well, did I tell you about that secret ninja loot option ? It's so secret nobody will notice you've looted stuff. hmm, it was all in the readme .. unfortunately I've deleted it by accident and can't remember the secret keys right now ;)
As I said in the other topic I can't fix this at the moment. I'd have to hook things without Ace and that's a thing I rather don't want to do. I only can suggest go back to Ace 1.2.5 until there's a more stable release.
Woot thanks a ton Cidrei, if that's working I'm going to update the addon immediately.
Yay! I'm in the code! Seriously though, I only knew that because I'm using the almost exact same piece of code in my own mod (which I need to Ace) that I actually tested on Test, since it broke horribly after 1.8 when I didn't test it. That's what happens when you don't use your own mod. :P
That'd be nice, a whole different frame that looks like TinyPad and is used instead of the default loot frame, it would have buttons on the top for things like "loot all but grey items" "loot money only" "loot consumables only" etc. It'd also be nice to get a keybinding to loot money only because some mobs just have only trash you wouldnt want (but it would make an exception if a green (or better) was found (im not crazy ;)))
Back when I was playing and coding, I would've loved to have done this but ... sadly, the iron-fisted dictators that be decided that we shouldn't be able to have that kind of control over our LootFrame -- because I tried to make just that. As it turns out, LootSlot() no longer works. I've tried it in game and it doesn't seem to do anything. Perhaps it requires a hardware event.
A test to run then is;
Try running that with the loot frame open. See if it does anything, I doubt it will though.