My fubar memory useage seems abnormally high. It sits at 3.2mb and climbs steadily while i play or until i do a garbage collection to bring it back down. Anyone else seeing this? thanks
If you are using the standard zip files with embedded libraries the various libraries memory usage can be incorrectly attributed to FuBar. Have you read: http://www.wowace.com/wiki/Ace2_Memory_Concerns
Remember there is nothing actually wrong with loading a data into memory anyway. Memory = FAST, disk = SLOW and recalculating things that don't change much instead of caching/storing the values = WASTE.
Are you experiencing an actual problem with FPS and or responsiveness?
I get lag spikes every so often, so im trying to cut down on the addons, especially the ones eating memory. The worst part is, Fubar spikes up to like 8mb in a heavy load setting, such as during Raids. I'd hate to get DCed during an important fight as I am an offtank.
Random other thought, hopefully not much of a derail, I've been chasing an actual 'good' framerate in raids for a long time, to the point where I have a 8800 ultra nvidia vid card, and a 3ghz dualcore amd chip, together with 2g of ram, I just can't seem to get it to not dip massively in raidcombat, down into the 17-25 range at times, am I chasing the unreachable, or am I missing something? heh.
2.6ghz core duo (dual core; not core 2 duo),1gb ram, Radeon X1300 mobile. It's a laptop.
Video settings are as low as they go at 1280x1024. Lag is most likely due to heavy loading needed to render stuff. Main issue is why fubar is sucking up so much memory though.
Here are my addons.
Tried disabling some of the fubar plugins and reloading ui then checking memory usage?
I saw the other day Rabbit recoded ReagentFu >> PTReagentFu because he wasn't impressed with the original ReagentFu's code. SpeedFu is another one I'd look at disabling to see what happens.
Maybe a process of elimination to figure out what plugin's are giving your grief, actually how much memory is fubar using with no plugin's enabled?
Perhaps it's PerformanceFu while profiling causing Fubar to use alot of memory have you checked with the memory use with a different mod?
After lots of disabling, it seems the culprit has been ag_unitframes for some odd reason. I thought this only puts its menu on fubar. though, being the first ace addon alphabetically, its only hovering at 880kb used, so maybe its offloading the lib loading to fubar, but that wouldn't fully explain it as fubar only uses 220kb with aguf disabled. this is really weird.
After lots of disabling, it seems the culprit has been ag_unitframes for some odd reason. I thought this only puts its menu on fubar. though, being the first ace addon alphabetically, its only hovering at 880kb used, so maybe its offloading the lib loading to fubar, but that wouldn't fully explain it as fubar only uses 220kb with aguf disabled. this is really weird.
agUF likely has FuBar listed as an optional dependency, so when agUF is supposed to load, FuBar is triggered to load first. Then FuBar hosts most of the libs. When you disable agUF, a bunch of other addons loading before FuBar are sharing the load of all these libs. At least that's my guess.
Thanks, I use a different program, WUU, to update my addons, but it worked perfectly. It seems the culprit is Ace2 at 2.3mb and the periodic set at 3mb. Ace2 is understandable since it's the backbone, and same with periodic set as it's a DB of sorts. Only problem i have now is that periodicset sometimes grows up to 6-7mb large, and i have to force a garbage collect to bring it back down to size. Possibly a memory leak?
Thanks, I use a different program, WUU, to update my addons, but it worked perfectly. It seems the culprit is Ace2 at 2.3mb and the periodic set at 3mb. Ace2 is understandable since it's the backbone, and same with periodic set as it's a DB of sorts. Only problem i have now is that periodicset sometimes grows up to 6-7mb large, and i have to force a garbage collect to bring it back down to size. Possibly a memory leak?
doubtful, probably one of your addons not using it correctly
Are you using periodicTable Sets in your baggins categories? If you are, then yes, it might be baggins.. If your not though, than I believe baggins LOD's PT, so you not using any sets in your baggins categories = new PTloading from baggins.
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Remember there is nothing actually wrong with loading a data into memory anyway. Memory = FAST, disk = SLOW and recalculating things that don't change much instead of caching/storing the values = WASTE.
Are you experiencing an actual problem with FPS and or responsiveness?
Video settings are as low as they go at 1280x1024. Lag is most likely due to heavy loading needed to render stuff. Main issue is why fubar is sucking up so much memory though.
Here are my addons.
I saw the other day Rabbit recoded ReagentFu >> PTReagentFu because he wasn't impressed with the original ReagentFu's code. SpeedFu is another one I'd look at disabling to see what happens.
Maybe a process of elimination to figure out what plugin's are giving your grief, actually how much memory is fubar using with no plugin's enabled?
Perhaps it's PerformanceFu while profiling causing Fubar to use alot of memory have you checked with the memory use with a different mod?
agUF likely has FuBar listed as an optional dependency, so when agUF is supposed to load, FuBar is triggered to load first. Then FuBar hosts most of the libs. When you disable agUF, a bunch of other addons loading before FuBar are sharing the load of all these libs. At least that's my guess.
http://www.wowinterface.com/forums/showpost.php?p=51504&postcount=13
doubtful, probably one of your addons not using it correctly