Why does everybody like the pixelled fonts? I mean, they are hard to read and they're not beautiful nor aethstetical, and they doesn't fit the game style/looking. (Imho).
I'm not trolling, and I'm just curious about the reason behind the pixelled font mystery XD.
As I really can't read pixel fonts, nor do I like them, I started switching some things to a font I do like - handwriting fonts. This is called Megan's Hand, and is available on dafont.
As I really can't read pixel fonts, nor do I like them, I started switching some things to a font I do like - handwriting fonts. This is called Megan's Hand, and is available on dafont.
Simulated shot which shows thethings I'm "done" with up till now. Tho I guess the pic needs a bit of explanation.
The UF's which are shown are: Player, Target, Pet, Party1234.
The left portrait (which is mine) is actually the PetFrame. As you can see it's a bit greener then the target portrait, the HP bar depletes and if no pet is summoned it just looks exactly the same as Target Portrait.
Still tinkering with ToT and focus, tho it will be similiar to my Playerframe and Petframe, using the portrait for 2 functions.
Don't mind the SBF3 bar and my runebar. That's not done yet either. :)
Need comments! Though I like the design, used tiny bit of inspiration from Luna's latest UI, so thank you Luna. :)
I think this will please Phanx due to the lack of pixel fonts :P
Im sticking with this one :) Its a mix of ouf_tewl new and old version. Raid frames are new, only changed the texture colors, Player and such are an older version.
Shown frames:
player: (debuffs will go under it, buffs wont show)
target: (above player, got buffs under it, debuffs will go on top, just under ToT)
ToT: Shows nothing but name and hp :)
(All buffs on unitframes are filtered as "CASTABLE|PLAYER" and debuffs are "HARMFUL|PLAYER")
Castbar: Bottom castbar is player, top castbar is target..
And a question to anyone that still has an old version of sTotemTimers (the ones on the website dont work anymore for some reason) that shows time with classcolor on the minit and seconds pls pm me a link to it or something. I had one, but swapping from ouf_neav to this layout for some reason broke it.. Cant explain how, doesnt make sense at all.. And the current totemtimers, I dont like them :P
I think this will please Phanx due to the lack of pixel fonts :P
Im sticking with this one :) Its a mix of ouf_tewl new and old version. Raid frames are new, only changed the texture colors, Player and such are an older version.
Shown frames:
player: (debuffs will go under it, buffs wont show)
target: (above player, got buffs under it, debuffs will go on top, just under ToT)
ToT: Shows nothing but name and hp :)
(All buffs on unitframes are filtered as "CASTABLE|PLAYER" and debuffs are "HARMFUL|PLAYER")
Castbar: Bottom castbar is player, top castbar is target..
And a question to anyone that still has an old version of sTotemTimers (the ones on the website dont work anymore for some reason) that shows time with classcolor on the minit and seconds pls pm me a link to it or something. I had one, but swapping from ouf_neav to this layout for some reason broke it.. Cant explain how, doesnt make sense at all.. And the current totemtimers, I dont like them :P
I guess you wanna know if the buff filters actually work? They do :) but for some reason only when in range.. when not in range, I can see all the buffs..
I guess you wanna know if the buff filters actually work? They do :) but for some reason only when in range.. when not in range, I can see all the buffs..
Well that could be interesting... :o
Jumping on the pixel font + mana border bandwagon hoo!
of course!
@Phanx
heh
@st0nedpenguin
I must say that's the most appealing layout I've seen with the mana border thingamagiga
amazing - but what happened to the clock ?!
i just would change buff font
lg luna
some small changes..think im gonna ditch the pixel stuff for a while to get some new inspiration...
http://img85.imageshack.us/img85/1022/rfwfwfwffwfwfw.jpg
anyway, party and solo
not much of an update, but meh...
Why does everybody like the pixelled fonts? I mean, they are hard to read and they're not beautiful nor aethstetical, and they doesn't fit the game style/looking. (Imho).
I'm not trolling, and I'm just curious about the reason behind the pixelled font mystery XD.
that is 10x worse than pixel fonts
I suppose I should post a new UI screenshot one of these days...
Simulated shot which shows thethings I'm "done" with up till now. Tho I guess the pic needs a bit of explanation.
The UF's which are shown are: Player, Target, Pet, Party1234.
The left portrait (which is mine) is actually the PetFrame. As you can see it's a bit greener then the target portrait, the HP bar depletes and if no pet is summoned it just looks exactly the same as Target Portrait.
Still tinkering with ToT and focus, tho it will be similiar to my Playerframe and Petframe, using the portrait for 2 functions.
Don't mind the SBF3 bar and my runebar. That's not done yet either. :)
Need comments! Though I like the design, used tiny bit of inspiration from Luna's latest UI, so thank you Luna. :)
http://www.abload.de/img/wowscrnshot_012410_221zval.jpg
Two actual in party/combat shots. And the font is that Hooge05570 or something like that.
I think this will please Phanx due to the lack of pixel fonts :P
Im sticking with this one :) Its a mix of ouf_tewl new and old version. Raid frames are new, only changed the texture colors, Player and such are an older version.
Shown frames:
player: (debuffs will go under it, buffs wont show)
target: (above player, got buffs under it, debuffs will go on top, just under ToT)
ToT: Shows nothing but name and hp :)
(All buffs on unitframes are filtered as "CASTABLE|PLAYER" and debuffs are "HARMFUL|PLAYER")
Castbar: Bottom castbar is player, top castbar is target..
And a question to anyone that still has an old version of sTotemTimers (the ones on the website dont work anymore for some reason) that shows time with classcolor on the minit and seconds pls pm me a link to it or something. I had one, but swapping from ouf_neav to this layout for some reason broke it.. Cant explain how, doesnt make sense at all.. And the current totemtimers, I dont like them :P
And before you ask, buffs are Scent from p3lim :O
Got a combat shot?
I love your layout =) just have a few questions.
1. What is the texture for your unitframe :P?
2. how did you get those slick borders? Are they kgpanels parented?
That is all, thank you!
I guess you wanna know if the buff filters actually work? They do :) but for some reason only when in range.. when not in range, I can see all the buffs..
Heres a shot on the DK
http://img709.imageshack.us/img709/8703/wowscrnshot012510035556.jpg
And yes, I just seen it too.. I need to change the position of the difficulty flag :(
What is the addon that says Damage mode ;p?