Yes thanks, I got that, and if you missed it, I was talking specifically about having it loaded (the seperate module) and just missing how it worked (probably should have checked the wiki to see if there are details there). I still like the auto-create method better. :P
I'm using this together with Clique, and I'm wondering if there's any way I could call up a Sprocket menu through scripting, that is, not through actually clicking on a valid Sprocket frame.
My problem is this: I make extensive use of click-casting. Hence, I need a buff menu for friendly targets (through Sprocket), but for hostile targets I wish to make use of Clique's abilities. Since Sprocket cannot discern between a hostile and friendly target, is there any way I could incorporate a menu call in Clique so that when I use, for example MouseButton4, I could call up a Sprocket menu where my cursor is?
Is this going to break with the changes TBC imposes on addons? From what I have read having things show up under the mouse course will be out of the question, also creating dynamic menus that change during combat will also be broken.
Any part of the visual interface that uses an ability or changes your target will not be able to move, appear, or disappear while you are in combat. This prevents add-ons from conditionally moving certain buttons under your cursor, for example.
Please god no. This addon is too good to loose :( I took so much shit off my screen.Though they have said the following:
There will be a feature that allows a key or a button to open up a menu of actions, which can keep you from needing all your abilities on the screen at once. Making the key bindings automatically associate with items in a menu while the menu is open (for example, pressing 3 to open a menu, and then 4 to select an item in the menu, even though 4 means something else while the menu is closed) is not currently implemented, but it is on the list of features that will be added if there is enough time.
Do we have any information yet on how this will affect 'mobile menus' such as Sprocket, or even slightly self-organising menus such as the totem drop-downs in Call of Elements? Are provisions being made to allow these sort of things, where a button only ever has one spell it can cast, but it hides or moves itself simply simply to save on screen real estate?
We're working on a number of options for saving screen real-estate, like the menu checkbutton, but none of them have any automatic prioritization. The UI is free to indicate that a certain action is recommended, via color or highlight or some other visual indicator, but it won't be able to organize a list based on priority.