Just musing here. Since Candybar, and by proxy PaintChips, are loaded via Ace2, and not LibStub, is there a way to simulate the same effects come patch 3.10? I would prefer Ace3 rather than Ace2, obviously.
I know about AceTimer-3.0 but don't yet understand it (still reading about it) and I understand there is going to be some kind of animation APIs or widgets come patch day. Can the attached image be duplicated or approximated?
Candybar should probably still work with 3.1.0. The new animation API does not prevent existing "old school" animations to work.
If you are looking for non-Ace2 bar libraries, take a look at LibBars.
AceTimer-3.0 is no related in any way with bar libraries, auras, casting times or whatever. It is used to create and handle your own timed/repeating events.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I know about AceTimer-3.0 but don't yet understand it (still reading about it) and I understand there is going to be some kind of animation APIs or widgets come patch day. Can the attached image be duplicated or approximated?
If you are looking for non-Ace2 bar libraries, take a look at LibBars.
AceTimer-3.0 is no related in any way with bar libraries, auras, casting times or whatever. It is used to create and handle your own timed/repeating events.