I'm using a UIDropDownMenu using the UIDropDownMenuTemplate with a separate frame. It works perfectly fine except when the menu shows if my frame is too high in the interface the menu gets cut off by the top of the screen. How can I make it like GameTooltip where it will expand in a different direction based on where the parent object currently is positioned, if possible?
The default UI code for it already adjusts the menu position if it will appear offscreen. By default, the menu appears BELOW the button, if the menu would go below the bottom of the screen, then it reanchors the menu above the button.