is prat 1.0 latest version still available?
is prat 2.0 a seperate download in the ace updater?
1st: yes if you know how to get it, but my oppinion is if you wanna use prat2 some day just start now then and report bugs! because most of things from old one works anyway...
2nd: no prat 1.0 was replaced by prat 2
bug: combatlog chatframe doesnt get timestamped for some reason, all other chat frames are fine...
the translation is not longer needed... look in the file which translations exist in the enUS section and then delete from deDE all that are not longer used
I have a german client and NO timestamps at all. And yes, it is activated. Another problem is that I can“t activate buttons or up-and-down scroll arrows, reminder buttons is also missing.
I've the same Problem with no timestamps in the Combat Log Window (using Simple Combat Log).
I also have a problems with ChatButtons. If I disable ChatButtons for Chatwindow1, it disables them for all windows and vice versa. If I enable/disable ChatButtons for any other window than ChatWindow1, nothing happens at all.
im curious why do you keep ChatLink in disabled format? one of the most useful features of the mod that people don't recognize because you put it in disabled mode. why?
im curious why do you keep ChatLink in disabled format? one of the most useful features of the mod that people don't recognize because you put it in disabled mode. why?
Thats what the originals did too. CManager had private url's disabled because you neeed the mod on both ends
im curious why do you keep ChatLink in disabled format? one of the most useful features of the mod that people don't recognize because you put it in disabled mode. why?
A malignent user could send a forged link and make other user disconnect when clicking on the link. That's something I don't really like about this module.
I did not check the code, and maybe there's a GetItemInfo() check before SetItemRef(), but I sincerely think that it should be added if it's not there. Another interesting feature would be to be able to enable decoding of links but not encoding.
in prat 1.0 i was able to show the popup msg in my sct frame. however, with the release of 2.0 i cant see an option to show the popupmessage in the sct frame anymore. did this option get removed or am i missing something?
Same problem. I change the font to 14. And if I open the map (with Chartograph) or the character info window the font size falls back to 12.
Once you enable it, you need to reloadui if you disable it.You also need to change the fonts from within Prat. Post a bug report with your saved variables
"Do the actual replacement" will disable all mods which are colored blue.
dont know if it was referring to my question? but my popupmessage module is working fine, but the message is shown in a big frame in the middle of my screen. I want it to display in my sct message frame again,like with 1.0;) so was wondering if that option got removed: if so, how can i get it back <3
in prat 1.0 i was able to show the popup msg in my sct frame. however, with the release of 2.0 i cant see an option to show the popupmessage in the sct frame anymore. did this option get removed or am i missing something?
in prat 1.0 i was able to show the popup msg in my sct frame. however, with the release of 2.0 i cant see an option to show the popupmessage in the sct frame anymore. did this option get removed or am i missing something?
/cam
Yes I liked this feature. I miss it as well.
I remember when i added it people were going on an ond about how terrible it was too. Lol. The sct menu is missina an attribute i'll set it
im curious why do you keep ChatLink in disabled format? one of the most useful features of the mod that people don't recognize because you put it in disabled mode. why?
Thats what the originals did too. CManager had private url's disabled because you neeed the mod on both ends
for example, most of my guild use prat, i link something in chat, and they all see the code not the link, i told them to turn on chatlink, they didn't even know it had one. thats what im trying to say, by having it as off by default your having one of the best features go unnoticed to a lot of the users. there is absolutely nothing wrong with having it enabled, i don't see any downside..
Something is wrong with the Fubar plugin of this mod.
I can select 2xPrat's in the drop down menu in Fubar but only one will show up, odd. Also the fubar plugin directory is named wrong, if I'm not mistaken it's supposed to be Fubar_PratFu, or something of a sort.
Something is wrong with the Fubar plugin of this mod.
I can select 2xPrat's in the drop down menu in Fubar but only one will show up, odd. Also the fubar plugin directory is named wrong, if I'm not mistaken it's supposed to be Fubar_PratFu, or something of a sort.
You shouldn't have a separate Prat plugin for FuBar. It's part of Prat itself.
If you DO have such a seperate entry, delete it.
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1st: yes if you know how to get it, but my oppinion is if you wanna use prat2 some day just start now then and report bugs! because most of things from old one works anyway...
2nd: no prat 1.0 was replaced by prat 2
bug: combatlog chatframe doesnt get timestamped for some reason, all other chat frames are fine...
The funny thing is: Imo is translation right, so i dunno whats wrong.
I also have a problems with ChatButtons. If I disable ChatButtons for Chatwindow1, it disables them for all windows and vice versa. If I enable/disable ChatButtons for any other window than ChatWindow1, nothing happens at all.
I have one of my chat frames justified to the right and would like to see the timestamp added at the end of the line.
In Prat 1.0 I did this by editing timestamps.lua, however, with the new way Prat is handling things, this no longer works.
Thats what the originals did too. CManager had private url's disabled because you neeed the mod on both ends
You need to change TimeStamps.lua to use POST instead of PRE, thats all.
A malignent user could send a forged link and make other user disconnect when clicking on the link. That's something I don't really like about this module.
I did not check the code, and maybe there's a GetItemInfo() check before SetItemRef(), but I sincerely think that it should be added if it's not there. Another interesting feature would be to be able to enable decoding of links but not encoding.
in prat 1.0 i was able to show the popup msg in my sct frame. however, with the release of 2.0 i cant see an option to show the popupmessage in the sct frame anymore. did this option get removed or am i missing something?
/cam
Once you enable it, you need to reloadui if you disable it.You also need to change the fonts from within Prat. Post a bug report with your saved variables
dont know if it was referring to my question? but my popupmessage module is working fine, but the message is shown in a big frame in the middle of my screen. I want it to display in my sct message frame again,like with 1.0;) so was wondering if that option got removed: if so, how can i get it back <3
/cam
Yes I liked this feature. I miss it as well.
I remember when i added it people were going on an ond about how terrible it was too. Lol. The sct menu is missina an attribute i'll set it
for example, most of my guild use prat, i link something in chat, and they all see the code not the link, i told them to turn on chatlink, they didn't even know it had one. thats what im trying to say, by having it as off by default your having one of the best features go unnoticed to a lot of the users. there is absolutely nothing wrong with having it enabled, i don't see any downside..
I can select 2xPrat's in the drop down menu in Fubar but only one will show up, odd. Also the fubar plugin directory is named wrong, if I'm not mistaken it's supposed to be Fubar_PratFu, or something of a sort.
You shouldn't have a separate Prat plugin for FuBar. It's part of Prat itself.
If you DO have such a seperate entry, delete it.