I was confused by a lot of things when I first found out about the wowace transition. Since then I have gone on a fact-finding mission to try and understand what site is what, where do I go and what do I do. A lot of this might be completely obvious to a lot of people, but for me it was an entirely new territorry and therefore I hope this post will be of use.
1. What's the relationship between WoWAce, Curseforge and Curse?
WoWAce and Curseforge are intended to be sites for developers, to provide them with the tools they need to maintain their projects. They are not directly intended to be used by end-users.
Curse on the other hand is intended to be the portal site for end-users where they can get the fruits of the addon authors' labours.
WoWAce and Curseforge are intended to represent two distinct author communities, with their own culture. They now share a lot of the same software, but maintain their own unique features and flavours.
An important feature of both WoWAce and Curseforge is that a project that is maintained on either one of them can automatically gets pushed to Curse for end-user consumption. Any project details filled in on a project page on either site can automatically appear on Curse.
Think of the whole thing like soft drinks: both Coke and Pepsi have their own factories, which consumers don't need to worry about, and both are sold through the same retail outlet, namely your local shop.
You can no longer directly host addons on Curse. You either need to host on WoWAce or Curseforge, and get your project to be pushed from there.
I was told that you do not need to maintain your project on both WoWAce and Curseforge, and in fact you are strongly encouraged to maintain it only on one of them to avoid confusion.
3a. As an author, what happened to my project that was formerly hosted on WoWAce?
The former SVN tree was imported and split up into separate projects under the new WoWAce site. Lot of the imported projects were successfully attributed to their owners. However, lot of them appear as being owned by "wowaceSVN". If that is the case, in order to gain control of a project, you need to claim ownership over it with your WoWAce account. In most cases you do not need to create a new project.
3b. As an author, what happened to my project that was formerly hosted on Curse.com?
All projects were imported to Curseforge. From what I understand, you can no longer directly upload files to curse.com.
4. As a user, where should I get my addons from?
The best thing is to get your addons from Curse. Things are still in a transitionary period, but eventually both Curseforge and WoWAce hosted addons will appear on Curse for downloading.
5. How are author account details getting merged between WoWAce and Curseforge?
I don't have certain details on this, but from what I uderstand, the staff are doing everything they can to merge your WoWAce and Curseforge accounts. In my case I found that I didn't have a WoWAce or Curseforge author account before, but had a working Curse account. That seemed to have been imported to both. The staff are very helpful in manually helping with any account merging issues that arise.
6. What's happening to files.wowace.com and WoW Ace Updater?
These are discontinued. The old wowace SVN still exists in a "frozen" state and packaged addons are still available on files.wowace.com for a short period, and WAU still works and will do so for a short period of time, but will disappear very soon. That's the whole idea. End-users who were relying on WAU to get their addons updated will no longer be able to do so. The idea is to remove end-users' direct access as much as possible from WoWAce, and instead retain it as an author community.
7. So what are my new options?
Your recommended options are to download addons manually from Curse, or to use the CurseClient software for automatic downloading and updating of your addons. The CurseClient is still work in progress, but is the intended end-user tool for addon downloading.
You can also download files directly from a project's WoWAce or Curseforge page, but you are likely to encounter more technical mumbo jumbo than you need.
8. What if I had a project on CurseForge and the WowAce SVN?
If your project on the WowAce SVN had a name identical to your project on CurseForge, the project was prepended with "wowace-" before being imported into the new WowAce site. You should now have two projects, one on CurseForge called "add-on", and one on WowAce called "wowace-add-on". Want to rectify the situation? Click on "Merge projects" on the project page here. It'll walk you through the process, allowing you to control which of the two projects' comments, files, and other metadata get kept (or both). Note that once you merge, the single remaining project will be hosted only at either CurseForge or WowAce, depending on how you configured the operation. After the merge, attempting to navigate to the non-surviving project will redirect you to the surviving project, even switching you from CurseForge to WowAce (or vice versa) if necessary.
Read #2 from the FAQ , click the link. Also Knowledge base on top of the page does hold those answers.
Yes I'm aware of that but this is meant to be an FAQ those are going to be very common questions and thus to my mind should be in the body of the FAQ not as information buried in other places. #2 doesn't even suggest the info would be in the link it says "If you are a new author, you might want to start with" which strongly suggests the link is to a newbie guide, not a guide for experienced authors.
Yes I'm aware of that but this is meant to be an FAQ those are going to be very common questions and thus to my mind should be in the body of the FAQ not as information buried in other places. #2 doesn't even suggest the info would be in the link it says "If you are a new author, you might want to start with" which strongly suggests the link is to a newbie guide, not a guide for experienced authors.
This stuff, IMNSHO, needs to be in the main Wiki or at least a "HowTo" or a "Best Practices" guide.
BTW: So you know, and if you want to take maintenance away from me: Before I knew about FuBar2Broker, I wrote nanoPar for IOP. You can find it on WoWI.
I need to know what to do with my addons on a "no-external" basis during the transition as a user (non-author). Library files are separted from all my addons.
Do I have to update all my library files individually (and edit out the lib folder for each addon)??
OR, until a "no external" option is available, erase all libary files from my addon folders, and manually update every addon with the libray file included??
I noticed the Omen on the curse site has a nolib download available.
Please help. Or a link to another post maybe??
Thanks in advance (but I think this would be nice in a FAQ) My apologies in advance if this is the wrong thread however.
Arindelle, as it currently stands, the no-ext option zips are done on a per-project basis. So you will need to find the no-ext projects and download their zips. Not every addon has been setup for this.
Untill each of the mainstream authors can find the time to check in with the new site alot of addons are not going to have a no-ext setup.
ok - thanks guys - I guess that means that I will post this (have to translate to french - confusion is a little higher for the people that can' read english^^) on our guilde site.
WoWAce serveur no longer will be hosting updated addons on their serveur, and recommends author hosting at Curse gaming server. WoWAce recommends you go to curse for latest versions.
If you have been loading your addons with the library files "non-embeded" (option no external for updaters -- 1) backup your addon directory 2) delete libray directories (names beginnin with Lib*) 3) re-download all addons manually to ensure library files are embeded in the folder of each mod
Updaters using wowace serveurs, although in development, will not fucntion except to download the last available versions posted on the WoWAce serveur before it was locked. This could be very temporary too.
It is highly recommended to not wait to start downloading > patch 3.0x addons, as traffic will be very dense near patch day at Curse (save to different folder^^ will not work until the patch is in place.
Is this about right?? If i start telling them that some version will be available without embeds, they will just get confused and not update their adds I think or screw up.
Well its not that WowAce is no longer supporting developers. In fact we are now more than ever.
As far as disembedded installs with WAU. Its best at this point if people download the new CC after deleting and backing up their addon directories. Install the addons via the CC and then add any they can't find there manually.
I cant find anywhere that says upload update etc, i have an update for one of my addons that went stale and cant figure out how to update it.. Please help
I am the author of sealbar and i cant figure out how to upload and update. Please describe how i go about uploading an update or point me to where I can read how.
Looks like you have to use a repository to get updates on wowace.com. CurseForge lets you manually upload new files to the project. I think it was assumed since all the projects here originally lived in the WowAce SVN, everyone wanted to continue using source control or remove the project entirely. Maybe that was a bad assumption?
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1. What's the relationship between WoWAce, Curseforge and Curse?
WoWAce and Curseforge are intended to be sites for developers, to provide them with the tools they need to maintain their projects. They are not directly intended to be used by end-users.
Curse on the other hand is intended to be the portal site for end-users where they can get the fruits of the addon authors' labours.
WoWAce and Curseforge are intended to represent two distinct author communities, with their own culture. They now share a lot of the same software, but maintain their own unique features and flavours.
An important feature of both WoWAce and Curseforge is that a project that is maintained on either one of them can automatically gets pushed to Curse for end-user consumption. Any project details filled in on a project page on either site can automatically appear on Curse.
Think of the whole thing like soft drinks: both Coke and Pepsi have their own factories, which consumers don't need to worry about, and both are sold through the same retail outlet, namely your local shop.
Incidentally, Curseforge has a very nice overview FAQ that I recommend for reading: http://www.curseforge.com/knowledge-base/curse-forge-faq/
2. As an author, where should I host my addon?
You can no longer directly host addons on Curse. You either need to host on WoWAce or Curseforge, and get your project to be pushed from there.
I was told that you do not need to maintain your project on both WoWAce and Curseforge, and in fact you are strongly encouraged to maintain it only on one of them to avoid confusion.
If you are a new author, you might want to start with:
http://www.wowace.com/knowledge-base/getting-started-with-wow-ace/
3a. As an author, what happened to my project that was formerly hosted on WoWAce?
The former SVN tree was imported and split up into separate projects under the new WoWAce site. Lot of the imported projects were successfully attributed to their owners. However, lot of them appear as being owned by "wowaceSVN". If that is the case, in order to gain control of a project, you need to claim ownership over it with your WoWAce account. In most cases you do not need to create a new project.
3b. As an author, what happened to my project that was formerly hosted on Curse.com?
All projects were imported to Curseforge. From what I understand, you can no longer directly upload files to curse.com.
4. As a user, where should I get my addons from?
The best thing is to get your addons from Curse. Things are still in a transitionary period, but eventually both Curseforge and WoWAce hosted addons will appear on Curse for downloading.
5. How are author account details getting merged between WoWAce and Curseforge?
I don't have certain details on this, but from what I uderstand, the staff are doing everything they can to merge your WoWAce and Curseforge accounts. In my case I found that I didn't have a WoWAce or Curseforge author account before, but had a working Curse account. That seemed to have been imported to both. The staff are very helpful in manually helping with any account merging issues that arise.
6. What's happening to files.wowace.com and WoW Ace Updater?
These are discontinued. The old wowace SVN still exists in a "frozen" state and packaged addons are still available on files.wowace.com for a short period, and WAU still works and will do so for a short period of time, but will disappear very soon. That's the whole idea. End-users who were relying on WAU to get their addons updated will no longer be able to do so. The idea is to remove end-users' direct access as much as possible from WoWAce, and instead retain it as an author community.
7. So what are my new options?
Your recommended options are to download addons manually from Curse, or to use the CurseClient software for automatic downloading and updating of your addons. The CurseClient is still work in progress, but is the intended end-user tool for addon downloading.
You can also download files directly from a project's WoWAce or Curseforge page, but you are likely to encounter more technical mumbo jumbo than you need.
If your project on the WowAce SVN had a name identical to your project on CurseForge, the project was prepended with "wowace-" before being imported into the new WowAce site. You should now have two projects, one on CurseForge called "add-on", and one on WowAce called "wowace-add-on". Want to rectify the situation? Click on "Merge projects" on the project page here. It'll walk you through the process, allowing you to control which of the two projects' comments, files, and other metadata get kept (or both). Note that once you merge, the single remaining project will be hosted only at either CurseForge or WowAce, depending on how you configured the operation. After the merge, attempting to navigate to the non-surviving project will redirect you to the surviving project, even switching you from CurseForge to WowAce (or vice versa) if necessary.
I used to commit to http://dev.wowace.com/wowace/trunk/AddonName now I commit to ???
The Ace3 Libraries that I embedded in my project were at http://svn.wowace.com/wowace/trunk/Ace3/ they are now at ???
Read #2 from the FAQ , click the link. Also Knowledge base on top of the page does hold those answers.
Yes I'm aware of that but this is meant to be an FAQ those are going to be very common questions and thus to my mind should be in the body of the FAQ not as information buried in other places. #2 doesn't even suggest the info would be in the link it says "If you are a new author, you might want to start with" which strongly suggests the link is to a newbie guide, not a guide for experienced authors.
This stuff, IMNSHO, needs to be in the main Wiki or at least a "HowTo" or a "Best Practices" guide.
BTW: So you know, and if you want to take maintenance away from me: Before I knew about FuBar2Broker, I wrote nanoPar for IOP. You can find it on WoWI.
Do I have to update all my library files individually (and edit out the lib folder for each addon)??
OR, until a "no external" option is available, erase all libary files from my addon folders, and manually update every addon with the libray file included??
I noticed the Omen on the curse site has a nolib download available.
Please help. Or a link to another post maybe??
Thanks in advance (but I think this would be nice in a FAQ) My apologies in advance if this is the wrong thread however.
Untill each of the mainstream authors can find the time to check in with the new site alot of addons are not going to have a no-ext setup.
something like that.
same goes for if a any strip is in place in a xml file
WoWAce serveur no longer will be hosting updated addons on their serveur, and recommends author hosting at Curse gaming server. WoWAce recommends you go to curse for latest versions.
If you have been loading your addons with the library files "non-embeded" (option no external for updaters -- 1) backup your addon directory 2) delete libray directories (names beginnin with Lib*) 3) re-download all addons manually to ensure library files are embeded in the folder of each mod
Updaters using wowace serveurs, although in development, will not fucntion except to download the last available versions posted on the WoWAce serveur before it was locked. This could be very temporary too.
It is highly recommended to not wait to start downloading > patch 3.0x addons, as traffic will be very dense near patch day at Curse (save to different folder^^ will not work until the patch is in place.
Is this about right?? If i start telling them that some version will be available without embeds, they will just get confused and not update their adds I think or screw up.
As far as disembedded installs with WAU. Its best at this point if people download the new CC after deleting and backing up their addon directories. Install the addons via the CC and then add any they can't find there manually.
I can't find this in the FAQ or KB anywhere.
Hopefully that'll stay up until people are sure that everything has been ported over to project pages.
No plans to take it down until its stripped clean!