Any chance of a module that keeps the numbering on your channels the same across different characters? I'm tired of mistells because I type /1 thinking it's going to my class channel only to end up typing in another channel.
I know Cirk's Chatmanager does that, but CM doesn't seem to be updated anymore and it also contains many features I don't use.
i've done a couple of updates today that i am waiting on the svn for. mainly cleaned up the menu structure and descriptions to make more sense when using the fubar module. i fixed a couple of nil value bugs we introduced, i fixed an invalid namespace issue with channelnames, couple of other things too.
Here's the description of the feature I'm referring to:
Ability to put channels in any order you want and have them stay that way. Unlike some other chat Addons, Chatmanager doesn't make you leave and rejoin to try and get the order right, it just translates the ordering used by the WoW client into the one you prefer. Note that if you disable the Addon though, your channel order may be a bit unexpected since you will now be seeing them in the same order as the client does.
Not sure if that's the best/smartest way of doing it, but I basically love that when I type /1 or /2 or /3 across my various chars I know exactly what channel I am in and they never get mixed up. Without Chatmanager, WoW loves to rearrange my channels for some reason.
Another similar feature that I wish Chatmanager had:
Can the mod make sure upon startup that I am in the various channels I define, and if I am not in one or more of the channels, join them automatically? For some reason, I sometimes lose all my channels after crashes or disconnects.
The playernames module was swallowing everything between the player name and the text of the message until we fixed it this weekend. I am not sure if that was the actual intent of the original module or not.
Blizzard message formats:
[playername] says: text
[playername] yells: text
[playername] whispers: text
With the playernames issue the says, yells, and whispers would appear like this:
Example with angled brackets: <playername> text
Example with squared brackets: [playername] text
Exmaple with none brackets: playername: text
You really couldn't tell if it was a say, yell, or whisper except by the color of the text which may work great for some people, but for color blind people it quite sucked hehe.
We corrected this issue so now says, yells, and whispers appear like this:
Example with angled brackets: <playername> says: text
Example with squared brackets: [playername] yells: text
Example with none brackets: playername whispers: text
I do not have a problem adding an option to toggle the colon separater (":") on/off.
I am not sure that adding an option to suppress displaying the words "says", "yells", and "whispers" is really in the scope of playernames though since that seems like a duplication of the planned feature in channelnames to create shortnames for says, yells, and whispers.
The way I see it, with channelnames it should cover setting shortnames for all message types.
With channelnames I would like to be able to do any of the following:
The idea being to keep it lightweight but still powerful. :)