It _is_ split, the only tables that are actually created are the ones for the current character's class, that's why they're all the same name variables. It uses that long if statement to figure out what to actually create.
Oh one last thing I forgot to say, don't bother with any of the pre 60 stuff.
Ab stuff should be in the next push, probably going to have to break up the wsg stuff by class, otherwise the tooltip is going to start getting huge, are there no weapons for ab? I haven't really looked at the non pvp set rewards in a while, heh. Thanks for this stuff though, btw :p hehe.
AB has 2 weapons, a spell damage dagger and a spell damage staff. Thats why I didn't add it to Warrior/paladin/rogue/hunter(they could use em I guess...)
I'm gonna break down wsg stuff the same style I did for AB, just gonna need bit more time :P
mmm first time I actually load Evpsets:
EvpSets-1\Evpsets.lua:54: attempt to concatenate global 'a' (a nil value)
EvpSets-1\Evpsets.lua:41: in function `OnTooltipUpdate'
FuBarPlugin-2.0-20802:344: in function <...\FuBarPlugin-2.0\FuBarPlugin-2.0\FuBarPlugin-2.0.lua:340>
Tablet-2.0-20962 (TabletLib):2365: in function `children'
Tablet-2.0-20962 (TabletLib):2375: in function `Open'
Tablet-2.0-20962 (TabletLib):2506: in function <Interface\AddOns\TabletLib\Tablet-2.0\Tablet-2.0.lua:2500>
I added the blue items to all classes (except blue pvp sets), figured you can do 2 things to reduce the tooltip clutter (it works now :P)
1. if the value equals 0, don't show it. ie Marks, atm it says AB: X WSG: Y AV: Z, which adds a lot to the tooltip.
2. Make a sort of menu for each type of rewards.
with an option to collapse
This way you could also add the blue sets and just have Epic PVP Sets and Rare PVP sets as 2 separate entries.
Width wasn't really the problem, I'm more concerned with total # of items, without knowing just how much new stuff is added with BC, and not everyone plays on a huge monitor and can afford to have 60 items long, hehe.
I'm not sure tablet even supports a collapsing system like that, honestly don't know that much about it, I can poke around, the display end is entirely seperate from the data, so it shouldn't change anything on that side.
Mmm...dunno about that then. I have tcgTradeskills and it shows a collapsing menu in the tablet, but it's not working atm (purged info from my other esrvers, so it changes the +/- icon, just has no effect)
I just completely rewrote the frontend to use dewdrop excluseively, eventually it should provide the menuing system needed, as soon as I figure out how to force it to use submenus (help? :p) hehe
Test it out, it works as far as I can tell here, but bugs always slip in, also tell me what you think of the new design.