Fourteen? I'm pretty sure I was using IRC and playing MUDs with TinyFugue in 1989...:D
And I'm pretty sure universities and government agencies were using it well before then, since it was first demonstrated in 1972. After a plan was published in 1968.
And I'm pretty sure universities and government agencies were using it well before then, since it was first demonstrated in 1972. After a plan was published in 1968.
break19
Yah, but that was ARPANET...slightly different animal - kinda like what this incarnation will be to "Internet2".
Not really: ARPANET was the predecessor to NSFNET (which, in retrospect, means the original post of "Fourteen years" was approximately correct, even for me :p - since the Internet proper didn't come online until the mid-'90s) and was phased out node-by-node after NSFNET was brought online.
In this case, using all-caps is correct since ARPANET is an acronym for Advanced Research Projects Agency Network.
Not really: ARPANET was the predecessor to NSFNET (which, in retrospect, means the original post of "Fourteen years" was approximately correct, even for me :p - since the Internet proper didn't come online until the mid-'90s) and was phased out node-by-node after NSFNET was brought online.
In this case, using all-caps is correct since ARPANET is an acronym for Advanced Research Projects Agency Network.
ACE still stands for nothing, however.:D
</thread_derail>
You are....... an oldie in the Internet :p
I'm only 26, and I first went online in 1995 when the first Internet Cafe (iCafe) appeared in the Philippines, which was by then, our country was still a "subscriber" to AT&T.
I played my first online game in 1996/1997 - MUDs - AnsalonMUD to be exact. Then DSL - Dark & Shatterred Lands.
- since the Internet proper didn't come online until the mid-'90s)
Actually came fully online from 87-90. Work started in the early 80's converting the old protocol to TCP/IP which is when I got involved. Took off with the release of the initial Netscape Browser in 92-93.
My first internets was about 1994 I think, or 1995. My mother's boyfriend was a programmer-analyst. He hooked up his laptop with his cellphone, we got the awesome dial up tone and yes.
There is and will be no updater other than the Curse Client that can pull down the latest development versions of wowace addons from now on. WUU, JWU etc. will still be able to pull release addons from the main curse.com site though.
What happens Tuesday? Will non curse client users be able to update their addons? Will non-premium curse client users be able to update their addons?
What happens Tuesday? Will non curse client users be able to update their addons? Will non-premium curse client users be able to update their addons?
Will there even be addons available to update?
I'm not using the Curse Client, and I still can update my addons - just use the Projects link on the top of the page. Yes, it means manual download and unzipping for every addon you are using.
I'm not using the Curse Client, and I still can update my addons - just use the Projects link on the top of the page. Yes, it means manual download and unzipping for every addon you are using.
WAU: no
All others except curse client: yes, but not from wowace (curse neither but not sure about that)
Curse Client: technically yes from Curse
Since WAU doesn't work in Linux, I'm fine there. Is JWowUpdater pointed at the right spot for future use without having to set each addon individually?
Since WAU doesn't work in Linux, I'm fine there. Is JWowUpdater pointed at the right spot for future use without having to set each addon individually?
No, because there is no longer a single index file for JWU to parse, as there was with files.wowace.com.
You will need to visit each addon's page on Curse, get the "short name" that is used to identify the addon (hint: it's part of the URL), and paste that into JWU.
So the way I see it is this, WAU is dead. JWowUpdater is dead pending JWU2. Curse client doesn't have any versions for non-Windows users yet. There's "talk" of Mac or Linux clients, but you mean to tell us that our only other option is to update dozens or more addons by hand until you get around to us?
So what happens Tuesday when all the old addons break and Curse gets buried under the load? Is there going to be any other location for users to get the updated versions of the addons they've come to rely on?
With all the talk about "premium members" getting more frequent updates, I get the feeling that only paid customers will have access to the post-patch versions of their addons. Can anyone confirm or deny this?
So the way I see it is this, WAU is dead. JWowUpdater is dead pending JWU2. Curse client doesn't have any versions for non-Windows users yet. There's "talk" of Mac or Linux clients, but you mean to tell us that our only other option is to update dozens or more addons by hand until you get around to us?
JWoWUpdater is far from dead - you just don't feel like taking thirty minutes or so to add references to the release-site downloads. Even two hours setup-time is better than actually manually updating every addon every time.
As for the "until you get around to us" part: There is only one person working on the CurseClient. We're as "dead-in-the-water" as you are.
So what happens Tuesday when all the old addons break and Curse gets buried under the load? Is there going to be any other location for users to get the updated versions of the addons they've come to rely on?
With all the talk about "premium members" getting more frequent updates, I get the feeling that only paid customers will have access to the post-patch versions of their addons. Can anyone confirm or deny this?
I have heard nothing about "more frequent updates". Premium will give you the big "DOWNLOAD UPDATES" button, which does exactly what it says. Non-premium will give the same updates, but you'll have to click to download each addon one-by-one.
I have heard nothing about "more frequent updates". Premium will give you the big "DOWNLOAD UPDATES" button, which does exactly what it says. Non-premium will give the same updates, but you'll have to click to download each addon one-by-one.
OK. It was looking from what I was reading like non-premium users would have had to update from older repositories to get anything at all via the updater. So if something like Omen or BigWigs updates today, CC will be able to get that update no matter if the user is regular or premium, just that the regular user will have to do a couple more steps to get the update. Is that more or less correct?
Rollback Post to RevisionRollBack
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Fourteen years too late on the elitists' welcoming committee, there, sport. Doesn't make it any less sad.
Fourteen? I'm pretty sure I was using IRC and playing MUDs with TinyFugue in 1989...:D
And I'm pretty sure universities and government agencies were using it well before then, since it was first demonstrated in 1972. After a plan was published in 1968.
break19
Yah, but that was ARPANET...slightly different animal - kinda like what this incarnation will be to "Internet2".
Arpanet evolved into what it is now, and renamed.
break19
Not really: ARPANET was the predecessor to NSFNET (which, in retrospect, means the original post of "Fourteen years" was approximately correct, even for me :p - since the Internet proper didn't come online until the mid-'90s) and was phased out node-by-node after NSFNET was brought online.
In this case, using all-caps is correct since ARPANET is an acronym for Advanced Research Projects Agency Network.
ACE still stands for nothing, however.:D
</thread_derail>
You are....... an oldie in the Internet :p
I'm only 26, and I first went online in 1995 when the first Internet Cafe (iCafe) appeared in the Philippines, which was by then, our country was still a "subscriber" to AT&T.
I played my first online game in 1996/1997 - MUDs - AnsalonMUD to be exact. Then DSL - Dark & Shatterred Lands.
Actually came fully online from 87-90. Work started in the early 80's converting the old protocol to TCP/IP which is when I got involved. Took off with the release of the initial Netscape Browser in 92-93.
Glad you came by with even less to contribute.
What happens Tuesday? Will non curse client users be able to update their addons? Will non-premium curse client users be able to update their addons?
Will there even be addons available to update?
I'm not using the Curse Client, and I still can update my addons - just use the Projects link on the top of the page. Yes, it means manual download and unzipping for every addon you are using.
But will the updaters be able to update?
WAU: no
All others except curse client: yes, but not from wowace (curse neither but not sure about that)
Curse Client: technically yes from Curse
Since WAU doesn't work in Linux, I'm fine there. Is JWowUpdater pointed at the right spot for future use without having to set each addon individually?
No, because there is no longer a single index file for JWU to parse, as there was with files.wowace.com.
You will need to visit each addon's page on Curse, get the "short name" that is used to identify the addon (hint: it's part of the URL), and paste that into JWU.
So what happens Tuesday when all the old addons break and Curse gets buried under the load? Is there going to be any other location for users to get the updated versions of the addons they've come to rely on?
With all the talk about "premium members" getting more frequent updates, I get the feeling that only paid customers will have access to the post-patch versions of their addons. Can anyone confirm or deny this?
JWoWUpdater is far from dead - you just don't feel like taking thirty minutes or so to add references to the release-site downloads. Even two hours setup-time is better than actually manually updating every addon every time.
As for the "until you get around to us" part: There is only one person working on the CurseClient. We're as "dead-in-the-water" as you are.
Release sites, such as http://wowinterface.com, http://wowui.worldofwar.net/, and http://wow.curse.com/
With some initial setup - using the search functionality of each of these sites - you can have JWoWUpdater behaving like WAU did.
I have heard nothing about "more frequent updates". Premium will give you the big "DOWNLOAD UPDATES" button, which does exactly what it says. Non-premium will give the same updates, but you'll have to click to download each addon one-by-one.
That would be painful, since WAU does squat in WINE (not their fault... no .NET) ;)
OK. It was looking from what I was reading like non-premium users would have had to update from older repositories to get anything at all via the updater. So if something like Omen or BigWigs updates today, CC will be able to get that update no matter if the user is regular or premium, just that the regular user will have to do a couple more steps to get the update. Is that more or less correct?