would it be possible to set up a BucketEvent and watch CHAT_MSG_CHANNEL_JOIN so that when someone logs in and joins multiple channels, one doesn't get spammed with 3 messages (XXX joined channel. XXX joined channel.)
I know we are able to completely block these messages, but that is a bit too extreme.
1. channel name replacement doesn't work for join/leave channel messages
why should it ? The modules intention is to shorten the channel name in chat messages so the message itself can be longer without wrapping. join/leave messages are already short enough to not wrap
1. channel name replacement doesn't work for join/leave channel messages
why should it ? The modules intention is to shorten the channel name in chat messages so the message itself can be longer without wrapping. join/leave messages are already short enough to not wrap
Yeah, its just a compulsive thing - it sometimes is visually irritating. But we dont process those messsages. one big reason is that there is no sender - so it'd be special case all the way.
Upcoming generic pattern / replace functions might do the trick for you. I just havent got the time to do everything.
Hi, before Prat 2.0 the level next to the person used to be coloured the colour of the player. That is no longer the case with 2.0. Is it possible to get the option to colour the level and the : between it the class colour. Thanks.
Sylv, I've been playing around with Prat and I have to say that it's absolutely wonderful! :) Is there a possibility of getting it so that FuBar's text changes colors instead of adding the "Replacing" after it? Just a thought. :D
Sylv, I've been playing around with Prat and I have to say that it's absolutely wonderful! :) Is there a possibility of getting it so that FuBar's text changes colors instead of adding the "Replacing" after it? Just a thought. :D
Thanks again!
Thats only there for beta so its clear whats happening.
You can just put it on the minimap that would work. Anyhow it will be removed sometime soon
Thats only there for beta so its clear whats happening.
Oh! My apologies! :) Although, knowing that it's enabled is kind of useful. So recoloring the FuBar text wouldn't be a bad thing. But whatever works. :)
I have a mem isue with the latest versions off prat.
My chat is set-up
left side
tab1 - General (ChatFrame1 11.4 KiB (mem/sec))
tab2 - combatlog
tab3 - loot
right side
tab1 - Whisper, guild, raid, bg (ChatFrame1 9.6 KiB (mem/sec))
total goes up to . Average Increasing rate: 26 KiB
Warmup (2404 KiB - 1555 KiB)
If i disable prat, my mem usages drops around 5 MB, and I have an Average Increasing rate from 1 or 2 KiB max!
please check this I really like Prat but this is just to mutch.
It just sky rockets afer 15min of standing in IF I have arround the 50mb mem usage (initial load 27.5 MB)
I have a mem isue with the latest versions off prat.
My chat is set-up
left side
tab1 - General (ChatFrame1 11.4 KiB (mem/sec))
tab2 - combatlog
tab3 - loot
right side
tab1 - Whisper, guild, raid, bg (ChatFrame1 9.6 KiB (mem/sec))
total goes up to . Average Increasing rate: 26 KiB
Warmup (2404 KiB - 1555 KiB)
If i disable prat, my mem usages drops around 5 MB, and I have an Average Increasing rate from 1 or 2 KiB max!
please check this I really like Prat but this is just to mutch.
It just sky rockets afer 15min of standing in IF I have arround the 50mb mem usage (initial load 27.5 MB)
Make an issue report and post your saved variables = if ou rae running the buttons module - that is most likely your cause. Thought If the debugger is enabled or debug is n it uses more memry
Hmm wheres the Chatframe alpha setting (there is one for buttons but not for the frames themselves) or has it been removed from Prat 2.0 ? Thanks in advance.
Is the issue people have with the join/leave messages for name replaced custom channels that the message wording uses the nonreplaced name or that you don't receive the message at all?
With Prat2, I am not getting the messages at all, but it sounds like others are so maybe I've set an option incorrectly somewhere?
Had an earlier version of prat and absolutely loved the mod, but I just updated to the newest version and now it keeps reseting my font back on me as well as I can't seem to disable the timestamps (which is probably an error on my end). any feedback would be welcomed :)
my combat log keeps vanishing. The whole tab is gone. I put it separately on the screen.. it's not grouped with the general tab. Might this be a prat issue? Or simple combat log?
In function Prat_ChannelNames:Prat_PreAddMessage(message, frame):
- local space = self.db.profile.space and " " or ""
+ local space = self.db.profile.space and self.db.profile.shortnames[cfg] and self.db.profile.shortnames[cfg] ~= "" and " " or ""
my combat log keeps vanishing. The whole tab is gone. I put it separately on the screen.. it's not grouped with the general tab. Might this be a prat issue? Or simple combat log?
In Blizzard's Interface options, disable automatically join guild recruitment channel.
I know we are able to completely block these messages, but that is a bit too extreme.
2. is it possible to make option to disable "-server" part in bg's ?
why should it ? The modules intention is to shorten the channel name in chat messages so the message itself can be longer without wrapping. join/leave messages are already short enough to not wrap
Yeah, its just a compulsive thing - it sometimes is visually irritating. But we dont process those messsages. one big reason is that there is no sender - so it'd be special case all the way.
Upcoming generic pattern / replace functions might do the trick for you. I just havent got the time to do everything.
Sylv, I've been playing around with Prat and I have to say that it's absolutely wonderful! :) Is there a possibility of getting it so that FuBar's text changes colors instead of adding the "Replacing" after it? Just a thought. :D
Thanks again!
Thats only there for beta so its clear whats happening.
You can just put it on the minimap that would work. Anyhow it will be removed sometime soon
Oh! My apologies! :) Although, knowing that it's enabled is kind of useful. So recoloring the FuBar text wouldn't be a bad thing. But whatever works. :)
Thanks!
My chat is set-up
left side
tab1 - General (ChatFrame1 11.4 KiB (mem/sec))
tab2 - combatlog
tab3 - loot
right side
tab1 - Whisper, guild, raid, bg (ChatFrame1 9.6 KiB (mem/sec))
total goes up to . Average Increasing rate: 26 KiB
Warmup (2404 KiB - 1555 KiB)
If i disable prat, my mem usages drops around 5 MB, and I have an Average Increasing rate from 1 or 2 KiB max!
please check this I really like Prat but this is just to mutch.
It just sky rockets afer 15min of standing in IF I have arround the 50mb mem usage (initial load 27.5 MB)
Make an issue report and post your saved variables = if ou rae running the buttons module - that is most likely your cause. Thought If the debugger is enabled or debug is n it uses more memry
thanks for pointing me there
With Prat2, I am not getting the messages at all, but it sounds like others are so maybe I've set an option incorrectly somewhere?
In function Prat_ChannelNames:Prat_PreAddMessage(message, frame):
In Blizzard's Interface options, disable automatically join guild recruitment channel.
issue: prat/prat.lua:437: attempt to index global 'CLR' a nil value
That is working on my side.