I'm trying to do something I often find myself doing. I want to track down what a certain UI element is on the screen. I use /fstack and then write down everything and proceed to :Hide() or :Show() the element.
I log in and get notified about mission completions. I, for now, just want to hide them or set the alpha to 0. I can't seem to find the right thing to focus on.
I've tried putting them all in functions like this:
TimerTracker.Show = function() end
AlertFrame.Show = function() end
...
etc..
So not only am I asking how to code this up I also really would like any advice you might have about investigating these things and going about the work of making addons like this. Where do you start? I find the xml code on github for blizzard addons. I read that wow uses 2 systems for alerts: The two files are AlertFrames.lua and AlertFrameSystems.lua Do I load one (or both) of those addons and THEN try to hide the alert?
I'm trying to do something I often find myself doing. I want to track down what a certain UI element is on the screen. I use /fstack and then write down everything and proceed to :Hide() or :Show() the element.
I log in and get notified about mission completions. I, for now, just want to hide them or set the alpha to 0. I can't seem to find the right thing to focus on.
This is what fstack shows me:
I've tried putting them all in functions like this:
So not only am I asking how to code this up I also really would like any advice you might have about investigating these things and going about the work of making addons like this. Where do you start? I find the xml code on github for blizzard addons. I read that wow uses 2 systems for alerts: The two files are AlertFrames.lua and AlertFrameSystems.lua Do I load one (or both) of those addons and THEN try to hide the alert?
iirc those are indeed alerts or "toasts", just using /fstack and looking into the FrameXML is a step into the right direction
but I suggest you ask on WoWInterface or the wow addons discord as nobody reads curseforge forums