I'm wondering what the restrictions on file types there are with the SVN. Clearly LUA, TGA, TOC, etc are allowed but are other text files allowed as well?
In my project I would like to include a set of PHP, javascript and sql fies that are part of the WebUI for my project. Before I try and commit anything I'd like to know if those files a permitted or not. It would be great if I could start having version control on them. :) I do plan on having the folder ignored in my .pkgmeta until a true beta gets reached.
Most file types are permitted. Specifically, the file types that you may not commit are anything that are executable or have an executable flag, such as files with the EXE, BAT, COM, SH extensions and probably a few others. You will need to get a moderator to commit/change such files for you.
Perhaps an admin will come along and clarify this.
Where to get a moderator to do so? I need a EXE in my project to download and parse some web information for ingame-display. The EXE is written in C++ and is OpenSource. The SourceCode is viewable on SF. I wasn't able to commit the EXE into the repo of my project and postet a ticket 3 days ago with no response yet.
Your best bet is to log on #wowace or #curseforge on irc.freenode.org depending on which website you are using (these forums are shared) and ask for one that is online.
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I'm wondering what the restrictions on file types there are with the SVN. Clearly LUA, TGA, TOC, etc are allowed but are other text files allowed as well?
In my project I would like to include a set of PHP, javascript and sql fies that are part of the WebUI for my project. Before I try and commit anything I'd like to know if those files a permitted or not. It would be great if I could start having version control on them. :) I do plan on having the folder ignored in my .pkgmeta until a true beta gets reached.
Thanks.
Perhaps an admin will come along and clarify this.
so anyone has an idea what to do?