I'm seeing a lot of spam from Recount and Cartographer [Guild Positions]. Personally I have those mods currently disabled/on standby. Does that traffic still affect me in this case or only when I turn those addons on?
As Funkydude said, if you can see it, it is affecting you. If you disable Cartographer, but people in your guild are still sending you notes, chances are it won't affect you much at all since all of your other addons should just ignore the messages. If you see someone in your guild sending Cartographer [Guild Positions] messages every 5 seconds, then they have an outdated version of Cartographer and they should update. Current versions of Cartographer only request locations from the guild when a user views their world map. Replies are sent through whisper so that they only go to the person who wants them.
Damage Meter addons like Recount do send a lot of information, but this is necessary for synchronization. Disabling Recount when you don't really need it might be a good idea.
Quote from Funkydude »
hY is Inventory lib, again I have not checked its hash.
When I do /script SendAddonMessage("TEST","Testing","GUILD") the counter increases with 11 but nothing is shown in the window. Only "No Data Observed Yet" collecting for x.xx.
I do track everything except battleground.
I've posted an update to add the ability to choose which chatframe to display messages in. Glith's bug should also be fixed.
The deDE translation could use a few updates. The lines which have been changed are noted in comments.
How do you all feel about the addon using the RollCall and Roster libraries for name colorization? RollCall maintains information about people online in your guild while Roster maintains information about people in your raid. I haven't encountered very many other addons that use RollCall, but Roster is used by quite a few raid addons such as oRA2. AddonSpamFu will function without either library, it'll just color names gray. Also, You may notice that if using an addon which sends an addon message immediately when you log in, some names of people in your guild might start out gray. This is because RollCall hasn't fully loaded yet.
For me, first "spammer" I identified yesterday is DoTimer. Sent ~1600 messages before my entire bunch of addons, including Violation and all, sent 100. And that was just that one addon.
Next was Recount, with 230 messages, but understandable given it's raw volume, I guess.
Anyways, those are the two spammers I found so far :)
I think the number of messages arent as important as the size.
But if it is many large messages then there is a problem.
A map addon like GuildMap or Cartographer needs to send a lot of messages since you want to know where your guildies are now and not later. But those who write such addons must be concentrating on making the data as small as possible.
Same goes for Threat/Omen. Realtime data, but it should be as small as possible.
So it is important you look at both the number and size in order to determine if it is really "spam" or not.
I'd say that the frequency with which an addon sends messages is important because for each message that you receive, numerous addons will inspect that message to determine if it was intended for them. The size of the data doesn't matter very much in this case since it is limited to 256 characters and since most people have broadband, this amount of data is neglectable.
Neither the frequency of messages sent, nor their size is as important as what your addons are doing with this data. Thus, it is important for authors to optimize their incoming message handling routines as well as the format/frequency of the outgoing messages.
Putting someone on ignore does block their addon messages also BTW :)
The bigger the message is the more processing you must do, so it swings more that way in my opinion. But in a realistic situation, its both. 3 messages with massive data won't really do anything, and 100 messages with small data won't do anything, the processing for both is more or less equal. 100 messages with big data, won't help much. :)
In your nice recent change to chat frame selection, you've manged to default it to chatframe3 instead of to off, which is what creates so much garbage, unlike my earlier assumption of 'any addon' I always used the chatframe for printing. So it would be nice if you had it off by default, or a different option altogether.