Mh... what I don't understand is.. I mean for example one frame is 240px wide, other one is 40px wide.. then I have a by far to long border on top.. or does this function by you set the length automatically fitting? Same for height...
this is not what i meant... when my minimap is for example 500px width.. and next frame i want to skin only .. dunno, 5px ... does the function automatically realize how often it has to repeat the border part? :p
okay question answered: yes.
now i have to "fix" it to look like my old version xD
That's a pretty heavily modified oUFzlim, yes? Or is it just oUFzlim without the portrait?
It's nice in any case. I used Sojik UI for quite a while until much of it sent out of date. Good work as always.
'Heavily modified' would be a bit of an exaggeration. I had a gone from modified oUF_P3lim (that my brother still uses) to the latest Pitbull and then to oUF_Naev and now back to P3lim. I liked some of the changes Zyn made to it so I started there. Borrowed some from oUF_Maneut (as you can see in the SS I took their texture folder -- side note: tbh don't know why it needed one... I mean it has an "!" name and doesn't even have a toc...). The code I took was from Neal I bet though.
I'm looking forward to either using Phanx oUF and to play around with or at least borrowing from it. I'm learning quite a bit about lua just messing with oUF and modifying my addons. For instance I have commented out the login messages in ShieldMonitor and QuickRepair, I modded zQuest a little so that the tooltip is attached to my tracking button and I messed around with the Phanx minimap border code and packaged it up into an addon. Starting to pick it up. Plus I can know my way around the lua files of pMinimap, rActionBar/ButtonStyler, rBuff and an oUF layout.
Just picked up rFilter2. I had decided to use Auracle instead but looking at rFilter2 I think I can work with it and get it to do exactly what I have Auracle for + maybe more. That and have purty borders. I'm loving Phanx for coming up with using buttonfacade textures for borders. It'd be so easy to change all of the borders in my UI if I happen upon another one I like.
i think green is a bit weird for debuff tracking ;) (maybe relocate the frame), rune bar(?). i would also recolor the dot on the clock and it looks like you have 3 diffrent tones of red for DK class color?
nice ui you got there, also love your party frames. just some small things, why did you color the day number on your minimap in a diffrent blue? maybe recolor the bf active spell to match the castbar, and the hp/mp font looks akward (maybe make the border a bit thicker to match the style of the ui or try the same font/smaller mb). and for shamy, you use something like shields up so the water orb buff istn so alone down there.