I already added a file named localisation.enGB.lua (which was copied from the enUS one and edited afterwards "L:RegisterTranslations("enGB", function() return {" ) and I also modified the .toc file:
But Felwood Farmer does not show any timers (of course after reloading the UI) when collecting e.g. a Songflower in Felwood. Message in combat log is: You gain Songflower Serenade. That should be catched by FelwoodFarmer but aparently isn't :(
Felwood Farmer unregisters the events relating to buff checking and loot checking when not in Felwood. Its possible if you installed the mod while in Felwood that those events may not be registered. Although I'm fairly confident that I solved that particular problem. Other than another mod interfering the only other thing I can think of is that its not installed/enabled. Does the slash command /qfwg work? (I should really get around to changing that)
Thx Quetz for fixing it! Downloaded the new version yesterday and now it works.
To answer your questions: No, I installed it while my mage was in Darnassus and after installing it I went to felwood to test it.
I have some (minor) feature requests:
- Scaling for the bars (and fonts)
- Better separation of the 3 different rows (maybe related to the bars' length)
- Would it be possible to show the timers in the map view in the near of their plant icon (like felwood gatherer does)?
One little bug: When you have at least one timer running and you call the /felwoodfarmer anchor command and then the test button you can't switch of the test bars any more (with a second click on the test button). And invoking /felwoodfarmer anchor several times in a row does not properly switch between on and off.
One major bug: Times are not saved in the charakter specific or global FelwoodFarmer.lua file when you log off.
There are at least 3 Songflowers missing in the felwood map. With with addon can I get such exact coordinates that are used in your .lua file (x=0.49422,y=0.12180)? I'd fill in those missing Songflowers and you could include them in your next build if you like.
There are at least 3 Songflowers missing in the felwood map. With with addon can I get such exact coordinates that are used in your .lua file (x=0.49422,y=0.12180)? I'd fill in those missing Songflowers and you could include them in your next build if you like.
To get the location stand on the plant spot and do /print GetPlayerMapPosition("player")
Some config options will be coming once I get the time to get my head around the changes from Ace to Ace2 (which I can't promise is going to be soon as RL is a bitch) ;)
I already added a file named localisation.enGB.lua (which was copied from the enUS one and edited afterwards "L:RegisterTranslations("enGB", function() return {" ) and I also modified the .toc file:
FelwoodFarmer.xml
localisation.enUS.lua
localisation.enGB.lua
localisation.koKR.lua
FelwoodFarmer.lua
But Felwood Farmer does not show any timers (of course after reloading the UI) when collecting e.g. a Songflower in Felwood. Message in combat log is: You gain Songflower Serenade. That should be catched by FelwoodFarmer but aparently isn't :(
Any hints on getting this to work?
Regards,
Highend
To answer your questions: No, I installed it while my mage was in Darnassus and after installing it I went to felwood to test it.
I have some (minor) feature requests:
- Scaling for the bars (and fonts)
- Better separation of the 3 different rows (maybe related to the bars' length)
- Would it be possible to show the timers in the map view in the near of their plant icon (like felwood gatherer does)?
One little bug: When you have at least one timer running and you call the /felwoodfarmer anchor command and then the test button you can't switch of the test bars any more (with a second click on the test button). And invoking /felwoodfarmer anchor several times in a row does not properly switch between on and off.
One major bug: Times are not saved in the charakter specific or global FelwoodFarmer.lua file when you log off.
There are at least 3 Songflowers missing in the felwood map. With with addon can I get such exact coordinates that are used in your .lua file (x=0.49422,y=0.12180)? I'd fill in those missing Songflowers and you could include them in your next build if you like.
Regards and thx a lot for this addon,
Highend
To get the location stand on the plant spot and do /print GetPlayerMapPosition("player")
Some config options will be coming once I get the time to get my head around the changes from Ace to Ace2 (which I can't promise is going to be soon as RL is a bitch) ;)
FelwoodFarmer.lua:
[xx] = {x=0.63334,y=0.22611,item = L["SongFlower"],location = L["Talonbranch Glade"]},
[xx] = {x=0.50584,y=0.13916,item = L["SongFlower"],location = L["North Felwood"]},
[xx] = {x=0.52897,y=0.87822,item = L["SongFlower"],location = L["Felwood"]}
Regards,
Highend