Dreyruugr: a feature request:
would it be possible to alternatively show "Item Count" at the end of the Nameplate instead of the sprocket button. Pretty much like that
Heavy Runecloth Bandage[22]
Furthermore it would be nice to have a short notation for the rank of the spell in the Name Plate.
I have a wheel of 3 healspells with differing ranks so i can choose, but it would be much easier to recognise the rank in the Nameplate instead of remembering where i put which rank.
possibly like that
Greater Heal[R4], or somesuch.
That would be definitively an awesome feature i guess.
Would love an option to have a sprocketmenu open on every frame (without adding every single frame I have/can have on my wow screen) -- or is there a way to do it allready?
Is it possible to add a script to a button like in Necromonicon, to get a "create HealthStone" button which creates the stone but can also be used as a button for using the stone? So it gray's out when no stone is in inventory, u click the button, it creates the stone and turns into normal color.
I use OmniCC as my cooldown counter. There's a bug where if you open a sprocket with an active cooldown (after drinking a potion), the cooldown numbers will remain when bringin up the micromenu sprocket by clicking on the minimap icon.
Is there any practical reason why we're limited to one 'bigsprocketwheelthingy' on the screen? I find clicking on my playerframe (in the topleft of my screen) somewhat inconvenient, and would like one or a few more sprocket buttons.
Got a interesting error with my warlock. I have created menus for my spells and abilities and set them up as actions not spells and as such also got proper range coloring and cooldowns. However, targeted spells (offensive spells, curses etc) doesn't work and I get an "Invalid target" after selecting it. Doesn't matter what target I have selected. Self-buffs works fine however. Using the latest (0.9.5) from the SVN. I have tried to reset my settings and used the auto-created Action Bar 1 but that doesn't work either. What's funny is that for my shaman, targeted spells works just fine.
Got a interesting error with my warlock. I have created menus for my spells and abilities and set them up as actions not spells and as such also got proper range coloring and cooldowns. However, targeted spells (offensive spells, curses etc) doesn't work and I get an "Invalid target" after selecting it. Doesn't matter what target I have selected. Self-buffs works fine however. Using the latest (0.9.5) from the SVN. I have tried to reset my settings and used the auto-created Action Bar 1 but that doesn't work either. What's funny is that for my shaman, targeted spells works just fine.
Make sure you don't have a pre-action, and that "use on self" isn't checked in the options. I'll look into it locally as well. If you want to, email your sv file to [email]dreyruugr@gmail.com[/email] and I'll have a look at it.
Just saw 'Sprocket - Autobar' on WoWI, thank you for that one, made my day ^.^
Which version of autobar does this work with? I've been running the beta versions, and it seems to have issues. I assume it's the latest full release only?
Got a interesting error with my warlock. I have created menus for my spells and abilities and set them up as actions not spells and as such also got proper range coloring and cooldowns. However, targeted spells (offensive spells, curses etc) doesn't work and I get an "Invalid target" after selecting it. Doesn't matter what target I have selected. Self-buffs works fine however. Using the latest (0.9.5) from the SVN. I have tried to reset my settings and used the auto-created Action Bar 1 but that doesn't work either. What's funny is that for my shaman, targeted spells works just fine.
Make sure you don't have a pre-action, and that "use on self" isn't checked in the options. I'll look into it locally as well. If you want to, email your sv file to [email]dreyruugr@gmail.com[/email] and I'll have a look at it.
I have a little complaint to make, well i cannot for the sake of me get my oUF_Player nor oUF_Target to be accepted by the Custom Frame Sprocket Option. Even though the scan found 'em, and i didn't mispelled em.
It says "oUF_Player is not a valid frame object"
i think this is strange, as every other frame i could find worked, even FuBar and BuffButtons.
I have a little complaint to make, well i cannot for the sake of me get my oUF_Player nor oUF_Target to be accepted by the Custom Frame Sprocket Option. Even though the scan found 'em, and i didn't mispelled em.
It says "oUF_Player is not a valid frame object"
i think this is strange, as every other frame i could find worked, even FuBar and BuffButtons.
Due to the way oUF was written, it's impossible to support it internally without adding special case code. I'll see about adding a Frames plugin API so someone can write a plugin.
Due to the way oUF was written, it's impossible to support it internally without adding special case code. I'll see about adding a Frames plugin API so someone can write a plugin.
that's odd but i can live with that.
Thank you for adding the feature of spell rank in title, but the count in title is not yet working.
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would it be possible to alternatively show "Item Count" at the end of the Nameplate instead of the sprocket button. Pretty much like that
Heavy Runecloth Bandage[22]
Furthermore it would be nice to have a short notation for the rank of the spell in the Name Plate.
I have a wheel of 3 healspells with differing ranks so i can choose, but it would be much easier to recognise the rank in the Nameplate instead of remembering where i put which rank.
possibly like that
Greater Heal[R4], or somesuch.
That would be definitively an awesome feature i guess.
ps: awesome addon! (sprocket)
Anyone know if its possible to make a Pre Action script to target the unit under your cursor?
Trying to get Sprocket to do this:-
Hold down hotkey trigger
Pre Action - target unit under cursor
select my Heal and that casts on target
Post Action - Clear target
Is this possible or am i being a muppet?
Thanks
Thanks for the quick reply :)
Is there any practical reason why we're limited to one 'bigsprocketwheelthingy' on the screen? I find clicking on my playerframe (in the topleft of my screen) somewhat inconvenient, and would like one or a few more sprocket buttons.
Kind regards
Make sure you don't have a pre-action, and that "use on self" isn't checked in the options. I'll look into it locally as well. If you want to, email your sv file to [email]dreyruugr@gmail.com[/email] and I'll have a look at it.
Which version of autobar does this work with? I've been running the beta versions, and it seems to have issues. I assume it's the latest full release only?
Any way you can make it work with Toadkiller's version too?
http://www.curse-gaming.com/en/wow/addons-4430-1-autobar-toadkiller.html
Sent you a mail with my savedvariables file.
It says "oUF_Player is not a valid frame object"
i think this is strange, as every other frame i could find worked, even FuBar and BuffButtons.
Due to the way oUF was written, it's impossible to support it internally without adding special case code. I'll see about adding a Frames plugin API so someone can write a plugin.
that's odd but i can live with that.
Thank you for adding the feature of spell rank in title, but the count in title is not yet working.