i was trying to edit my Buff frame to change its position and ended up with this
local x = CreateFrame("Frame")
x:RegisterEvent("PLAYER_ENTERING_WORLD")
x:SetScript("OnEvent", function()
BuffFrame:SetPoint("TOPRIGHT", "TemporaryEnchantFrame", "TOPLEFT", 50, -15)
BuffFrame:SetScale(1.3*0.88);
BuffFrame.SetPoint = function() end
end)
at first it seemed to be working , but when i had more than 8 buffs i got a second line of buffs and basically it looked like this.
my question is if there is any way of increasing the number of buffs shown at the first line, or is there anyway to change the position of the second and third lines of buffs
at first it seemed to be working , but when i had more than 8 buffs i got a second line of buffs and basically it looked like this.
my question is if there is any way of increasing the number of buffs shown at the first line, or is there anyway to change the position of the second and third lines of buffs
This is the code i use, it'll move the buffs completly in the corner because i have the minimap somewhere else, but you get the idea!