Now one question. Is the PTEmbeded/Elements/Tradeskills/ used anywhere?
It's in the Libs (the .zip file) and it's not listed in .toc ...
Should I remove the externals for it or are you planning on using it?
This looks fantastic, I've been looking for something like it.
I have one question though, I don't have mana; I'm a warrior. Does this mean by default the manastones/mana potions/water are hidden from me?
Plans for additional items/sets. Yes but to be honest I'll need to do some rework on it. But I've already started on XAD2. I'm aiming for a core app with modules for the individual button sets that way you can mix match as you like.
The attaches to bag wasn't meant to be litteral. You get a sperate free standing bar of button.
Tek I really don't think I'll be using item rack setup since I'm using right click for other things like trading, conjuring etc.
Keybinding I simply forgot to get done they are easy enough at least with a fixed set of buttons. I'm not sure how to do a variable set of binding/buttons though if I go the fully modular approch. I'll look into it.
Moving the bar is a bit touchy ATM. You need to click and drag the very edge of the background or an empty button space. I'll make the background a bit bitter to give more area to click/drag from.
Oh and when the bar is unlocked for moving the buttons are locked so if you accidently click on the button it doesn use an item on you. So lock it down to use it.
Vertical layout I was expecting that one. I'll get it in there soon.
Thanks for getting it into SVN Mikma. And no I'm not curretnly using the PT trade stuff, at one point I thought I needed it for something but it turned out I didn't and forgot to remove it.
Tal sorry not class specific setting. I actualy don't even check class for the conjur water/food stuff even. I just check if you have the spell and if you do cast it. Just don't carry mana water and the button will be blank.
Moonsorrow cause marketing types have determined that having an X in your product name improves sales. Oh and neat 3 letter appreaviations are also great for marketing though they also state you don't need a working product, go figure.
Thanks Sariash I'll make that change in the next release.
I would really love this mod if it had some sort of mana check. I don't personally like the idea of having blank buttons scattered in the middle of a toobar (unless using them as some sort of button page breakers!).
Even making this sort of customizable, allowing you to select what goes into which slot (even if it was commandline based!)
I guess this could be an example of what I mean:
/xad : Commands are b1-6 | hearthstone, hppot, mppot, food, water, etc etc.
/xad b1 hppot : This would return 'XAD: Button 1 has been set to Health Potions'
I'm not much of a coder myself, but I assume this would be quite hard to implement into your current code? Would it make the mod bloated? I feel that a mod that is customizable makes it a hell of a lot more appealing :)
[2006/09/22 16:09:31-401]: XAD\Core.lua:415: attempt to compare nil with number
XAD\Core.lua:415: in function `RefreshButtons'
XAD\Core.lua:299: in function `func'
Metrognome\MetrognomeLib.lua:257: in function <...AddOns\FuBar-compat-1.2\Metrognome\MetrognomeLib.lua:251>
Happy to see a planned replacememnt of the awesome (rip...) Autobar!
I'll have it for test and debug, i play with Fr client, if localization problems may interest you ^^
Wara, Ya I am interested in localization issues. Curently I tried to use babble spell to avoid any real issues but some of the needed spells arn't in there so I need to get it updated to be fully localized, not counting my own slash commands that is.
Gamefaq sorry about that one I though I fixed that before I made the zip. Fixed again in the next release.
Yes that is by design because they affect both health and mana. Basicly the food button finds the best food item that increases the most health and the water button the most mana. If you have combo food that is the best in both spots then it will show twice. Remember however that the shown food/water is not neccisarly the item used when clicked to to auto downgrading thus combining the button in this case isn't a good option.
Next release notes: (should be release sometime this weekend/early next week)
fixes any known bugs
mana button now shows rage pots for rage users and tea for energy users.
chat text to show what it is you are actuly eating/drinking
Are there plans for this to be a complete AutoBar replacement, or are you happy with just the 5 or 6 buttons it has now?
If it's the former, I'd like to put in an early request for a great AutoBar feature:
If buttons are created for the Rogue poisons, left-clicking applies that poison to your mainhand, right-clicking to your offhand.
Yes there are plans for more modules/options. As for complete Autobar replacement I'm not defining this by what autobar does. As for poisons yes left/right click would apply to each weapon main/offhand.
Quote from nathrakh »
Also could you patch the Manastone right-click option to conjure all manastones and not just the highest rank?
I don't have a mage so explain to me why you would want the lower ranking mana stones? Also how could I possibly do that with a single click?
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Now one question. Is the PTEmbeded/Elements/Tradeskills/ used anywhere?
It's in the Libs (the .zip file) and it's not listed in .toc ...
Should I remove the externals for it or are you planning on using it?
I have one question though, I don't have mana; I'm a warrior. Does this mean by default the manastones/mana potions/water are hidden from me?
If so, this addon will be installed :D
Anyway, it looks very promising for me, I'll test it later when I'm at home. Finally a replacement for autobar :)
XAD\Core.lua:33: in main chunk
---
this is what I get when I try to use addon. do you need to use blizzard bags form this to work?
Had that too, got rid of the error with changing line 33 from
to
Plans for additional items/sets. Yes but to be honest I'll need to do some rework on it. But I've already started on XAD2. I'm aiming for a core app with modules for the individual button sets that way you can mix match as you like.
The attaches to bag wasn't meant to be litteral. You get a sperate free standing bar of button.
Tek I really don't think I'll be using item rack setup since I'm using right click for other things like trading, conjuring etc.
Keybinding I simply forgot to get done they are easy enough at least with a fixed set of buttons. I'm not sure how to do a variable set of binding/buttons though if I go the fully modular approch. I'll look into it.
Moving the bar is a bit touchy ATM. You need to click and drag the very edge of the background or an empty button space. I'll make the background a bit bitter to give more area to click/drag from.
Oh and when the bar is unlocked for moving the buttons are locked so if you accidently click on the button it doesn use an item on you. So lock it down to use it.
Vertical layout I was expecting that one. I'll get it in there soon.
Thanks for getting it into SVN Mikma. And no I'm not curretnly using the PT trade stuff, at one point I thought I needed it for something but it turned out I didn't and forgot to remove it.
Tal sorry not class specific setting. I actualy don't even check class for the conjur water/food stuff even. I just check if you have the spell and if you do cast it. Just don't carry mana water and the button will be blank.
Moonsorrow cause marketing types have determined that having an X in your product name improves sales. Oh and neat 3 letter appreaviations are also great for marketing though they also state you don't need a working product, go figure.
Thanks Sariash I'll make that change in the next release.
I would really love this mod if it had some sort of mana check. I don't personally like the idea of having blank buttons scattered in the middle of a toobar (unless using them as some sort of button page breakers!).
Even making this sort of customizable, allowing you to select what goes into which slot (even if it was commandline based!)
I guess this could be an example of what I mean:
/xad : Commands are b1-6 | hearthstone, hppot, mppot, food, water, etc etc.
/xad b1 hppot : This would return 'XAD: Button 1 has been set to Health Potions'
I'm not much of a coder myself, but I assume this would be quite hard to implement into your current code? Would it make the mod bloated? I feel that a mod that is customizable makes it a hell of a lot more appealing :)
Thanks!
[2006/09/22 16:09:31-401]: XAD\Core.lua:415: attempt to compare nil with number
XAD\Core.lua:415: in function `RefreshButtons'
XAD\Core.lua:299: in function `func'
Metrognome\MetrognomeLib.lua:257: in function <...AddOns\FuBar-compat-1.2\Metrognome\MetrognomeLib.lua:251>
I'll have it for test and debug, i play with Fr client, if localization problems may interest you ^^
Gamefaq sorry about that one I though I fixed that before I made the zip. Fixed again in the next release.
but xad shows 2 spots for any mana/food combos
like the biskets from AD and AV
Next release notes: (should be release sometime this weekend/early next week)
fixes any known bugs
mana button now shows rage pots for rage users and tea for energy users.
chat text to show what it is you are actuly eating/drinking
Also could you patch the Manastone right-click option to conjure all manastones and not just the highest rank?
If it's the former, I'd like to put in an early request for a great AutoBar feature:
If buttons are created for the Rogue poisons, left-clicking applies that poison to your mainhand, right-clicking to your offhand.
Yes there are plans for more modules/options. As for complete Autobar replacement I'm not defining this by what autobar does. As for poisons yes left/right click would apply to each weapon main/offhand.
I don't have a mage so explain to me why you would want the lower ranking mana stones? Also how could I possibly do that with a single click?