Dunce ya I know what the error is and it's fixed in my local version...look for an update tonight or early tomarrow. Just doing some final testing tweaking etc.
Evil Elvis,
I really have no idea what the problem could be. All I could suggest is to start by eliminating other addons and see if something else is conflicting with xad. So far I've not heard of a problem like you are describing.
I installed XAD on my laptop, deleted my interface/wtf folder, and still got the same error. I've attached a pic of it. It only happens on this character. My other characters do get the valp error when trying to use water, though.
Req2, Don't quite understand why. HS are on a seperate timer from pots so free to use. They also only show when useable and if you have one.
It is quite simple. It takes up space and I don't need it. I use FuBar_Transporter to get HS and a lot of other transportation mechanisms, and I just don't need the HS on what I consider be my healing action bar. HS is an unrelated activity for me.
I think PProvost means Hearthstone, while Thirsterhall is thinking Healthstone. I could be wrong, but I think yuo're misinterpreting each other. If that is the case, it is probably best not to use acronyms. :D
Good catch Firedancer. Yes I meant Hearthstone NOT Healthstone. I don't see any point to have my hearth on my healing bar.
QFT
HearthStone isn't really one item that is used as often as water or water.
When I need to HS, I just pop my bags, and voilĂ .
No need to bloat the UI with such an icon, IMHO.
Of course that's up for anyone to choose to display it or not... if the addon allows it :]
zzebulonn,
Sorry but not really sure what you want here. It's not very likely I'll be adding anything to tie into bartender directly. There is nothing stopping another addon from borrowing my code via calls and in fact the next major verion that is module would make that quite easy but that would be up to the other addon to do.
shadowmx,
Ya sorry about that it's a known bug. I really thought I had that fixed before I released it. I'll be posting a newer version today/tomarrow that will fix that and a few other little items.
When you get the updated version online, I will be putting it to SVN again. You might wan't to consider of asking your own account so you can commit changes too :)
I've made very good progress on the modular version of xad I'm giong to try to work out the last few bugs in it and go with it insead of another rlease of the curent code base.
What this newer code base has is the following.
For now it bascily reproduces the current xad only using a modular plugin type of code base. So I don't have the UI or slash command to change anything yet hower the code stuctrue is there to support it.
Note scaling is still a bit messed up and needs work, ie it's exactly as it was in the pevious xad.
If you want to tweak the look of XAD a bit or evern start on your own plugin you can. Once availible you can look at the top of the xad/core.lua file and you'll find the following.
The things you can play with are the rows and buttons lines. If you want a vertical collum of button change the rows=2 to rows=12 (yes it defaults to a total of 12 possible buttons even though I only have pugins at this point for 6 buttons. You can rearange the button order simply by reordering the buttons= line. Just don't change the spells of anything. If you don't want a plugin, say the hearthstone then just delete it from the line. For exampel the following will yield a vertical layout of buttons with out the hearthstone or water and moving the bandages to the front.
New version uploaded to my site linked at the first post. Sorry I stil need to get with Clad to get my SVN access fixed. I seem to sleep when he is on he sleeps when I am on LOL.
Oh one last note the button visuals still need a bit of work. They don't disapear when you click now but there is now highlighting or pushed texture either LOL.
New version uploaded to my site linked at the first post. Sorry I stil need to get with Clad to get my SVN access fixed. I seem to sleep when he is on he sleeps when I am on LOL.
Oh one last note the button visuals still need a bit of work. They don't disapear when you click now but there is now highlighting or pushed texture either LOL.
You need to email cladhaire in order to get your svn-account :)
I'm not sure is it told here before, and does cladhaire like it to be posted, so i'm not going to tell it here. Check your privates Thirsterhall!
Thanks Mikma, I shot him an e-mail but He and others have also been quite busy with the server changes so I didn't really want to add to his already over load of work.
As a little update I spent some time thinking and coding tonight and if what I've worked on actualy works it should make setting up the buttons of XAD quite easy. I won't go into more right now cause I have no idea if it will work or not yet. Need to get home and test some stuff but if it works I should have a fully configurable version out very soon, just need to fix bugs and do some testing, if not then its back to the drawing board.
Hmm, is it just me or did that sound like more pervert than I meant? :)
LOL
Ok I've proven to myself I can make it work but it still needs a bit more teaking to be ready for release, expect the next release in a couple of days.
Next release to include:
* scale is gone and replaced by buttonsize and textsize. IE you set the button and text sizes directly instead of scaling them
* Many more plugins to play with, I'm up to 28 at last count, this includes things like mounts, poisons, stat buffs, weapon buffs (weight stones, oils etc) and whatever else I can think of.
* Assiging item sets to buttons will be done by simple drag and drop. You drag a health potion out of you backpack for example and drop it on button 2 and button 2 gets assinged the HealthPotions plugin automaticly. Some spells are also supported like warlock and paladin mounts since they don't have a backpack item they can drag the spell instead.
* to clear a button of an item set simple drag a different set item on top of it or Shift left drag it off the button to clear the button.
* keybinds for left clicking of the buttons.
* fully localized, well the support is there for it I just need ppl to do the actual tranlations.
Most likly not in the next release but still on the TODO list
* multiple created item support, ie having multiple mana stones and creating multiple mana stones via right clicking.
Thirsterhall, Cladhaire asked me to tell you to mail him again about the account. He said he haven't received your mail yet and will make you an account right at the moment he does see it in his inbox :D
Everytime I attempt to use a consumeable I get a valp error. However if I purchase a consumeable or if I get something in trade then I can use that item fine. It only happens with items I already have when I login. :(
Perhaps this has something to do with bagnon? It's the only mod I'm running that I can concieve of conflicting in this way.
Next release to include:
* scale is gone and replaced by buttonsize and textsize. IE you set the button and text sizes directly instead of scaling them
* Many more plugins to play with, I'm up to 28 at last count, this includes things like mounts, poisons, stat buffs, weapon buffs (weight stones, oils etc) and whatever else I can think of.
* Assiging item sets to buttons will be done by simple drag and drop. You drag a health potion out of you backpack for example and drop it on button 2 and button 2 gets assinged the HealthPotions plugin automaticly. Some spells are also supported like warlock and paladin mounts since they don't have a backpack item they can drag the spell instead.
* to clear a button of an item set simple drag a different set item on top of it or Shift left drag it off the button to clear the button.
* keybinds for left clicking of the buttons.
* fully localized, well the support is there for it I just need ppl to do the actual tranlations.
Most likly not in the next release but still on the TODO list
* multiple created item support, ie having multiple mana stones and creating multiple mana stones via right clicking.
Sounds like some good changes, I love plugins :D
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sounds good ill be looking for it
I installed XAD on my laptop, deleted my interface/wtf folder, and still got the same error. I've attached a pic of it. It only happens on this character. My other characters do get the valp error when trying to use water, though.
I think PProvost means Hearthstone, while Thirsterhall is thinking Healthstone. I could be wrong, but I think yuo're misinterpreting each other. If that is the case, it is probably best not to use acronyms. :D
QFT
HearthStone isn't really one item that is used as often as water or water.
When I need to HS, I just pop my bags, and voilĂ .
No need to bloat the UI with such an icon, IMHO.
Of course that's up for anyone to choose to display it or not... if the addon allows it :]
exacty :)
What this newer code base has is the following.
For now it bascily reproduces the current xad only using a modular plugin type of code base. So I don't have the UI or slash command to change anything yet hower the code stuctrue is there to support it.
Note scaling is still a bit messed up and needs work, ie it's exactly as it was in the pevious xad.
If you want to tweak the look of XAD a bit or evern start on your own plugin you can. Once availible you can look at the top of the xad/core.lua file and you'll find the following. The things you can play with are the rows and buttons lines. If you want a vertical collum of button change the rows=2 to rows=12 (yes it defaults to a total of 12 possible buttons even though I only have pugins at this point for 6 buttons. You can rearange the button order simply by reordering the buttons= line. Just don't change the spells of anything. If you don't want a plugin, say the hearthstone then just delete it from the line. For exampel the following will yield a vertical layout of buttons with out the hearthstone or water and moving the bandages to the front.
I'll try to get this uploaded tonight before I head out to work.
I really suggest you pull this feature until it is fixed. It is very broken and is likely to end up with the bar offscreen.
Sweet! I can't wait to see it.
Oh one last note the button visuals still need a bit of work. They don't disapear when you click now but there is now highlighting or pushed texture either LOL.
You need to email cladhaire in order to get your svn-account :)
I'm not sure is it told here before, and does cladhaire like it to be posted, so i'm not going to tell it here. Check your privates Thirsterhall!
As a little update I spent some time thinking and coding tonight and if what I've worked on actualy works it should make setting up the buttons of XAD quite easy. I won't go into more right now cause I have no idea if it will work or not yet. Need to get home and test some stuff but if it works I should have a fully configurable version out very soon, just need to fix bugs and do some testing, if not then its back to the drawing board.
Hmm, is it just me or did that sound like more pervert than I meant? :)
Ok I've proven to myself I can make it work but it still needs a bit more teaking to be ready for release, expect the next release in a couple of days.
Next release to include:
* scale is gone and replaced by buttonsize and textsize. IE you set the button and text sizes directly instead of scaling them
* Many more plugins to play with, I'm up to 28 at last count, this includes things like mounts, poisons, stat buffs, weapon buffs (weight stones, oils etc) and whatever else I can think of.
* Assiging item sets to buttons will be done by simple drag and drop. You drag a health potion out of you backpack for example and drop it on button 2 and button 2 gets assinged the HealthPotions plugin automaticly. Some spells are also supported like warlock and paladin mounts since they don't have a backpack item they can drag the spell instead.
* to clear a button of an item set simple drag a different set item on top of it or Shift left drag it off the button to clear the button.
* keybinds for left clicking of the buttons.
* fully localized, well the support is there for it I just need ppl to do the actual tranlations.
Most likly not in the next release but still on the TODO list
* multiple created item support, ie having multiple mana stones and creating multiple mana stones via right clicking.
Perhaps this has something to do with bagnon? It's the only mod I'm running that I can concieve of conflicting in this way.
Thx a ton for this mod!!!
Sounds like some good changes, I love plugins :D