I look forward to the bars snapping to one another as they did in Bartender.
I also look forward to not having the bars on the side have their buttons in reverse order.
No rush, or anything.
StickyFrames -support will come when the basics of Bartender2 are done. After that i will make the Maia's mockup -module, and then I have a look at the StickyFrames.
I'm sorry, there will not be an option to change the way the buttons go. it's only to right, or up.
I did change them to be like that with a good reason :) (which is mentioned under this)
Another thing is if someone makes a module to do that, it can be done pretty easily afterall.
In other news:
I just added Swapping for all bars except MicroButtonBar. It proved to be a real ***** to handle so it's not swappable.
Maia's layout is not in yet, and will propably be an extra module to load along.
Ammo also did some basic AceOptions for me, and I extended it to have all the needed commands in.
Ladies and Gentlemen... We have Slashcommands! just /bar to continue :) It will guide you the rest info you need.
Edit: I'm not sure did I mention this, but there will be no more DB resets in the future. I got the DB like i wanted and now it's going to stay like it is. Notice that you will get a reset if you have an older DB than the current one marked in .lua
Also This one I did forget to mention. BagBar and MicroButtonBar have swapped places, since BagBar is smaller now, thanks to Phyber's idea to remove the bordertextures of the bags too.
Any chance the movable quest frame from the first version will be back? Perhaps as a separate mod? I liked being able to move it easily :).
Also, the right click hide/unhide was nice too.
Questframe, propably a module :)
The rightclick.. it was kinda good wasn't it.. but now I use different method to show/hide the buttons so i can't use the rightclick anymore. Since the Bar-Hide does actually hide the bar and then there isn't anything to click on :P
Maybe show all the bars when you unlock them, then hide them again? ^^ I'll look at the code and see how you did it, but you'd obviously know more about it than me. It's not a huge deal, as one only really needs to do it once per character, but it was darned convenient!
I'd love a quest frame module when you have a moment :). Or maybe I'll just see if I can gut it out of Bartender 1 for now. I love the Blizzard default quest frame, but it's placement sucks. I prefer my debuffs there :).
Anxiously waiting that plugin for Maia's layout too. It's sweet.
Been having a small break from coding, been raiding and playing the game :)
Now I had a look at the options-menu and I absolutely no idea how it works. Might take some time before I figure it out so don't expect it soon :(
The Maia's mockup is coming after I first get the menu done.
I currently switched to Bartender2 from DAB, wanted some lightweight action bar addon, and although DAB was loaded with features, I used just a tiny percentage of them and found I don't want to sacrifice performance because of it.
And now, I can't figure out how to add keybindings to Bar10 (Shapeshift Bar). I see the Bar10 changes as I switch stances - excellent. But where do I find keybinding assignment for this bar? And - would they stay the same when the bar changes to another page? Ie. would Charge (key 1) stay the same as Intercept (also key1 but on different page)?
Seems to me that 1.12 patch broke Bartender2 Shapeshifting. I have tried to fix it but I have no idea what's wrong with it. Therefore I guess it will continue being broken until I find out someone who knows how to fix it :(