lol I've been using that for ages, never saw it like that actually.
but if I choose the "round" skin for it, my minimap is stil square . only the "border" is round.
It's kinda funny you mention that, 'cause my problem is the opposite. Any choice other than round ends up with the round border and a appropriately shaped minimap!
Maybe you need to reload the UI? Dunno, a question for the author, perhaps.
The texture added has the corners missing if you will. Easily fixed in Photoshop (or paint or Gimp I suppose), but looks better with 90degree crisp corners imo.
If any one's got an idea on how to get the button appearance (via cycircled or bt3?), I'd be quite interested... In fact the whole thing looks really nice, but I'm way too lazy to scrap yet again my ui and work it back from the ground using those .tga and dart (urg).
The texture added has the corners missing if you will. Easily fixed in Photoshop (or paint or Gimp I suppose), but looks better with 90degree crisp corners imo.
The texture added has the corners missing if you will. Easily fixed in Photoshop (or paint or Gimp I suppose), but looks better with 90degree crisp corners imo.
Committed to Surfaces, thanks!
Since I am essentially a n00b to this, how do I implement those surfaces to my uniframes (using agunitframes)?
lol I've been using that for ages, never saw it like that actually.
but if I choose the "round" skin for it, my minimap is stil square . only the "border" is round.
Layout for lvl 63 mage
And for my lvl 7 shaman, he 12 already ;)
I use these plugins, they are not al ACE2, but I am converting to it, if u have suggestions to make please be my guest....
!BugGrabber\
Atlas\
AtlasBattlegrounds\
AtlasDungeonLocs\
AtlasFlightPaths\
AtlasLoot\
AtlasLootFu\
AtlasOutdoorRaids\
Auctioneer\
AutoBar\
AutoBarConfig\
BanzaiAlert\
Bartender3\
BeanCounter\
Blizzard_AuctionUI\
Blizzard_BattlefieldMinimap\
Blizzard_BindingUI\
Blizzard_CombatText\
Blizzard_CraftUI\
Blizzard_GMSurveyUI\
Blizzard_InspectUI\
Blizzard_ItemSocketingUI\
Blizzard_MacroUI\
Blizzard_RaidUI\
Blizzard_TalentUI\
Blizzard_TradeSkillUI\
Blizzard_TrainerUI\
BtmScan\
CECB_Debuffs\
CECB_Options\
CECB_PvEModule\
CECB_PvPModule\
CEnemyCastBar\
ClickInvite\
Cryolysis\
CT_MailMod\
CT_PartyBuffs\
CT_Viewport\
cyCircled\
DamageMeters\
Decursive\
DeuceCommander\
eCastingBar\
eePanels\
Enchantrix\
EnhTooltip\
EQCompare\
FuBar\
FuBar_AnkhTimerFu\
FuBar_BagFu\
FuBar_BattlegroundFu\
FuBar_CheckStoneFu\
FuBar_ClockFu\
Fubar_DamageMetersFu\
FuBar_DPS\
FuBar_DurabilityFu\
FuBar_ExperienceFu\
FuBar_FuXPFu\
FuBar_GroupFu\
FuBar_GuildFu\
FuBar_HonorFu\
FuBar_ItemBonusesFu\
FuBar_LocationFu\
FuBar_LocationFu\
FuBar_MailFu\
FuBar_MoneyFu\
FuBar_PerformanceFu\
FuBar_QuestsFu\
FuBar_ReagentFu\
FuBar_RegenFu\
FuBar_TopScoreFu\
Informant\
KLHThreatMeter\
myAddOns\
OneBag\
OneBank\
OneRing\
OneView\
Prat\
Prat_FuBar2\
RicoMiniMap\
sct\
sct_options\
SphereLoader\
Stubby\
TinyTip\
TinyTipOptions\
Totemus\
TotemusOptions\
TrinketMenu\
Visor2\
Visor2GUI\
XLoot\
XLootMaster\
XLootMonitor\
Maybe you need to reload the UI? Dunno, a question for the author, perhaps.
Thanks in advance.
Also the experience bar that looks like a flare on fubar, is that the standard FuExperience?
its EavesDrop
afaik its FuBar_FuXPFu
Credit to Astika, modified by me.
What SurfaceLib texture is that you're using? It looks incredible :)
(15 men) Raid: http://img405.imageshack.us/img405/6701/wowscrnshot020807212915th3.jpg
as clean as it can get.
Inspired by Otravi ;)
tho his chat is better with his own mod. =(
I really want those unitframes textures :P
http://www.clanok.com/darktide/liteui.zip
which is from this thread
http://www.discordmods.com/cgi-bin/showUI.pl?msgnum=1178
The texture added has the corners missing if you will. Easily fixed in Photoshop (or paint or Gimp I suppose), but looks better with 90degree crisp corners imo.
If any one's got an idea on how to get the button appearance (via cycircled or bt3?), I'd be quite interested... In fact the whole thing looks really nice, but I'm way too lazy to scrap yet again my ui and work it back from the ground using those .tga and dart (urg).
Committed to Surfaces, thanks!
Since I am essentially a n00b to this, how do I implement those surfaces to my uniframes (using agunitframes)?
Download and install Surfaces. Go to config your agUF's texture, now your list offers many more choices :D