Hi, I'm not sure about the conventions or protocols for this sort of thing, so I'll just toss this out there...
I fixed the lack of refreshing buffs (SnD, FW, Evasion (if you prep, I guess), and CoS until next patch (again with prep). Since I'm on vacation, on my laptop, I don't have my fancy diff tools, so here's a link to my fixed Buffs.lua file: http://www.ironyguild.com/addons/Buffs.lua
For those without diff programs, the only thing that really changed was the addition of RogueTimerFu_Buff:UNIT_SPELLCAST_SUCCEEDED() to catch the buffs you cast, and the removal of some of the relevant parsing code from RogueTimerFu_Buff:parser().
that is useful but isnt that less reliable than using the combat log or am i mistaken?
thanks awaiting your reply eagerly as then i can change the others
I don't know any reason why the event, UNIT_SPELLCAST_SUCCEEDED, would be less reliable than CHAT_MSG_SPELL_PERIODIC_SELF_BUFFS. They both sit behind the latency buffer, so the timing should be the same regardless of which you use. The event was one of the 2.0 additions, so I'm not terribly familiar with it, but it seems like it's been working fine for me so far.
Incidentally, if you or anyone manages to find an event for poison procs outside of the regular chat spew, I'd be really curious to know what it is. Since they're not spell casts, they don't show up in those new spellcast events.
I'd like to get the re-application of poisons to work as well, for then, my life as a timer bar using rogue will be complete.
Incidentally, if you or anyone manages to find an event for poison procs outside of the regular chat spew, I'd be really curious to know what it is. Since they're not spell casts, they don't show up in those new spellcast events.
I'd like to get the re-application of poisons to work as well, for then, my life as a timer bar using rogue will be complete.
DP wld be easy enough as it stacks an has an event in combat log every time, other than that the othres are hard
I'm currently using the latest version of RogueTimerFu, but have been unable to get the buff timers to work. DoTs and stuns, however, seem to be working just fine. The only error message I have seen thus far occurs when I pop evasion and SnD: Interface\Addons\FuBar_RogueTimerFu\Bars.lua:277: CandyBar-2.0: Bad argument #4 to `Register' (string expected, got nil)
Loving this mod,but there's one thing I've been wondering since it got the buffs/debuffs added...
Is there any way of splitting the different types of bars up,kinda like how antagonist does it?
I like having the stun bars right under my IceHUD,
but when I have,say,FW,KS,rupture and EA on a target it gets a bit cramped for space.
Having different anchors for the stuns and debuffs/buffs would be fantastic.
Nice mod. I have been using it for about 1-2 weeks now.
But with the latest update (downloaded it today 2nd jan) it is no longer tracking Find Weakness.
EDIT:
I added self:AddRule("Buffs", "Shadowstep" ,{time = 10, event=true})
in buffs.lua on the testrealm, and that one is working. If I am correct it should be the same code with Find Weakness, so I do not understand why it is not tracking FW.
i read stun.lua and realised you have put cheapshot and kidney shot on same Diminishing returns timer - DR1 - but they arent.
CS and KS have different DR timers, gouge and sap have same and blind have none.
I noticed as already pointed out on previous page that Find Weakness isn't refreshed when I hit a new finisher before the previous FW has run out.
cheap shot, kidney, etc
only buffs/debuffs.
edit
updated, work now ^^
I fixed the lack of refreshing buffs (SnD, FW, Evasion (if you prep, I guess), and CoS until next patch (again with prep). Since I'm on vacation, on my laptop, I don't have my fancy diff tools, so here's a link to my fixed Buffs.lua file: http://www.ironyguild.com/addons/Buffs.lua
For those without diff programs, the only thing that really changed was the addition of RogueTimerFu_Buff:UNIT_SPELLCAST_SUCCEEDED() to catch the buffs you cast, and the removal of some of the relevant parsing code from RogueTimerFu_Buff:parser().
Thanks for the addon, hope this helps!
thanks awaiting your reply eagerly as then i can change the others
I'd like to get the re-application of poisons to work as well, for then, my life as a timer bar using rogue will be complete.
Thanks for the great mod.
DP wld be easy enough as it stacks an has an event in combat log every time, other than that the othres are hard
I dont get any error with latest version, so something is different from what Jove has.
Is there any way of splitting the different types of bars up,kinda like how antagonist does it?
I like having the stun bars right under my IceHUD,
but when I have,say,FW,KS,rupture and EA on a target it gets a bit cramped for space.
Having different anchors for the stuns and debuffs/buffs would be fantastic.
But with the latest update (downloaded it today 2nd jan) it is no longer tracking Find Weakness.
EDIT:
I added
self:AddRule("Buffs", "Shadowstep" ,{time = 10, event=true})
in buffs.lua on the testrealm, and that one is working. If I am correct it should be the same code with Find Weakness, so I do not understand why it is not tracking FW.
i read stun.lua and realised you have put cheapshot and kidney shot on same Diminishing returns timer - DR1 - but they arent.
CS and KS have different DR timers, gouge and sap have same and blind have none.
it seems that CS/KS has changed since i looked and sap/gouge has one
http://www.wowwiki.com/Diminishing_returns