Firiel, I'd also like to somehow mark the units you're partying with, and maybe also the person with top priority. I just havent found a neat way to display all that information without hogging the UI. Hmm.
Can't you just mess with the colors of the bars? I haven't looked at the Squishy code so im probley way off, but couldn't you run a simple check when the frames are made.
Something like...
if UnitIsUnit(unit, "player")
--omg its me, color this bar red!
elseif UnitInParty(unit)
--party member, color me blue!
else
--raid member, color me green!
end
Coding is easy. I just want to keep the names in raid colors and use the area to the right of the bars for additional indicators. Once someone makes some unobtrusive graphics as .tga, I might add them ;)
hehe, I knew the solution code-wise seemed to easy for you to be haveing troubles :P What if you took the highlight tectxture your useing, and colored that / used it as a background for important units?
It looks really nice how it fades off the sides, especially when you rip the bars off the of background and have them sitting out bythemselves (Any update on changeing the backround alpha btw? I've just used visor to pull the bars off of the background frame and drop them to the right of my HUD. It works really well, they show up when I need them, and disapear when I don't :P)
After something of a false start, I added in the ability to toggle the backdrop. Thanks for Kyahx for pointing out that I had initially done it incorrectly, and to Maia for pointing out that in the process I had completely mangled the French locals. ><
(In my defense, SVN was hiding files from me. I realize this is an excuse whose plausability rivals that of "the gremlins stole my car keys", but there it is, nonetheless...) :)
Anyhow, it's working again now, so maybe I'll go do something productive that hopefully DOESN'T involve chat commands and localization strings for me to accidentally delete!
I would like to test this mod, but at startup it displays an error. Something like: "Unexpected sysmbol at 1: after '<' in locals.lua'.
I've no experience at downloading all the files seperately, I've just downloaded them all and put them in a map squishy in my addon folder.
Kyahx, personally I think more than one backdrop is too much as well. Right now I'm considering adding one of the three letters/symbols to the right of the health bar:
P .. if unit is in party
< .. if unit has highest priority
S .. yourself
It could still be too obtrusive though. Hmm.
Delodic, something went wrong when you downloaded the files - there is no < in line 1 of locals.lua. Please go to http://svn.wowace.com/svnweb/index.cgi/root/browse/trunk/Squishy/ and right click each file, choose "save target as" and save them in a folder named 'Squishy'. Also make sure you create the subdirectory 'Lib' and move MetrognomeLib.lua to there. I hope we'll have automatically generated zip/tar/... archives soon to make this process easier.
Delodic, something went wrong when you downloaded the files - there is no < in line 1 of locals.lua. Please go to http://svn.wowace.com/svnweb/index.cgi/root/browse/trunk/Squishy/ and right click each file, choose "save target as" and save them in a folder named 'Squishy'.
After something of a false start, I added in the ability to toggle the backdrop. Thanks for Kyahx for pointing out that I had initially done it incorrectly, and to Maia for pointing out that in the process I had completely mangled the French locals. ><
(In my defense, SVN was hiding files from me. I realize this is an excuse whose plausability rivals that of "the gremlins stole my car keys", but there it is, nonetheless...) :)
Anyhow, it's working again now, so maybe I'll go do something productive that hopefully DOESN'T involve chat commands and localization strings for me to accidentally delete!
heuuu....it's mean that french localisation don't work any more ?
just merged in the DewdropLib support for Squishy (written by Codayus, thanks!) - you can now right click the header and configure various (not all yet) settings.
I really like this mod, though i'm still using the Ct emergency monitor.
This mods shows better who needs healing, but it you can't see very clearly what heal that player needs. If you could add a number with health lost this mod would really rock
I just read the whole threat and it looks promising!
When I get home I'm gonna give it a try.
For the names jumping around when priorities change.
Why not let the frame stay like it is as long as you mouseover it.
Or switching them around only if you mousover it.
And let it be jumpy if you dont mouseover ;)
Also for the priorities.. why <<< << and <? Why not just 1 2 3? Takes at least less space.
I must say I haven't seen it live yet so I might be wrong at some point :P
Tested ProximityLib, it's working properly. Thanks, tekkub!
If you're planning to update your version, please keep in mind you'll have to restart your wow client as I added some new files - and the client won't accept these if you only relog or /reloadui.
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Something like...
I'm sure im way over-simplifying that. :P
It looks really nice how it fades off the sides, especially when you rip the bars off the of background and have them sitting out bythemselves (Any update on changeing the backround alpha btw? I've just used visor to pull the bars off of the background frame and drop them to the right of my HUD. It works really well, they show up when I need them, and disapear when I don't :P)
(In my defense, SVN was hiding files from me. I realize this is an excuse whose plausability rivals that of "the gremlins stole my car keys", but there it is, nonetheless...) :)
Anyhow, it's working again now, so maybe I'll go do something productive that hopefully DOESN'T involve chat commands and localization strings for me to accidentally delete!
I would like to test this mod, but at startup it displays an error. Something like: "Unexpected sysmbol at 1: after '<' in locals.lua'.
I've no experience at downloading all the files seperately, I've just downloaded them all and put them in a map squishy in my addon folder.
What am I doing wrong?
P .. if unit is in party
< .. if unit has highest priority
S .. yourself
It could still be too obtrusive though. Hmm.
Delodic, something went wrong when you downloaded the files - there is no < in line 1 of locals.lua. Please go to http://svn.wowace.com/svnweb/index.cgi/root/browse/trunk/Squishy/ and right click each file, choose "save target as" and save them in a folder named 'Squishy'. Also make sure you create the subdirectory 'Lib' and move MetrognomeLib.lua to there. I hope we'll have automatically generated zip/tar/... archives soon to make this process easier.
Thats the mistake, if you save the files from "" target="" data-ensure-absolute>http://svn.wowace.com/svnweb/index.cgi/root/browse/trunk/Squishy/" you'll save the webpages like "" target="" data-ensure-absolute>http://svn.wowace.com/svnweb/index.cgi/root/view/trunk/Squishy/Squishy.toc" ... you might save a .toc, but you have a .html file, and the first char of line 1 is indeed a "<"
You need to open every files page and use the checkout link to download them or use this link instead "" target="" data-ensure-absolute>http://svn.wowace.com/root/trunk/Squishy/"
Ok, tested it a little and it looks really great. The only feature I would like to see is also the display of lost hp. Great work!
heuuu....it's mean that french localisation don't work any more ?
I've seen lot of new things in the fr file. I'm going to translate all of them.
This mods shows better who needs healing, but it you can't see very clearly what heal that player needs. If you could add a number with health lost this mod would really rock
UpdateUnit 1.483904832 (random numbers)
...edit...
This error was caused by using Squishy with the latest ProximityLib
Also, doesn't the SVN use the Folder Structure to pull down current versions of Library files?
Like if you have a \DewdropLib\ folder in your mod, which will update itself if there's a new \root\DewdropLib\
Thus eliminating need to update library files..am I wrong on this?
When I get home I'm gonna give it a try.
For the names jumping around when priorities change.
Why not let the frame stay like it is as long as you mouseover it.
Or switching them around only if you mousover it.
And let it be jumpy if you dont mouseover ;)
Also for the priorities.. why <<< << and <? Why not just 1 2 3? Takes at least less space.
I must say I haven't seen it live yet so I might be wrong at some point :P
If you're planning to update your version, please keep in mind you'll have to restart your wow client as I added some new files - and the client won't accept these if you only relog or /reloadui.