.0". It is part of the global table in_G["AceEvent"].
I was able to correct it by stealing the AceEvent library from the working PTR agUF and renaming the directory AceEvent-2.0. Other than that it seems to be working fine, including linking to various channels, etc.
edit: This was with version 2.0.24, and thank you again for a great addon. :)
I just tried it on the PTR and I get the following error the first time (only) that I open a profession
Cannot register library "AceEvent-2.0". It is part of the global table in_G["AceEvent"].
Unfortunately I can't test out PTR because I have a beta account, but it's my understanding they're the same. I'll have to give it a try tommorow, thanks for the heads up.
Quote from Harwel »
I was able to correct it by stealing the AceEvent library from the working PTR agUF and renaming the directory AceEvent-2.0. Other than that it seems to be working fine, including linking to various channels, etc.
Don't know what that's about, the AceEvent in the zip is the latest AceEvent.
Latest SVN addresses this as well as updates to AceHook-2.1. I'm going to wait on a 'release' until I can figure out a way to have the frame level/strata adjusted correctly without having to get hacky with my code.
As of version 2.0.20 cgCrafty should properly place itself on the same level/strata as whichever frame you have open, no need to get hacky anymore. I wasn't able to abundantly test this with mods that allow you to move the frames around, but I do know it will work with MobileFrames and default (no frame movement). Let me know if it's buggy.
1) Allow me to select more then one thing to search for. Name AND Reagent for example instead of Name or Reagent.
2) Live filtering, wich means that the frame would update everytime I change the text in the textbox. Just a checkbox for enabling/disabling live filtering (I don't like to push the [S] button ;).
3) Option to put count in front rather then behind on tells. [Nexus Crystal]x1 becomes 1x[Nexus Crystal]
Edit: Forgot a request. Make it available on the wowace SVN so WowAceUpdater picks it up :)
As for the SVN, I'm all for Ace and all that WoWAce has done for the community and I completely understand the reason why the admins locked down the developer SVN, but I'm not up for jumping through hoops.
Personally I found it really really annoying. but that's just me. Make it optional if you do add it please :)
I find myself often typing fire oil when I want to do Fire Protection Potion (small FR pot). Cause this filters my trade window to only show:
Fire Oil (match on name)
Elixir of Greater Firepower (match on Reagent)
Fire Protection Potion (match on Reagent)
Standing at the vendor I can then quickly check how many vials and create the reagent (Fire Oil) and the product (Fire Protection Potion) without altering my search and it's not clutered by a lot of other recipes (1).
I added it to a branch build of cgCrafty last night just to see how it was and you're right, it's pretty annoying. Further, it churns like hell everytime the character changes and especially when the word is in it's infancy "t" to "th", etc. I immediately reverted my local version. If I do add it permanently, it will definitely be an option.
I understand your example, but you should also note that using the "by name" search with cgCrafty and searching for "fire" would yield the same result. I don't think I'm going to add this anytime soon, unless BC opens up a whole field of craftables I can't even imagine. Edit: CraftFilter also only looks through the names of tradeskills, not the reagents in any way. It's matching the "fire" part of your search in the same way that cgCrafty would.
You can just press enter. You don't need to click the S button.
That would be nice!
Very light and usefull addon by the way :D
I'm not using CraftFilter but another one called FilterTradeSkill and typing just fire brings up a couple of transmutes and some other pots aswell ;).
However if you don't want to add the option you don't I understand adding everything that everyone wants could become a hazzle. I can always hack it into my local copy and pray I remember when I update it :)
When I try to sell something in /2, usually I get 2-5 whisper for mats.. Now I then have to type in each name to send them mats, but if the mod would have a list of the last 5 whispers under the text box that would really make it easier to link :) Maybe even a checkbox next to their name and then a send button so I could send to all at once..
Don't know if it's even posible, maybe only have it catch whispers if the window is open?
Interesting ... I'll have to think about how to implement that in a thoroughly 'crafty' way. Thanks for the suggestion.
I just tried it on the PTR and I get the following error the first time (only) that I open a profession:
I was able to correct it by stealing the AceEvent library from the working PTR agUF and renaming the directory AceEvent-2.0. Other than that it seems to be working fine, including linking to various channels, etc.
edit: This was with version 2.0.24, and thank you again for a great addon. :)
Unfortunately I can't test out PTR because I have a beta account, but it's my understanding they're the same. I'll have to give it a try tommorow, thanks for the heads up.
Don't know what that's about, the AceEvent in the zip is the latest AceEvent.