on the screenshot we can see the tomtom classic crazy arrow which is working correctly, and under the crazy arrow there is a ldb data feed, the icon of data feed when properly supported should display the crazy arrow, and the crazy arrow of the data feed should behave similarly as the classic tomtom crazy arrow.
What he wants is this (quote from ninjapanel's wowi page)
How did you manage to get TomTom Crazy Arrow in the panel
NinjaPanel introduces support for icon colors and coordinates using the following fields in the LDB data object:
iconR - The red component value of the color
iconG - The green component value of the color
iconB - The blue component value of the color
iconCoords - A table containing the texCoords to be set on the icon
I will soon expand iconCoords to support the 8-value version, as well as iconRotate to support arbitrary rotations using the new API.
I'm having some trouble changing the width of the blocks - I used to use the mousewheel to do it, but now that doesn't seem to work (it just zooms the camera in/out). Any ideas?
I'm having some trouble changing the width of the blocks - I used to use the mousewheel to do it, but now that doesn't seem to work (it just zooms the camera in/out). Any ideas?
And it's still broken in r21 as it was broken in r20..
I've made a ticket via this WowAce system, but I guess funkydude hasn't seen it :)
I guess when someone trimmed the multiple functions created per LDB-tag, the hedgetrimmer went a bit into overdrive.
So, now I revert to r19 to resize my LBD tags and get the layout working and then to r20/21 to run smoother.. hehe..
But srsly, either re-introduce the mousewheel on mouseover resizeing or make a width slider under each LDB tag in the config menu, if you're loathe to re-include "config-only" code to a run-time system :)
I'm having some trouble changing the width of the blocks - I used to use the mousewheel to do it, but now that doesn't seem to work (it just zooms the camera in/out). Any ideas?
I have a request for StatBlock_MeleeStats.
First, how can i change Melee_Hit to display hit rating, not hit percentage?
Second, I'd like and Melee_ArmorPenetration in future as it's kinda important melee stat right now.
Thanks in advance for reply.
I have a request for StatBlock_MeleeStats.
First, how can i change Melee_Hit to display hit rating, not hit percentage?
Second, I'd like and Melee_ArmorPenetration in future as it's kinda important melee stat right now.
Thanks in advance for reply.
bariel there is a thread for statblock_melee stats, but a quick fix for hit, this is probably the worst possible way to implement this, if some1 knows of a better way please point me in that direction
Hi,
Would it be possible to add an option to decide, whether or not a specific module should be shown out of combat?
Some informations are only needed during combat, so i'd like their corresponding frames to auto-hide as soon as the battle ends. (e.g. Spellpower)
Making the frames click-through and setting the alpha to 0 should do the job.
Is this something that could be considered?
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And it's still broken in r21 as it was broken in r20..
I've made a ticket via this WowAce system, but I guess funkydude hasn't seen it :)
I guess when someone trimmed the multiple functions created per LDB-tag, the hedgetrimmer went a bit into overdrive.
So, now I revert to r19 to resize my LBD tags and get the layout working and then to r20/21 to run smoother.. hehe..
But srsly, either re-introduce the mousewheel on mouseover resizeing or make a width slider under each LDB tag in the config menu, if you're loathe to re-include "config-only" code to a run-time system :)
Should be fixed in r22, more to come.
-cleanups
-fix block size not saving when only using icon (hiding text)
-support for iconR/G/B/Coords like the TomTom crazy arrow
Feel free to report any further issues you're having.
First, how can i change Melee_Hit to display hit rating, not hit percentage?
Second, I'd like and Melee_ArmorPenetration in future as it's kinda important melee stat right now.
Thanks in advance for reply.
bariel there is a thread for statblock_melee stats, but a quick fix for hit, this is probably the worst possible way to implement this, if some1 knows of a better way please point me in that direction
in your statblock_meleestats.lua file find
self.Hit.value = hit
and change to
self.Hit.value = hit*32.79
this only works for lvl 80 charecters
armor pen is pretty easy to add aswell
Would it be possible to add an option to decide, whether or not a specific module should be shown out of combat?
Some informations are only needed during combat, so i'd like their corresponding frames to auto-hide as soon as the battle ends. (e.g. Spellpower)
Making the frames click-through and setting the alpha to 0 should do the job.
Is this something that could be considered?