Hmmm is this mod compliant to the ui-restrictions of Burning Crusade?
If not, don't waste time to add features which aren't compliant to BC.
But very nice addon with the current build of WOW.
Greetings
Timo
I'll worry about that when it's released and not before. That said I will try to keep up with the what will be changed and see if I can adjust accordingly but for now it's of little importance.
my only concern is - when I use this addon with all its advantages and features - that I can't think to play without any of those features ^^ ;)
Greetings
Timo
hehe I guess I'll be the same when the expansion hits :)
Assuming I'm still playing etc (and my interest in WoW continues unabated at the moment) I'll be updating this for the expansion. Currently I'm a little confused by all the changes being made and not entirely sure which ones will affect MageFu. Will all the spell casting stuff prevent conjuring/portals/teleports by clicking on the menu items for example? If so is there any way round this? I guess if I find answers and solutions to questions/problems like these then I will pre emptively fix them before the expansion. It's certainly not my main priority though as I stated before.
hehe I guess I'll be the same when the expansion hits :)
Assuming I'm still playing etc (and my interest in WoW continues unabated at the moment) I'll be updating this for the expansion. Currently I'm a little confused by all the changes being made and not entirely sure which ones will affect MageFu. Will all the spell casting stuff prevent conjuring/portals/teleports by clicking on the menu items for example? If so is there any way round this? I guess if I find answers and solutions to questions/problems like these then I will pre emptively fix them before the expansion. It's certainly not my main priority though as I stated before.
Goggles,
AFAIK most of the "changes" effect in combat only. You might have to make small changes for out of combat casting but the major changes are for in combat stuff so eating/drinking/portals etc which are all done OOC shouldn't be effected very much at all.
Awesome! I simply haven't got the time to do anything about Quanjure at the moment, and it has been giving me a headache because I wanted to port it to Ace2 ... no need now :)
I can't log in from my current location, so I'm mostly curious about the following things:
- Does it have spirit weapon swap for Evocation?
- Portal timer on FuBar?
Great initiative, and thanks for using Quanjure :)
I sure hope you started from scratch without looking at my code, cause boy my code was messy when I made Quanjure :D
Quantuvis:
Nope I haven't done the spirit thing, mainly because I don't have any spirit gear to speak of :P It has been something I've thought about but it's fairly low priority at the moment especially as I think things like Item Rack can swap items on custom events? could be wrong there though. Also while I said above I wouldn't be worrying too much about TBC until it was released, this is 1 thing I'm pretty sure will be completely redundant in TBC due to Evocation being based off % of mana rather than spirit (or something like that). Basically it is on the to do list, just a long way down for now.
By portal timer do you mean time until it disappears? If so I hadn't thought of that and I'll put it on the to do list
Basically started completely from scratch, only really taking the various options as inspiration. I have looked through your code when I've been struggling at points though. Only thing I've taken verbatim is your code for getting an item name from a link.
Glad to hear from you though, I used Quanjure for a long time and loved it.
Oops! Think I screwed up the upload last night so the version linked is old. Will upload latest version as soon as possible (rouglhy 19:00 server time). Still waiting on reply to my SVN access email too.
i love it.. although the 1 click function doesnt seem to work for me?
would love it to be situational (all left clicks)
conjure when out of combat
trade when targetting someone else
consume mana gem when in combat
When you say the 1 click function doesn't seem to work for you, what do you mean? I need clearer and fuller explanations of problems that occur if I am to fix them.
In regards the situational thing. You could certainly set the conjure/trade thing up in a macro. I won't be making a specific command to do it though. The macro would be something like:
/script if (UnitExists("target")) then MageFu:Trade() else MageFu:Conjure() end
There are also further checks to ensure targets is in range and can be traded with but I'll let you look those up (www.wowwiki.com)
The consume command I intended to add was going to eat and/or drink if health/mana are below specified thresholds. I may add consuming of highest level mana gem if in combat as another option. I'm undecided on this at the moment as I tend to mix up the order I consume gems depending on the situation.
If it helps your decision of whether to bother coding it, know that intelligent use of mana gems during combat will certainly not work once the expansion comes out. As far as I can tell, mages will need to have all four (five?) gems on action buttons before going into combat or use them out of your inventory.
I would if I had access. I followed all the instructions, sent in the email, just waiting on access now. Not sure how long it should take but it's only been a couple of days.
New version uploaded: Rearrange menus slightly and add consume option. You can set a mana/health threshold at which to drink/eat at. Need to refactor/rewrite the conjure/trade/consume stuff as it's a bit crap and repetitive. I've still got no idea why food won't trade but water will and when I put debug stuff in I just got even more confused. Really need to start fiddling with this earlier in evenings so I can think straight.
The things I'm finishing off now are:
- Fix for not being able to trade food
- Limited translation for French and German clients (just the items that are preventing it working currently, not menu item name/descriptions)
Maybe portal timers using CandyBar lib but not decided yet. Depends on how much free time I have after work today.
The next big development will be in regards the raid functions. I'd like to add auto buffing depending on set groups and more display options for the FuBar text and detachable tooltip to show stuff like unbuffed people in your group (and possibly others to show who is slacking). Also maybe timers for buffs.
Anyway if you've got ideas for the following I'd love to hear them:
a) values you would like to be able to expose in the FuBar text
b) items you'd like to see in the tooltip, either in raid or out of raid
Thank you, with this and sprocket I've been able to ditch cryolysis without regrets. I tested quanjure a while back and found it lacking in what I wanted at the time, your mod is already far surpassing quanjure though (all due respect to the quanjure author, it was a fine mod, just not my cup of tea.)
yesterday in the evening during our raid I tested the last version of MageFu. So far I got no errors, but there are two things:
I created a custom text for portals and put the "[location]" string in it, but MageFu didn't replaced it with the portal (Orgrimmar) I was casting
Missing a very useful behaviour of Quanjure: if I hit the conjure-key and I'm out of mana, "Quanjure" consumed water. And if I was still sitting when I hit the conjure-key again, "Quanjure" did a /stand before trying to conjure more water/food.
Will try out the SVN version today in the evening.
yesterday in the evening during our raid I tested the last version of MageFu. So far I got no errors, but there are two things:
I created a custom text for portals and put the "[location]" string in it, but MageFu didn't replaced it with the portal (Orgrimmar) I was casting
Missing a very useful behaviour of Quanjure: if I hit the conjure-key and I'm out of mana, "Quanjure" consumed water. And if I was still sitting when I hit the conjure-key again, "Quanjure" did a /stand before trying to conjure more water/food.
Will try out the SVN version today in the evening.
Thanks and take care,
Urbs
I think you must have been using an older version. Both those features are now in. Originally when I added the casting messages %s was the location tag but I changed it to bring it more in line with the tags for the FuBar text. I'll check again tonight to make absolutely certain it's all working but I certainly had no problem with either feature last night.
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I'll worry about that when it's released and not before. That said I will try to keep up with the what will be changed and see if I can adjust accordingly but for now it's of little importance.
my only concern is - when I use this addon with all its advantages and features - that I can't think to play without any of those features ^^ ;)
Greetings
Timo
hehe I guess I'll be the same when the expansion hits :)
Assuming I'm still playing etc (and my interest in WoW continues unabated at the moment) I'll be updating this for the expansion. Currently I'm a little confused by all the changes being made and not entirely sure which ones will affect MageFu. Will all the spell casting stuff prevent conjuring/portals/teleports by clicking on the menu items for example? If so is there any way round this? I guess if I find answers and solutions to questions/problems like these then I will pre emptively fix them before the expansion. It's certainly not my main priority though as I stated before.
AFAIK most of the "changes" effect in combat only. You might have to make small changes for out of combat casting but the major changes are for in combat stuff so eating/drinking/portals etc which are all done OOC shouldn't be effected very much at all.
I can't log in from my current location, so I'm mostly curious about the following things:
- Does it have spirit weapon swap for Evocation?
- Portal timer on FuBar?
Great initiative, and thanks for using Quanjure :)
I sure hope you started from scratch without looking at my code, cause boy my code was messy when I made Quanjure :D
Thanks, that was what I was hoping.
Quantuvis:
Nope I haven't done the spirit thing, mainly because I don't have any spirit gear to speak of :P It has been something I've thought about but it's fairly low priority at the moment especially as I think things like Item Rack can swap items on custom events? could be wrong there though. Also while I said above I wouldn't be worrying too much about TBC until it was released, this is 1 thing I'm pretty sure will be completely redundant in TBC due to Evocation being based off % of mana rather than spirit (or something like that). Basically it is on the to do list, just a long way down for now.
By portal timer do you mean time until it disappears? If so I hadn't thought of that and I'll put it on the to do list
Basically started completely from scratch, only really taking the various options as inspiration. I have looked through your code when I've been struggling at points though. Only thing I've taken verbatim is your code for getting an item name from a link.
Glad to hear from you though, I used Quanjure for a long time and loved it.
would love it to be situational (all left clicks)
conjure when out of combat
trade when targetting someone else
consume mana gem when in combat
When you say the 1 click function doesn't seem to work for you, what do you mean? I need clearer and fuller explanations of problems that occur if I am to fix them.
In regards the situational thing. You could certainly set the conjure/trade thing up in a macro. I won't be making a specific command to do it though. The macro would be something like:
There are also further checks to ensure targets is in range and can be traded with but I'll let you look those up (www.wowwiki.com)
The consume command I intended to add was going to eat and/or drink if health/mana are below specified thresholds. I may add consuming of highest level mana gem if in combat as another option. I'm undecided on this at the moment as I tend to mix up the order I consume gems depending on the situation.
EDIT: File is now correct version!
I would if I had access. I followed all the instructions, sent in the email, just waiting on access now. Not sure how long it should take but it's only been a couple of days.
New version uploaded: Rearrange menus slightly and add consume option. You can set a mana/health threshold at which to drink/eat at. Need to refactor/rewrite the conjure/trade/consume stuff as it's a bit crap and repetitive. I've still got no idea why food won't trade but water will and when I put debug stuff in I just got even more confused. Really need to start fiddling with this earlier in evenings so I can think straight.
- Fix for not being able to trade food
- Limited translation for French and German clients (just the items that are preventing it working currently, not menu item name/descriptions)
Maybe portal timers using CandyBar lib but not decided yet. Depends on how much free time I have after work today.
The next big development will be in regards the raid functions. I'd like to add auto buffing depending on set groups and more display options for the FuBar text and detachable tooltip to show stuff like unbuffed people in your group (and possibly others to show who is slacking). Also maybe timers for buffs.
Anyway if you've got ideas for the following I'd love to hear them:
a) values you would like to be able to expose in the FuBar text
b) items you'd like to see in the tooltip, either in raid or out of raid
The default amounts being as many times as you click the button? Just stop conjuring if you've got all you need or am I missing something?
yesterday in the evening during our raid I tested the last version of MageFu. So far I got no errors, but there are two things:
Thanks and take care,
Urbs
I think you must have been using an older version. Both those features are now in. Originally when I added the casting messages %s was the location tag but I changed it to bring it more in line with the tags for the FuBar text. I'll check again tonight to make absolutely certain it's all working but I certainly had no problem with either feature last night.