The biggest suggestion I would give is to implement an option to minimize Archy UI like pressing an icon to make it go away if not it will become the case of whats it been since its creation that Ive got this addon disabled since the ui is so large and it blocks quite a portion of the screen.
chiming in about how fantastic this addon is! the slightly impatient side of me is curious if you have a goal in mind for release (well aware bfa isn't even for another month) - just super curious. I wouldn't even know how long this stuff takes to rewrite! (man I'd love to learn I don't even know where I'd start). ty again for remaking it
Hi how do I go about removing archy and allowing the game to handle dig sites again? Was wanting to do archaeology while waiting for pre-patch but dig sites do not show up due to archy turning them off when it isn't active and cannot activate it due to it not working with pre-patch.
If tried all that, the issue I have is digsites don't show up on the map at all, tried quite a bit of stuff so far but nothing as got them back to work. I seem to remember a while back having to do some extra stuff when getting rid of archy to allow WoW to handle the UI for digsites and stuff on it's own but can't really find anything on it again.
I'm an idiot, been using archy for so long I didn't know about the second "Track Digsites" on the map.
There are two magnifying glass icons. One on the map itself, which causes digsites to show as a shovel icon when you look at maps of zones (I keep this one on even when I have Archy enabled, as I usually have the on screen windows closed even when I am using Archy and it is useful to know where a digsite is even when that option is disabled by having Archy off), the other on the mini-map up in the top right corner of your screen, which causes the digsites to show as a shaded area in your mini-map when you are in that specific location.
I figure this information is useful in case anyone else doesn't know, as it appears from your post that you figured it out.
Torhal, this might be a hell of an ask, but since you have to rewrite Archy anyway, here's my two cents: incorporate the visual slices or wedges feature from Archaeology Helper, along with GatherMate2 pin support. The HUD is incredibly useful, and it doesn't look like Oscarub is returning to update the addon.
This would make Archy the ultimate Archaeology addon, with one-stop-shop features!
i tried to report a bug but the page is not found and im not sure if its archy or another addon causing it anyway here is the rror:
1x Archy\Race-Race.lua:138: table index is nil Archy\Race-Race.lua:138: in function `AddRace' Archy\Race-Race.lua:78: in function `InitializeRaces' Archy\Archy-220.127.116.11.lua:783: in function <Archy\Archy.lua:725> [C]: ? DataStore\libs\AceAddon-3.0\AceAddon-3.0-12.lua:70: in function <DataStore\libs\AceAddon-3.0\AceAddon-3.0.lua:65> DataStore\libs\AceAddon-3.0\AceAddon-3.0-12.lua:527: in function `EnableAddon' DataStore\libs\AceAddon-3.0\AceAddon-3.0-12.lua:620: in function <DataStore\libs\AceAddon-3.0\AceAddon-3.0.lua:605> [C]: in function `LoadAddOn' FrameXML\UIParent.lua:445: in function `UIParentLoadAddOn' FrameXML\UIParent.lua:564: in function `TimeManager_LoadUI' FrameXML\UIParent.lua:1191: in function <FrameXML\UIParent.lua:1089>